#ifndef RESOURCES_H
#define RESOURCES_H

#include "CDependencyGroup.h"
#include "CFont.h"
#include "CPoiToWorld.h"
#include "CResource.h"
#include "CTexture.h"
#include "CWorld.h"
#include "Core/Resource/Animation/CAnimation.h"
#include "Core/Resource/Animation/CAnimSet.h"
#include "Core/Resource/Animation/CSkeleton.h"
#include "Core/Resource/Animation/CSkin.h"
#include "Core/Resource/Area/CGameArea.h"
#include "Core/Resource/Collision/CCollisionMeshGroup.h"
#include "Core/Resource/Model/CModel.h"
#include "Core/Resource/Scan/CScan.h"
#include "Core/Resource/StringTable/CStringTable.h"

#endif // RESOURCES_H

