<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>TargetPlayerBehaviorData</Name>
        <SubProperties>
            <Element Type="Enum" ID="0xB8F60F9A">
                <DefaultValue>0x61AA6174</DefaultValue>
                <Values>
                    <Element Name="Unknown 1" ID="0xC5DD84D6"/>
                    <Element Name="Unknown 2" ID="0x61AA6174"/>
                    <Element Name="Unknown 3" ID="0x8EE0EC5C"/>
                </Values>
            </Element>
            <Element Type="Float" ID="0x1165A51E">
                <DefaultValue>15.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xFA57398B">
                <DefaultValue>25.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x11CD076F">
                <DefaultValue>1440.0</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x5EA80F07">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x8E6BBEF1">
                <DefaultValue>2.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xFA6A5761">
                <DefaultValue>0.1</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
