<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>PlayerMultiKillRewardTierData</Name>
        <SubProperties>
            <Element Type="Enum" ID="0xA02EF0C4" Archetype="PlayerItem">
                <DefaultValue>0xB22FD89B</DefaultValue>
            </Element>
            <Element Type="Int" ID="0x7B7C262A">
                <DefaultValue>1</DefaultValue>
            </Element>
            <Element Type="Int" ID="0xDB289B55">
                <DefaultValue>1</DefaultValue>
            </Element>
            <Element Type="Int" ID="0xA77EFC04">
                <DefaultValue>1</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x2658958D">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Vector" ID="0x384BAF36">
                <DefaultValue>
                    <X>1.0</X>
                    <Y>1.0</Y>
                    <Z>1.0</Z>
                </DefaultValue>
            </Element>
            <Element Type="Asset" ID="0x87B52F4C">
                <TypeFilter>
                    <Element>CMDL</Element>
                </TypeFilter>
            </Element>
            <Element Type="Asset" ID="0xAB5B8CAF">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Asset" ID="0xB4A43449">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
