<?xml version="1.0" encoding="UTF-8"?>
<Game ArchiveVer="4" Game="Corruption">
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            <Key>ActivationTime</Key>
            <Value Path="Structs/ActivationTime.xml"/>
        </Element>
        <Element>
            <Key>ActorParameters</Key>
            <Value Path="Structs/ActorParameters.xml"/>
        </Element>
        <Element>
            <Key>AiDifficultySettings</Key>
            <Value Path="Structs/AiDifficultySettings.xml"/>
        </Element>
        <Element>
            <Key>Armor</Key>
            <Value Path="Structs/Armor.xml"/>
        </Element>
        <Element>
            <Key>AuroraUnit1Data</Key>
            <Value Path="Structs/AuroraUnit1Data.xml"/>
        </Element>
        <Element>
            <Key>AuroraUnit2Data</Key>
            <Value Path="Structs/AuroraUnit2Data.xml"/>
        </Element>
        <Element>
            <Key>Ball</Key>
            <Value Path="Structs/Ball.xml"/>
        </Element>
        <Element>
            <Key>BallMiscControls</Key>
            <Value Path="Structs/BallMiscControls.xml"/>
        </Element>
        <Element>
            <Key>BallMovementControls</Key>
            <Value Path="Structs/BallMovementControls.xml"/>
        </Element>
        <Element>
            <Key>BeastRiderData</Key>
            <Value Path="Structs/BeastRiderData.xml"/>
        </Element>
        <Element>
            <Key>BerserkerData</Key>
            <Value Path="Structs/BerserkerData.xml"/>
        </Element>
        <Element>
            <Key>BerserkerEnum</Key>
            <Value Path="Enums/BerserkerEnum.xml"/>
        </Element>
        <Element>
            <Key>BlinkWolfData</Key>
            <Value Path="Structs/BlinkWolfData.xml"/>
        </Element>
        <Element>
            <Key>BonusCredit</Key>
            <Value Path="Structs/BonusCredit.xml"/>
        </Element>
        <Element>
            <Key>CableEnum</Key>
            <Value Path="Enums/CableEnum.xml"/>
        </Element>
        <Element>
            <Key>CableProperties</Key>
            <Value Path="Structs/CableProperties.xml"/>
        </Element>
        <Element>
            <Key>CameraConstraints</Key>
            <Value Path="Structs/CameraConstraints.xml"/>
        </Element>
        <Element>
            <Key>CameraControls</Key>
            <Value Path="Structs/CameraControls.xml"/>
        </Element>
        <Element>
            <Key>CameraFieldOfView</Key>
            <Value Path="Structs/CameraFieldOfView.xml"/>
        </Element>
        <Element>
            <Key>CameraInterpolation</Key>
            <Value Path="Structs/CameraInterpolation.xml"/>
        </Element>
        <Element>
            <Key>CameraMotion</Key>
            <Value Path="Structs/CameraMotion.xml"/>
        </Element>
        <Element>
            <Key>CameraNavigation</Key>
            <Value Path="Structs/CameraNavigation.xml"/>
        </Element>
        <Element>
            <Key>CameraOrientation</Key>
            <Value Path="Structs/CameraOrientation.xml"/>
        </Element>
        <Element>
            <Key>CameraPosition</Key>
            <Value Path="Structs/CameraPosition.xml"/>
        </Element>
        <Element>
            <Key>CameraRotation</Key>
            <Value Path="Structs/CameraRotation.xml"/>
        </Element>
        <Element>
            <Key>CameraShakerData</Key>
            <Value Path="Structs/CameraShakerData.xml"/>
        </Element>
        <Element>
            <Key>CameraShakerEnvelope</Key>
            <Value Path="Structs/CameraShakerEnvelope.xml"/>
        </Element>
        <Element>
            <Key>CattleProd</Key>
            <Value Path="Structs/CattleProd.xml"/>
        </Element>
        <Element>
            <Key>Chakram</Key>
            <Value Path="Structs/Chakram.xml"/>
        </Element>
        <Element>
            <Key>ChasePosition</Key>
            <Value Path="Structs/ChasePosition.xml"/>
        </Element>
        <Element>
            <Key>CinematicBlend</Key>
            <Value Path="Structs/CinematicBlend.xml"/>
        </Element>
        <Element>
            <Key>CircleLineMode</Key>
            <Value Path="Structs/CircleLineMode.xml"/>
        </Element>
        <Element>
            <Key>ColliderPosition</Key>
            <Value Path="Structs/ColliderPosition.xml"/>
        </Element>
        <Element>
            <Key>CommandData</Key>
            <Value Path="Structs/CommandData.xml"/>
        </Element>
        <Element>
            <Key>ConditionalTest</Key>
            <Value Path="Structs/ConditionalTest.xml"/>
        </Element>
        <Element>
            <Key>Connection</Key>
            <Value Path="Structs/Connection.xml"/>
        </Element>
        <Element>
            <Key>ContextActionCombinationLockStruct</Key>
            <Value Path="Structs/ContextActionCombinationLockStruct.xml"/>
        </Element>
        <Element>
            <Key>ControlCommands</Key>
            <Value Path="Structs/ControlCommands.xml"/>
        </Element>
        <Element>
            <Key>Convergence</Key>
            <Value Path="Structs/Convergence.xml"/>
        </Element>
        <Element>
            <Key>CounterConditions</Key>
            <Value Path="Structs/CounterConditions.xml"/>
        </Element>
        <Element>
            <Key>DamageInfo</Key>
            <Value Path="Structs/DamageInfo.xml"/>
        </Element>
        <Element>
            <Key>DamageVulnerability</Key>
            <Value Path="Structs/DamageVulnerability.xml"/>
        </Element>
        <Element>
            <Key>DamageableTriggerEnum</Key>
            <Value Path="Enums/DamageableTriggerEnum.xml"/>
        </Element>
        <Element>
            <Key>DarkSamusData</Key>
            <Value Path="Structs/DarkSamusData.xml"/>
        </Element>
        <Element>
            <Key>DarkSamusEchoData</Key>
            <Value Path="Structs/DarkSamusEchoData.xml"/>
        </Element>
        <Element>
            <Key>DebrisProperties</Key>
            <Value Path="Structs/DebrisProperties.xml"/>
        </Element>
        <Element>
            <Key>DebrisPropertiesOrientationEnum</Key>
            <Value Path="Structs/DebrisPropertiesOrientationEnum.xml"/>
        </Element>
        <Element>
            <Key>DebugControls</Key>
            <Value Path="Structs/DebugControls.xml"/>
        </Element>
        <Element>
            <Key>DefenseMechanoidData</Key>
            <Value Path="Structs/DefenseMechanoidData.xml"/>
        </Element>
        <Element>
            <Key>DynamicLightFalloff</Key>
            <Value Path="Structs/DynamicLightFalloff.xml"/>
        </Element>
        <Element>
            <Key>DynamicLightIntensity</Key>
            <Value Path="Structs/DynamicLightIntensity.xml"/>
        </Element>
        <Element>
            <Key>DynamicLightMotionSpline</Key>
            <Value Path="Structs/DynamicLightMotionSpline.xml"/>
        </Element>
        <Element>
            <Key>DynamicLightParent</Key>
            <Value Path="Structs/DynamicLightParent.xml"/>
        </Element>
        <Element>
            <Key>DynamicLightSpotlight</Key>
            <Value Path="Structs/DynamicLightSpotlight.xml"/>
        </Element>
        <Element>
            <Key>EditorProperties</Key>
            <Value Path="Structs/EditorProperties.xml"/>
        </Element>
        <Element>
            <Key>ElectricBeamInfo</Key>
            <Value Path="Structs/ElectricBeamInfo.xml"/>
        </Element>
        <Element>
            <Key>EnergyWhip</Key>
            <Value Path="Structs/EnergyWhip.xml"/>
        </Element>
        <Element>
            <Key>EyePodData</Key>
            <Value Path="Structs/EyePodData.xml"/>
        </Element>
        <Element>
            <Key>EyePodStruct</Key>
            <Value Path="Structs/EyePodStruct.xml"/>
        </Element>
        <Element>
            <Key>FOVInterpolationMethod</Key>
            <Value Path="Structs/FOVInterpolationMethod.xml"/>
        </Element>
        <Element>
            <Key>FargullHatcherData</Key>
            <Value Path="Structs/FargullHatcherData.xml"/>
        </Element>
        <Element>
            <Key>FargullHatcherSwarmData</Key>
            <Value Path="Structs/FargullHatcherSwarmData.xml"/>
        </Element>
        <Element>
            <Key>FederationData</Key>
            <Value Path="Structs/FederationData.xml"/>
        </Element>
        <Element>
            <Key>FishCloudAggressionData</Key>
            <Value Path="Structs/FishCloudAggressionData.xml"/>
        </Element>
        <Element>
            <Key>FlareDef</Key>
            <Value Path="Structs/FlareDef.xml"/>
        </Element>
        <Element>
            <Key>FluidProperties</Key>
            <Value Path="Structs/FluidProperties.xml"/>
        </Element>
        <Element>
            <Key>FlyerMovementMode</Key>
            <Value Path="Structs/FlyerMovementMode.xml"/>
        </Element>
        <Element>
            <Key>FlyerSwarmData</Key>
            <Value Path="Structs/FlyerSwarmData.xml"/>
        </Element>
        <Element>
            <Key>FlyingPirateData</Key>
            <Value Path="Structs/FlyingPirateData.xml"/>
        </Element>
        <Element>
            <Key>FlyingPirateHelixMissileData</Key>
            <Value Path="Structs/FlyingPirateHelixMissileData.xml"/>
        </Element>
        <Element>
            <Key>FlyingPirateStruct</Key>
            <Value Path="Structs/FlyingPirateStruct.xml"/>
        </Element>
        <Element>
            <Key>FriendlyData</Key>
            <Value Path="Structs/FriendlyData.xml"/>
        </Element>
        <Element>
            <Key>GandraydaData</Key>
            <Value Path="Structs/GandraydaData.xml"/>
        </Element>
        <Element>
            <Key>GeneratedObjectDeleterProperties</Key>
            <Value Path="Structs/GeneratedObjectDeleterProperties.xml"/>
        </Element>
        <Element>
            <Key>GhorStructA</Key>
            <Value Path="Structs/GhorStructA.xml"/>
        </Element>
        <Element>
            <Key>GhorStructB</Key>
            <Value Path="Structs/GhorStructB.xml"/>
        </Element>
        <Element>
            <Key>GhorStructC</Key>
            <Value Path="Structs/GhorStructC.xml"/>
        </Element>
        <Element>
            <Key>GragnolFlyerData</Key>
            <Value Path="Structs/GragnolFlyerData.xml"/>
        </Element>
        <Element>
            <Key>GrappleBlock</Key>
            <Value Path="Structs/GrappleBlock.xml"/>
        </Element>
        <Element>
            <Key>GrappleData</Key>
            <Value Path="Structs/GrappleData.xml"/>
        </Element>
        <Element>
            <Key>GrappleInfo</Key>
            <Value Path="Structs/GrappleInfo.xml"/>
        </Element>
        <Element>
            <Key>GuiWidgetProperties</Key>
            <Value Path="Structs/GuiWidgetProperties.xml"/>
        </Element>
        <Element>
            <Key>GunTurretBaseData</Key>
            <Value Path="Structs/GunTurretBaseData.xml"/>
        </Element>
        <Element>
            <Key>GunTurretTopData</Key>
            <Value Path="Structs/GunTurretTopData.xml"/>
        </Element>
        <Element>
            <Key>HealthInfo</Key>
            <Value Path="Structs/HealthInfo.xml"/>
        </Element>
        <Element>
            <Key>HoverThenHomeProjectile</Key>
            <Value Path="Structs/HoverThenHomeProjectile.xml"/>
        </Element>
        <Element>
            <Key>HyperMode</Key>
            <Value Path="Structs/HyperMode.xml"/>
        </Element>
        <Element>
            <Key>HyperModeData</Key>
            <Value Path="Structs/HyperModeData.xml"/>
        </Element>
        <Element>
            <Key>HyperModeType</Key>
            <Value Path="Enums/HyperModeType.xml"/>
        </Element>
        <Element>
            <Key>InterpolationMethod</Key>
            <Value Path="Structs/InterpolationMethod.xml"/>
        </Element>
        <Element>
            <Key>Inventory</Key>
            <Value Path="Structs/Inventory.xml"/>
        </Element>
        <Element>
            <Key>InventoryControls</Key>
            <Value Path="Structs/InventoryControls.xml"/>
        </Element>
        <Element>
            <Key>JetPack</Key>
            <Value Path="Structs/JetPack.xml"/>
        </Element>
        <Element>
            <Key>KorakkData</Key>
            <Value Path="Structs/KorakkData.xml"/>
        </Element>
        <Element>
            <Key>KorbaMawData</Key>
            <Value Path="Structs/KorbaMawData.xml"/>
        </Element>
        <Element>
            <Key>KorbaSnatcherData</Key>
            <Value Path="Structs/KorbaSnatcherData.xml"/>
        </Element>
        <Element>
            <Key>LaunchProjectileData</Key>
            <Value Path="Structs/LaunchProjectileData.xml"/>
        </Element>
        <Element>
            <Key>LayerID</Key>
            <Value Path="Structs/LayerID.xml"/>
        </Element>
        <Element>
            <Key>LayerInfo</Key>
            <Value Path="Structs/LayerInfo.xml"/>
        </Element>
        <Element>
            <Key>LightParameters</Key>
            <Value Path="Structs/LightParameters.xml"/>
        </Element>
        <Element>
            <Key>MapControls</Key>
            <Value Path="Structs/MapControls.xml"/>
        </Element>
        <Element>
            <Key>MetroidHatcherData</Key>
            <Value Path="Structs/MetroidHatcherData.xml"/>
        </Element>
        <Element>
            <Key>MetroidHopperData</Key>
            <Value Path="Structs/MetroidHopperData.xml"/>
        </Element>
        <Element>
            <Key>MetroidHopperStruct</Key>
            <Value Path="Structs/MetroidHopperStruct.xml"/>
        </Element>
        <Element>
            <Key>MetroidPhazeoidStruct</Key>
            <Value Path="Structs/MetroidPhazeoidStruct.xml"/>
        </Element>
        <Element>
            <Key>Misc</Key>
            <Value Path="Structs/Misc.xml"/>
        </Element>
        <Element>
            <Key>MiscControls</Key>
            <Value Path="Structs/MiscControls.xml"/>
        </Element>
        <Element>
            <Key>MiscControls_UnknownEnum1</Key>
            <Value Path="Enums/MiscControls_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>MiscControls_UnknownStruct1</Key>
            <Value Path="Structs/MiscControls_UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>MiscControls_UnknownStruct2</Key>
            <Value Path="Structs/MiscControls_UnknownStruct2.xml"/>
        </Element>
        <Element>
            <Key>ModIncaData</Key>
            <Value Path="Structs/ModIncaData.xml"/>
        </Element>
        <Element>
            <Key>MotionInterpolationMethod</Key>
            <Value Path="Structs/MotionInterpolationMethod.xml"/>
        </Element>
        <Element>
            <Key>MultiModelActorStruct</Key>
            <Value Path="Structs/MultiModelActorStruct.xml"/>
        </Element>
        <Element>
            <Key>MultiModelInformation</Key>
            <Value Path="Structs/MultiModelInformation.xml"/>
        </Element>
        <Element>
            <Key>MysteryFlyerData</Key>
            <Value Path="Structs/MysteryFlyerData.xml"/>
        </Element>
        <Element>
            <Key>NonSlowdown</Key>
            <Value Path="Structs/NonSlowdown.xml"/>
        </Element>
        <Element>
            <Key>OffsetInterpolant</Key>
            <Value Path="Structs/OffsetInterpolant.xml"/>
        </Element>
        <Element>
            <Key>OffsetPosition</Key>
            <Value Path="Structs/OffsetPosition.xml"/>
        </Element>
        <Element>
            <Key>OffsetSplines</Key>
            <Value Path="Structs/OffsetSplines.xml"/>
        </Element>
        <Element>
            <Key>OptionalAreaAssetTypes</Key>
            <Value Path="Structs/OptionalAreaAssetTypes.xml"/>
        </Element>
        <Element>
            <Key>OrientationInterpolationMethod</Key>
            <Value Path="Structs/OrientationInterpolationMethod.xml"/>
        </Element>
        <Element>
            <Key>PIDConvergence</Key>
            <Value Path="Structs/PIDConvergence.xml"/>
        </Element>
        <Element>
            <Key>PTCNoseTurretData</Key>
            <Value Path="Structs/PTCNoseTurretData.xml"/>
        </Element>
        <Element>
            <Key>ParticleBlaster</Key>
            <Value Path="Structs/ParticleBlaster.xml"/>
        </Element>
        <Element>
            <Key>PathDetermination</Key>
            <Value Path="Structs/PathDetermination.xml"/>
        </Element>
        <Element>
            <Key>PathDeterminationMethodType</Key>
            <Value Path="Structs/PathDeterminationMethodType.xml"/>
        </Element>
        <Element>
            <Key>PathPosition</Key>
            <Value Path="Structs/PathPosition.xml"/>
        </Element>
        <Element>
            <Key>PathType</Key>
            <Value Path="Structs/PathType.xml"/>
        </Element>
        <Element>
            <Key>PatternedAITypedef</Key>
            <Value Path="Structs/PatternedAITypedef.xml"/>
        </Element>
        <Element>
            <Key>PhaazoidData</Key>
            <Value Path="Structs/PhaazoidData.xml"/>
        </Element>
        <Element>
            <Key>PhazonFlyerSwarmData</Key>
            <Value Path="Structs/PhazonFlyerSwarmData.xml"/>
        </Element>
        <Element>
            <Key>PhazonLeechData</Key>
            <Value Path="Structs/PhazonLeechData.xml"/>
        </Element>
        <Element>
            <Key>PhazonPuddleData</Key>
            <Value Path="Structs/PhazonPuddleData.xml"/>
        </Element>
        <Element>
            <Key>PhysicalControl</Key>
            <Value Path="Enums/PhysicalControl.xml"/>
        </Element>
        <Element>
            <Key>PhysicalControlBoolean</Key>
            <Value Path="Enums/PhysicalControlBoolean.xml"/>
        </Element>
        <Element>
            <Key>PhysicsDebrisProperties</Key>
            <Value Path="Structs/PhysicsDebrisProperties.xml"/>
        </Element>
        <Element>
            <Key>PhysicsDebrisPropertiesOrientationEnum</Key>
            <Value Path="Structs/PhysicsDebrisPropertiesOrientationEnum.xml"/>
        </Element>
        <Element>
            <Key>PirateDroneData</Key>
            <Value Path="Structs/PirateDroneData.xml"/>
        </Element>
        <Element>
            <Key>PlasmaBeamInfo</Key>
            <Value Path="Structs/PlasmaBeamInfo.xml"/>
        </Element>
        <Element>
            <Key>PlatformMotionProperties</Key>
            <Value Path="Structs/PlatformMotionProperties.xml"/>
        </Element>
        <Element>
            <Key>PlayerActorStruct</Key>
            <Value Path="Structs/PlayerActorStruct.xml"/>
        </Element>
        <Element>
            <Key>PlayerControls</Key>
            <Value Path="Structs/PlayerControls.xml"/>
        </Element>
        <Element>
            <Key>PlayerInventoryItem</Key>
            <Value Path="Structs/PlayerInventoryItem.xml"/>
        </Element>
        <Element>
            <Key>PlayerItem</Key>
            <Value Path="Enums/PlayerItem.xml"/>
        </Element>
        <Element>
            <Key>PlayerMiscControls</Key>
            <Value Path="Structs/PlayerMiscControls.xml"/>
        </Element>
        <Element>
            <Key>PlayerMovementControls</Key>
            <Value Path="Structs/PlayerMovementControls.xml"/>
        </Element>
        <Element>
            <Key>PlayerWeaponControls</Key>
            <Value Path="Structs/PlayerWeaponControls.xml"/>
        </Element>
        <Element>
            <Key>ProportionalConvergence</Key>
            <Value Path="Structs/ProportionalConvergence.xml"/>
        </Element>
        <Element>
            <Key>PuddleControlData</Key>
            <Value Path="Structs/PuddleControlData.xml"/>
        </Element>
        <Element>
            <Key>PuddleControlPhaseData</Key>
            <Value Path="Structs/PuddleControlPhaseData.xml"/>
        </Element>
        <Element>
            <Key>RagDollData</Key>
            <Value Path="Structs/RagDollData.xml"/>
        </Element>
        <Element>
            <Key>RainProperties</Key>
            <Value Path="Structs/RainProperties.xml"/>
        </Element>
        <Element>
            <Key>ReptilicusHunterData</Key>
            <Value Path="Structs/ReptilicusHunterData.xml"/>
        </Element>
        <Element>
            <Key>ReptilicusHunterStruct</Key>
            <Value Path="Structs/ReptilicusHunterStruct.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl</Key>
            <Value Path="Structs/RevolutionControl.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControlType</Key>
            <Value Path="Enums/RevolutionControlType.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownEnum1</Key>
            <Value Path="Enums/RevolutionControl_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownEnum2</Key>
            <Value Path="Enums/RevolutionControl_UnknownEnum2.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownStruct1</Key>
            <Value Path="Structs/RevolutionControl_UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownStruct2</Key>
            <Value Path="Structs/RevolutionControl_UnknownStruct2.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownStruct3</Key>
            <Value Path="Structs/RevolutionControl_UnknownStruct3.xml"/>
        </Element>
        <Element>
            <Key>RevolutionControl_UnknownStruct4</Key>
            <Value Path="Structs/RevolutionControl_UnknownStruct4.xml"/>
        </Element>
        <Element>
            <Key>RevolutionPhysicalControl</Key>
            <Value Path="Structs/RevolutionPhysicalControl.xml"/>
        </Element>
        <Element>
            <Key>RevolutionPhysicalControl_UnknownEnum1</Key>
            <Value Path="Enums/RevolutionPhysicalControl_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>RevolutionVirtualControl</Key>
            <Value Path="Enums/RevolutionVirtualControl.xml"/>
        </Element>
        <Element>
            <Key>Ridley1Data</Key>
            <Value Path="Structs/Ridley1Data.xml"/>
        </Element>
        <Element>
            <Key>RotationSplines</Key>
            <Value Path="Structs/RotationSplines.xml"/>
        </Element>
        <Element>
            <Key>RundasData</Key>
            <Value Path="Structs/RundasData.xml"/>
        </Element>
        <Element>
            <Key>SavedStateID</Key>
            <Value Path="Structs/SavedStateID.xml"/>
        </Element>
        <Element>
            <Key>ScaleSplines</Key>
            <Value Path="Structs/ScaleSplines.xml"/>
        </Element>
        <Element>
            <Key>ScanBeamInfo</Key>
            <Value Path="Structs/ScanBeamInfo.xml"/>
        </Element>
        <Element>
            <Key>ScanInfoSecondaryModel</Key>
            <Value Path="Structs/ScanInfoSecondaryModel.xml"/>
        </Element>
        <Element>
            <Key>ScanSpeed</Key>
            <Value Path="Enums/ScanSpeed.xml"/>
        </Element>
        <Element>
            <Key>ScannableParameters</Key>
            <Value Path="Structs/ScannableParameters.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1Action</Key>
            <Value Path="Structs/SeedBoss1Action.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1Data</Key>
            <Value Path="Structs/SeedBoss1Data.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1HandData</Key>
            <Value Path="Structs/SeedBoss1HandData.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1OrbData</Key>
            <Value Path="Structs/SeedBoss1OrbData.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1Shield</Key>
            <Value Path="Structs/SeedBoss1Shield.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss1Stage</Key>
            <Value Path="Structs/SeedBoss1Stage.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss2PrimeBotData</Key>
            <Value Path="Structs/SeedBoss2PrimeBotData.xml"/>
        </Element>
        <Element>
            <Key>SeedBoss3Data</Key>
            <Value Path="Structs/SeedBoss3Data.xml"/>
        </Element>
        <Element>
            <Key>Ship</Key>
            <Value Path="Structs/Ship.xml"/>
        </Element>
        <Element>
            <Key>ShipData</Key>
            <Value Path="Structs/ShipData.xml"/>
        </Element>
        <Element>
            <Key>ShipDecalControllerStruct</Key>
            <Value Path="Structs/ShipDecalControllerStruct.xml"/>
        </Element>
        <Element>
            <Key>ShockWaveInfo</Key>
            <Value Path="Structs/ShockWaveInfo.xml"/>
        </Element>
        <Element>
            <Key>SpacePirateData</Key>
            <Value Path="Structs/SpacePirateData.xml"/>
        </Element>
        <Element>
            <Key>SpacePirateStruct</Key>
            <Value Path="Structs/SpacePirateStruct.xml"/>
        </Element>
        <Element>
            <Key>SpacePirateWeaponData</Key>
            <Value Path="Structs/SpacePirateWeaponData.xml"/>
        </Element>
        <Element>
            <Key>SpindleOrientation</Key>
            <Value Path="Structs/SpindleOrientation.xml"/>
        </Element>
        <Element>
            <Key>SpindlePosition</Key>
            <Value Path="Structs/SpindlePosition.xml"/>
        </Element>
        <Element>
            <Key>SpindlePositionInterpolant</Key>
            <Value Path="Structs/SpindlePositionInterpolant.xml"/>
        </Element>
        <Element>
            <Key>SplineType</Key>
            <Value Path="Structs/SplineType.xml"/>
        </Element>
        <Element>
            <Key>SpringConvergence</Key>
            <Value Path="Structs/SpringConvergence.xml"/>
        </Element>
        <Element>
            <Key>SpriteStruct</Key>
            <Value Path="Structs/SpriteStruct.xml"/>
        </Element>
        <Element>
            <Key>StaticGeometryTest</Key>
            <Value Path="Structs/StaticGeometryTest.xml"/>
        </Element>
        <Element>
            <Key>SteamBotData</Key>
            <Value Path="Structs/SteamBotData.xml"/>
        </Element>
        <Element>
            <Key>SteamLordData</Key>
            <Value Path="Structs/SteamLordData.xml"/>
        </Element>
        <Element>
            <Key>SurfaceOrientation</Key>
            <Value Path="Structs/SurfaceOrientation.xml"/>
        </Element>
        <Element>
            <Key>SurfacePosition</Key>
            <Value Path="Structs/SurfacePosition.xml"/>
        </Element>
        <Element>
            <Key>SurroundPan</Key>
            <Value Path="Structs/SurroundPan.xml"/>
        </Element>
        <Element>
            <Key>SwarmBasicsData</Key>
            <Value Path="Structs/SwarmBasicsData.xml"/>
        </Element>
        <Element>
            <Key>SwarmBotData</Key>
            <Value Path="Structs/SwarmBotData.xml"/>
        </Element>
        <Element>
            <Key>SwarmSoundData</Key>
            <Value Path="Structs/SwarmSoundData.xml"/>
        </Element>
        <Element>
            <Key>TBallTransitionResources</Key>
            <Value Path="Structs/TBallTransitionResources.xml"/>
        </Element>
        <Element>
            <Key>TBeamInfo</Key>
            <Value Path="Structs/TBeamInfo.xml"/>
        </Element>
        <Element>
            <Key>TDamageInfo</Key>
            <Value Path="Structs/TDamageInfo.xml"/>
        </Element>
        <Element>
            <Key>TGunResources</Key>
            <Value Path="Structs/TGunResources.xml"/>
        </Element>
        <Element>
            <Key>TIcon_Configurations</Key>
            <Value Path="Structs/TIcon_Configurations.xml"/>
        </Element>
        <Element>
            <Key>TWeaponDamage</Key>
            <Value Path="Structs/TWeaponDamage.xml"/>
        </Element>
        <Element>
            <Key>TeamAIDebugEnum</Key>
            <Value Path="Structs/TeamAIDebugEnum.xml"/>
        </Element>
        <Element>
            <Key>TextProperties</Key>
            <Value Path="Structs/TextProperties.xml"/>
        </Element>
        <Element>
            <Key>Transform</Key>
            <Value Path="Structs/Transform.xml"/>
        </Element>
        <Element>
            <Key>TranslationSplines</Key>
            <Value Path="Structs/TranslationSplines.xml"/>
        </Element>
        <Element>
            <Key>TriggerInfo</Key>
            <Value Path="Structs/TriggerInfo.xml"/>
        </Element>
        <Element>
            <Key>TweakAutoMapper_Base</Key>
            <Value Path="Structs/TweakAutoMapper_Base.xml"/>
        </Element>
        <Element>
            <Key>TweakAutoMapper_DoorColors</Key>
            <Value Path="Structs/TweakAutoMapper_DoorColors.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_BoostBall</Key>
            <Value Path="Structs/TweakBall_BoostBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_Camera</Key>
            <Value Path="Structs/TweakBall_Camera.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_CannonBall</Key>
            <Value Path="Structs/TweakBall_CannonBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_DeathBall</Key>
            <Value Path="Structs/TweakBall_DeathBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_FireBall</Key>
            <Value Path="Structs/TweakBall_FireBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_IceBall</Key>
            <Value Path="Structs/TweakBall_IceBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_Misc</Key>
            <Value Path="Structs/TweakBall_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_Movement</Key>
            <Value Path="Structs/TweakBall_Movement.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_PhazonBall</Key>
            <Value Path="Structs/TweakBall_PhazonBall.xml"/>
        </Element>
        <Element>
            <Key>TweakBall_ScrewAttack</Key>
            <Value Path="Structs/TweakBall_ScrewAttack.xml"/>
        </Element>
        <Element>
            <Key>TweakGuiColors_HUDColorsTypedef</Key>
            <Value Path="Structs/TweakGuiColors_HUDColorsTypedef.xml"/>
        </Element>
        <Element>
            <Key>TweakGuiColors_Misc</Key>
            <Value Path="Structs/TweakGuiColors_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakGuiColors_Multiplayer</Key>
            <Value Path="Structs/TweakGuiColors_Multiplayer.xml"/>
        </Element>
        <Element>
            <Key>TweakGuiColors_TurretHudTypedef</Key>
            <Value Path="Structs/TweakGuiColors_TurretHudTypedef.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_Completion</Key>
            <Value Path="Structs/TweakGui_Completion.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_Credits</Key>
            <Value Path="Structs/TweakGui_Credits.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_HudColorTypedef</Key>
            <Value Path="Structs/TweakGui_HudColorTypedef.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_Misc</Key>
            <Value Path="Structs/TweakGui_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_Misc_UnknownStruct1</Key>
            <Value Path="Structs/TweakGui_Misc_UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_MovieVolumes</Key>
            <Value Path="Structs/TweakGui_MovieVolumes.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_ScanVisor</Key>
            <Value Path="Structs/TweakGui_ScanVisor.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_ScannableObjectDownloadTimes</Key>
            <Value Path="Structs/TweakGui_ScannableObjectDownloadTimes.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownEnum1</Key>
            <Value Path="Enums/TweakGui_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownStruct1</Key>
            <Value Path="Structs/TweakGui_UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownStruct2</Key>
            <Value Path="Structs/TweakGui_UnknownStruct2.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownStruct3</Key>
            <Value Path="Structs/TweakGui_UnknownStruct3.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownStruct4</Key>
            <Value Path="Structs/TweakGui_UnknownStruct4.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_UnknownStruct5</Key>
            <Value Path="Structs/TweakGui_UnknownStruct5.xml"/>
        </Element>
        <Element>
            <Key>TweakGui_VisorColorSchemeTypedef</Key>
            <Value Path="Structs/TweakGui_VisorColorSchemeTypedef.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Arm_Position</Key>
            <Value Path="Structs/TweakPlayerGun_Arm_Position.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Beam_Misc</Key>
            <Value Path="Structs/TweakPlayerGun_Beam_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Holstering</Key>
            <Value Path="Structs/TweakPlayerGun_Holstering.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Misc</Key>
            <Value Path="Structs/TweakPlayerGun_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Position</Key>
            <Value Path="Structs/TweakPlayerGun_Position.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_RicochetDamage_Factor</Key>
            <Value Path="Structs/TweakPlayerGun_RicochetDamage_Factor.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun_Weapons</Key>
            <Value Path="Structs/TweakPlayerGun_Weapons.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerRes_AutoMapperIcons</Key>
            <Value Path="Structs/TweakPlayerRes_AutoMapperIcons.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerRes_MapScreenIcons</Key>
            <Value Path="Structs/TweakPlayerRes_MapScreenIcons.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_AimStuff</Key>
            <Value Path="Structs/TweakPlayer_AimStuff.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_AimStuff_UnknownEnum1</Key>
            <Value Path="Enums/TweakPlayer_AimStuff_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_AimStuff_UnknownEnum2</Key>
            <Value Path="Enums/TweakPlayer_AimStuff_UnknownEnum2.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Collision</Key>
            <Value Path="Structs/TweakPlayer_Collision.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_FirstPersonCamera</Key>
            <Value Path="Structs/TweakPlayer_FirstPersonCamera.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Frozen</Key>
            <Value Path="Structs/TweakPlayer_Frozen.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Grapple</Key>
            <Value Path="Structs/TweakPlayer_Grapple.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_GrappleBeam</Key>
            <Value Path="Structs/TweakPlayer_GrappleBeam.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_HyperMode</Key>
            <Value Path="Structs/TweakPlayer_HyperMode.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Misc</Key>
            <Value Path="Structs/TweakPlayer_Misc.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Motion</Key>
            <Value Path="Structs/TweakPlayer_Motion.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Orbit</Key>
            <Value Path="Structs/TweakPlayer_Orbit.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_ScanVisor</Key>
            <Value Path="Structs/TweakPlayer_ScanVisor.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_Shield</Key>
            <Value Path="Structs/TweakPlayer_Shield.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_SuitDamageReduction</Key>
            <Value Path="Structs/TweakPlayer_SuitDamageReduction.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer_UnknownEnum1</Key>
            <Value Path="Enums/TweakPlayer_UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_Charge_Gauge</Key>
            <Value Path="Structs/TweakTargeting_Charge_Gauge.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_LockDagger</Key>
            <Value Path="Structs/TweakTargeting_LockDagger.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_LockFire</Key>
            <Value Path="Structs/TweakTargeting_LockFire.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_OuterBeamIcon</Key>
            <Value Path="Structs/TweakTargeting_OuterBeamIcon.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_Scan</Key>
            <Value Path="Structs/TweakTargeting_Scan.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_UnknownStruct1</Key>
            <Value Path="Structs/TweakTargeting_UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_UnknownStruct2</Key>
            <Value Path="Structs/TweakTargeting_UnknownStruct2.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting_UnknownStruct3</Key>
            <Value Path="Structs/TweakTargeting_UnknownStruct3.xml"/>
        </Element>
        <Element>
            <Key>UnknownEnum1</Key>
            <Value Path="Enums/UnknownEnum1.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct1</Key>
            <Value Path="Structs/UnknownStruct1.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct10</Key>
            <Value Path="Structs/UnknownStruct10.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct11</Key>
            <Value Path="Structs/UnknownStruct11.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct12</Key>
            <Value Path="Structs/UnknownStruct12.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct13</Key>
            <Value Path="Structs/UnknownStruct13.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct14</Key>
            <Value Path="Structs/UnknownStruct14.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct15</Key>
            <Value Path="Structs/UnknownStruct15.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct16</Key>
            <Value Path="Structs/UnknownStruct16.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct17</Key>
            <Value Path="Structs/UnknownStruct17.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct18</Key>
            <Value Path="Structs/UnknownStruct18.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct19</Key>
            <Value Path="Structs/UnknownStruct19.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct2</Key>
            <Value Path="Structs/UnknownStruct2.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct20</Key>
            <Value Path="Structs/UnknownStruct20.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct21</Key>
            <Value Path="Structs/UnknownStruct21.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct22</Key>
            <Value Path="Structs/UnknownStruct22.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct23</Key>
            <Value Path="Structs/UnknownStruct23.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct24</Key>
            <Value Path="Structs/UnknownStruct24.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct25</Key>
            <Value Path="Structs/UnknownStruct25.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct26</Key>
            <Value Path="Structs/UnknownStruct26.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct27</Key>
            <Value Path="Structs/UnknownStruct27.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct28</Key>
            <Value Path="Structs/UnknownStruct28.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct29</Key>
            <Value Path="Structs/UnknownStruct29.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct3</Key>
            <Value Path="Structs/UnknownStruct3.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct30</Key>
            <Value Path="Structs/UnknownStruct30.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct31</Key>
            <Value Path="Structs/UnknownStruct31.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct32</Key>
            <Value Path="Structs/UnknownStruct32.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct33</Key>
            <Value Path="Structs/UnknownStruct33.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct34</Key>
            <Value Path="Structs/UnknownStruct34.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct35</Key>
            <Value Path="Structs/UnknownStruct35.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct36</Key>
            <Value Path="Structs/UnknownStruct36.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct37</Key>
            <Value Path="Structs/UnknownStruct37.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct38</Key>
            <Value Path="Structs/UnknownStruct38.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct39</Key>
            <Value Path="Structs/UnknownStruct39.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct4</Key>
            <Value Path="Structs/UnknownStruct4.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct40</Key>
            <Value Path="Structs/UnknownStruct40.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct41</Key>
            <Value Path="Structs/UnknownStruct41.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct42</Key>
            <Value Path="Structs/UnknownStruct42.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct43</Key>
            <Value Path="Structs/UnknownStruct43.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct44</Key>
            <Value Path="Structs/UnknownStruct44.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct45</Key>
            <Value Path="Structs/UnknownStruct45.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct46</Key>
            <Value Path="Structs/UnknownStruct46.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct47</Key>
            <Value Path="Structs/UnknownStruct47.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct48</Key>
            <Value Path="Structs/UnknownStruct48.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct49</Key>
            <Value Path="Structs/UnknownStruct49.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct5</Key>
            <Value Path="Structs/UnknownStruct5.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct50</Key>
            <Value Path="Structs/UnknownStruct50.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct51</Key>
            <Value Path="Structs/UnknownStruct51.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct52</Key>
            <Value Path="Structs/UnknownStruct52.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct53</Key>
            <Value Path="Structs/UnknownStruct53.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct54</Key>
            <Value Path="Structs/UnknownStruct54.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct55</Key>
            <Value Path="Structs/UnknownStruct55.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct56</Key>
            <Value Path="Structs/UnknownStruct56.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct57</Key>
            <Value Path="Structs/UnknownStruct57.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct58</Key>
            <Value Path="Structs/UnknownStruct58.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct59</Key>
            <Value Path="Structs/UnknownStruct59.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct6</Key>
            <Value Path="Structs/UnknownStruct6.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct60</Key>
            <Value Path="Structs/UnknownStruct60.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct61</Key>
            <Value Path="Structs/UnknownStruct61.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct62</Key>
            <Value Path="Structs/UnknownStruct62.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct63</Key>
            <Value Path="Structs/UnknownStruct63.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct64</Key>
            <Value Path="Structs/UnknownStruct64.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct65</Key>
            <Value Path="Structs/UnknownStruct65.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct66</Key>
            <Value Path="Structs/UnknownStruct66.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct7</Key>
            <Value Path="Structs/UnknownStruct7.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct8</Key>
            <Value Path="Structs/UnknownStruct8.xml"/>
        </Element>
        <Element>
            <Key>UnknownStruct9</Key>
            <Value Path="Structs/UnknownStruct9.xml"/>
        </Element>
        <Element>
            <Key>Vector2f</Key>
            <Value Path="Structs/Vector2f.xml"/>
        </Element>
        <Element>
            <Key>VelocityConvergence</Key>
            <Value Path="Structs/VelocityConvergence.xml"/>
        </Element>
        <Element>
            <Key>VisorParameters</Key>
            <Value Path="Structs/VisorParameters.xml"/>
        </Element>
        <Element>
            <Key>Visors</Key>
            <Value Path="Structs/Visors.xml"/>
        </Element>
        <Element>
            <Key>WallCrawlerData</Key>
            <Value Path="Structs/WallCrawlerData.xml"/>
        </Element>
        <Element>
            <Key>WeaponGeneratorProperties</Key>
            <Value Path="Structs/WeaponGeneratorProperties.xml"/>
        </Element>
        <Element>
            <Key>WeaponVulnerability</Key>
            <Value Path="Structs/WeaponVulnerability.xml"/>
        </Element>
        <Element>
            <Key>Weapons</Key>
            <Value Path="Structs/Weapons.xml"/>
        </Element>
    </PropertyArchetypes>
    <MiscTemplates>
        <Element>
            <Key>ScannableObjectInfo</Key>
            <Value Path="Misc/ScannableObjectInfo.xml"/>
        </Element>
        <Element>
            <Key>TweakAdvancedControls</Key>
            <Value Path="Misc/TweakAdvancedControls.xml"/>
        </Element>
        <Element>
            <Key>TweakAutoMapper</Key>
            <Value Path="Misc/TweakAutoMapper.xml"/>
        </Element>
        <Element>
            <Key>TweakBall</Key>
            <Value Path="Misc/TweakBall.xml"/>
        </Element>
        <Element>
            <Key>TweakCameraBob</Key>
            <Value Path="Misc/TweakCameraBob.xml"/>
        </Element>
        <Element>
            <Key>TweakExpertControls</Key>
            <Value Path="Misc/TweakExpertControls.xml"/>
        </Element>
        <Element>
            <Key>TweakGame</Key>
            <Value Path="Misc/TweakGame.xml"/>
        </Element>
        <Element>
            <Key>TweakGamecubeControls</Key>
            <Value Path="Misc/TweakGamecubeControls.xml"/>
        </Element>
        <Element>
            <Key>TweakGui</Key>
            <Value Path="Misc/TweakGui.xml"/>
        </Element>
        <Element>
            <Key>TweakGuiColors</Key>
            <Value Path="Misc/TweakGuiColors.xml"/>
        </Element>
        <Element>
            <Key>TweakParticle</Key>
            <Value Path="Misc/TweakParticle.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayer</Key>
            <Value Path="Misc/TweakPlayer.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerGun</Key>
            <Value Path="Misc/TweakPlayerGun.xml"/>
        </Element>
        <Element>
            <Key>TweakPlayerRes</Key>
            <Value Path="Misc/TweakPlayerRes.xml"/>
        </Element>
        <Element>
            <Key>TweakRevolutionControls</Key>
            <Value Path="Misc/TweakRevolutionControls.xml"/>
        </Element>
        <Element>
            <Key>TweakSlideShow</Key>
            <Value Path="Misc/TweakSlideShow.xml"/>
        </Element>
        <Element>
            <Key>TweakTargeting</Key>
            <Value Path="Misc/TweakTargeting.xml"/>
        </Element>
    </MiscTemplates>
    <States>
        <Element>
            <Key>!ZER</Key>
            <Value>NonZero</Value>
        </Element>
        <Element>
            <Key>ACQU</Key>
            <Value>ACQU</Value>
        </Element>
        <Element>
            <Key>ACTV</Key>
            <Value>Active</Value>
        </Element>
        <Element>
            <Key>AIS1</Key>
            <Value>AILogicState1</Value>
        </Element>
        <Element>
            <Key>AIS2</Key>
            <Value>AILogicState2</Value>
        </Element>
        <Element>
            <Key>AIS3</Key>
            <Value>AILogicState3</Value>
        </Element>
        <Element>
            <Key>ANMO</Key>
            <Value>AnimOver</Value>
        </Element>
        <Element>
            <Key>ANMS</Key>
            <Value>AnimStart</Value>
        </Element>
        <Element>
            <Key>APRC</Key>
            <Value>Approach</Value>
        </Element>
        <Element>
            <Key>ARRV</Key>
            <Value>Arrived</Value>
        </Element>
        <Element>
            <Key>ATCL</Key>
            <Value>AttachedCollisionObject</Value>
        </Element>
        <Element>
            <Key>ATOB</Key>
            <Value>AttachedAnimatedObject</Value>
        </Element>
        <Element>
            <Key>ATPA</Key>
            <Value>ATPA</Value>
        </Element>
        <Element>
            <Key>ATTK</Key>
            <Value>Attack</Value>
        </Element>
        <Element>
            <Key>BEZR</Key>
            <Value>BEZR</Value>
        </Element>
        <Element>
            <Key>BIDG</Key>
            <Value>BallIceXDamage</Value>
        </Element>
        <Element>
            <Key>BSCN</Key>
            <Value>BeginScan</Value>
        </Element>
        <Element>
            <Key>BSPL</Key>
            <Value>BSPL</Value>
        </Element>
        <Element>
            <Key>BXDG</Key>
            <Value>BallXDamage</Value>
        </Element>
        <Element>
            <Key>CINT</Key>
            <Value>CINT</Value>
        </Element>
        <Element>
            <Key>CLOS</Key>
            <Value>Closed</Value>
        </Element>
        <Element>
            <Key>CONN</Key>
            <Value>Connect</Value>
        </Element>
        <Element>
            <Key>CPTH</Key>
            <Value>CameraPath</Value>
        </Element>
        <Element>
            <Key>CROM</Key>
            <Value>CROM</Value>
        </Element>
        <Element>
            <Key>CTGT</Key>
            <Value>CameraTarget</Value>
        </Element>
        <Element>
            <Key>CTIM</Key>
            <Value>CameraTime</Value>
        </Element>
        <Element>
            <Key>DAMG</Key>
            <Value>Damage</Value>
        </Element>
        <Element>
            <Key>DBMB</Key>
            <Value>DBMB</Value>
        </Element>
        <Element>
            <Key>DEAD</Key>
            <Value>Dead</Value>
        </Element>
        <Element>
            <Key>DGNR</Key>
            <Value>DeGenerate</Value>
        </Element>
        <Element>
            <Key>DOWN</Key>
            <Value>Down</Value>
        </Element>
        <Element>
            <Key>DRKX</Key>
            <Value>DarkXDamage</Value>
        </Element>
        <Element>
            <Key>ENTR</Key>
            <Value>Entered</Value>
        </Element>
        <Element>
            <Key>ESCN</Key>
            <Value>EndScan</Value>
        </Element>
        <Element>
            <Key>EXIT</Key>
            <Value>Exited</Value>
        </Element>
        <Element>
            <Key>FOOT</Key>
            <Value>Footstep</Value>
        </Element>
        <Element>
            <Key>FOVP</Key>
            <Value>FOVP</Value>
        </Element>
        <Element>
            <Key>FREZ</Key>
            <Value>Freeze</Value>
        </Element>
        <Element>
            <Key>GRN0</Key>
            <Value>GRN0</Value>
        </Element>
        <Element>
            <Key>GRN1</Key>
            <Value>GRN1</Value>
        </Element>
        <Element>
            <Key>GRNT</Key>
            <Value>Generate</Value>
        </Element>
        <Element>
            <Key>IBND</Key>
            <Value>InheritBounds</Value>
        </Element>
        <Element>
            <Key>ICTV</Key>
            <Value>Inactive</Value>
        </Element>
        <Element>
            <Key>IDMG</Key>
            <Value>IceXDamage</Value>
        </Element>
        <Element>
            <Key>INSD</Key>
            <Value>Inside</Value>
        </Element>
        <Element>
            <Key>IS00</Key>
            <Value>InternalState0</Value>
        </Element>
        <Element>
            <Key>IS01</Key>
            <Value>InternalState1</Value>
        </Element>
        <Element>
            <Key>IS02</Key>
            <Value>InternalState2</Value>
        </Element>
        <Element>
            <Key>IS03</Key>
            <Value>InternalState3</Value>
        </Element>
        <Element>
            <Key>IS04</Key>
            <Value>InternalState4</Value>
        </Element>
        <Element>
            <Key>IS05</Key>
            <Value>InternalState5</Value>
        </Element>
        <Element>
            <Key>IS06</Key>
            <Value>InternalState6</Value>
        </Element>
        <Element>
            <Key>IS07</Key>
            <Value>InternalState7</Value>
        </Element>
        <Element>
            <Key>IS08</Key>
            <Value>InternalState8</Value>
        </Element>
        <Element>
            <Key>IS09</Key>
            <Value>InternalState9</Value>
        </Element>
        <Element>
            <Key>IS10</Key>
            <Value>InternalState10</Value>
        </Element>
        <Element>
            <Key>IS11</Key>
            <Value>InternalState11</Value>
        </Element>
        <Element>
            <Key>IS12</Key>
            <Value>InternalState12</Value>
        </Element>
        <Element>
            <Key>IS13</Key>
            <Value>InternalState13</Value>
        </Element>
        <Element>
            <Key>IS14</Key>
            <Value>InternalState14</Value>
        </Element>
        <Element>
            <Key>IS15</Key>
            <Value>InternalState15</Value>
        </Element>
        <Element>
            <Key>IS16</Key>
            <Value>InternalState16</Value>
        </Element>
        <Element>
            <Key>IS17</Key>
            <Value>InternalState17</Value>
        </Element>
        <Element>
            <Key>IS18</Key>
            <Value>InternalState18</Value>
        </Element>
        <Element>
            <Key>IS19</Key>
            <Value>InternalState19</Value>
        </Element>
        <Element>
            <Key>IS20</Key>
            <Value>IS20</Value>
        </Element>
        <Element>
            <Key>IS21</Key>
            <Value>IS21</Value>
        </Element>
        <Element>
            <Key>IS22</Key>
            <Value>IS22</Value>
        </Element>
        <Element>
            <Key>IS23</Key>
            <Value>IS23</Value>
        </Element>
        <Element>
            <Key>IS24</Key>
            <Value>IS24</Value>
        </Element>
        <Element>
            <Key>IS25</Key>
            <Value>IS25</Value>
        </Element>
        <Element>
            <Key>IS26</Key>
            <Value>IS26</Value>
        </Element>
        <Element>
            <Key>IS27</Key>
            <Value>IS27</Value>
        </Element>
        <Element>
            <Key>IS28</Key>
            <Value>IS28</Value>
        </Element>
        <Element>
            <Key>IS29</Key>
            <Value>IS29</Value>
        </Element>
        <Element>
            <Key>IS30</Key>
            <Value>IS30</Value>
        </Element>
        <Element>
            <Key>IS31</Key>
            <Value>IS31</Value>
        </Element>
        <Element>
            <Key>IS32</Key>
            <Value>IS32</Value>
        </Element>
        <Element>
            <Key>IS33</Key>
            <Value>IS33</Value>
        </Element>
        <Element>
            <Key>IS34</Key>
            <Value>IS34</Value>
        </Element>
        <Element>
            <Key>IS35</Key>
            <Value>IS35</Value>
        </Element>
        <Element>
            <Key>IS36</Key>
            <Value>IS36</Value>
        </Element>
        <Element>
            <Key>IS37</Key>
            <Value>IS37</Value>
        </Element>
        <Element>
            <Key>IS38</Key>
            <Value>IS38</Value>
        </Element>
        <Element>
            <Key>IS39</Key>
            <Value>IS39</Value>
        </Element>
        <Element>
            <Key>IS40</Key>
            <Value>IS40</Value>
        </Element>
        <Element>
            <Key>IS41</Key>
            <Value>IS41</Value>
        </Element>
        <Element>
            <Key>IS44</Key>
            <Value>IS44</Value>
        </Element>
        <Element>
            <Key>IS45</Key>
            <Value>IS45</Value>
        </Element>
        <Element>
            <Key>IS46</Key>
            <Value>IS46</Value>
        </Element>
        <Element>
            <Key>IS47</Key>
            <Value>IS47</Value>
        </Element>
        <Element>
            <Key>IS48</Key>
            <Value>IS48</Value>
        </Element>
        <Element>
            <Key>LDWA</Key>
            <Value>DrawAfter</Value>
        </Element>
        <Element>
            <Key>LDWB</Key>
            <Value>DrawBefore</Value>
        </Element>
        <Element>
            <Key>LEFT</Key>
            <Value>Left</Value>
        </Element>
        <Element>
            <Key>LINR</Key>
            <Value>LINR</Value>
        </Element>
        <Element>
            <Key>LOCK</Key>
            <Value>Locked</Value>
        </Element>
        <Element>
            <Key>LTKA</Key>
            <Value>ThinkAfter</Value>
        </Element>
        <Element>
            <Key>LTKB</Key>
            <Value>ThinkBefore</Value>
        </Element>
        <Element>
            <Key>MAXR</Key>
            <Value>MaxReached</Value>
        </Element>
        <Element>
            <Key>MDFY</Key>
            <Value>Modify</Value>
        </Element>
        <Element>
            <Key>MOTP</Key>
            <Value>MOTP</Value>
        </Element>
        <Element>
            <Key>MOTS</Key>
            <Value>MOTS</Value>
        </Element>
        <Element>
            <Key>NEXT</Key>
            <Value>NEXT</Value>
        </Element>
        <Element>
            <Key>OPEN</Key>
            <Value>Open</Value>
        </Element>
        <Element>
            <Key>ORBO</Key>
            <Value>ORBO</Value>
        </Element>
        <Element>
            <Key>PLAY</Key>
            <Value>Play</Value>
        </Element>
        <Element>
            <Key>PLRP</Key>
            <Value>PLRP</Value>
        </Element>
        <Element>
            <Key>PRSA</Key>
            <Value>PressA</Value>
        </Element>
        <Element>
            <Key>PRSB</Key>
            <Value>PressB</Value>
        </Element>
        <Element>
            <Key>PRST</Key>
            <Value>PressStart</Value>
        </Element>
        <Element>
            <Key>PRSX</Key>
            <Value>PressX</Value>
        </Element>
        <Element>
            <Key>PRSY</Key>
            <Value>PressY</Value>
        </Element>
        <Element>
            <Key>PRSZ</Key>
            <Value>PressZ</Value>
        </Element>
        <Element>
            <Key>PTRL</Key>
            <Value>Patrol</Value>
        </Element>
        <Element>
            <Key>RATL</Key>
            <Value>DeathRattle</Value>
        </Element>
        <Element>
            <Key>RCRM</Key>
            <Value>RCRM</Value>
        </Element>
        <Element>
            <Key>RDUE</Key>
            <Value>SpawnResidue</Value>
        </Element>
        <Element>
            <Key>REFD</Key>
            <Value>ReflectedDamage</Value>
        </Element>
        <Element>
            <Key>RESD</Key>
            <Value>ResistedDamage</Value>
        </Element>
        <Element>
            <Key>RGHT</Key>
            <Value>Right</Value>
        </Element>
        <Element>
            <Key>RLAY</Key>
            <Value>Relay</Value>
        </Element>
        <Element>
            <Key>ROTO</Key>
            <Value>RotationOver</Value>
        </Element>
        <Element>
            <Key>ROTS</Key>
            <Value>RotationStart</Value>
        </Element>
        <Element>
            <Key>RTRT</Key>
            <Value>Retreat</Value>
        </Element>
        <Element>
            <Key>SCND</Key>
            <Value>ScanDone</Value>
        </Element>
        <Element>
            <Key>SCNS</Key>
            <Value>ScanSource</Value>
        </Element>
        <Element>
            <Key>SE01</Key>
            <Value>SE01</Value>
        </Element>
        <Element>
            <Key>SE02</Key>
            <Value>SE02</Value>
        </Element>
        <Element>
            <Key>SE03</Key>
            <Value>SE03</Value>
        </Element>
        <Element>
            <Key>SLAV</Key>
            <Value>Slave</Value>
        </Element>
        <Element>
            <Key>SLCR</Key>
            <Value>SpawnLargeCreatures</Value>
        </Element>
        <Element>
            <Key>SMCR</Key>
            <Value>SpawnMediumCreatures</Value>
        </Element>
        <Element>
            <Key>SQNC</Key>
            <Value>Sequence</Value>
        </Element>
        <Element>
            <Key>SSCR</Key>
            <Value>SpawnSmallCreatures</Value>
        </Element>
        <Element>
            <Key>TGTO</Key>
            <Value>TGTO</Value>
        </Element>
        <Element>
            <Key>TGTP</Key>
            <Value>TGTP</Value>
        </Element>
        <Element>
            <Key>TGTS</Key>
            <Value>TGTS</Value>
        </Element>
        <Element>
            <Key>UFRZ</Key>
            <Value>UnFreeze</Value>
        </Element>
        <Element>
            <Key>ULCK</Key>
            <Value>Unlocked</Value>
        </Element>
        <Element>
            <Key>UP  </Key>
            <Value>Up</Value>
        </Element>
        <Element>
            <Key>WLTE</Key>
            <Value>WLTE</Value>
        </Element>
        <Element>
            <Key>XB2F</Key>
            <Value>BackToFront</Value>
        </Element>
        <Element>
            <Key>XDMG</Key>
            <Value>XDamage</Value>
        </Element>
        <Element>
            <Key>XF2B</Key>
            <Value>FrontToBack</Value>
        </Element>
        <Element>
            <Key>XINB</Key>
            <Value>InBack</Value>
        </Element>
        <Element>
            <Key>XINF</Key>
            <Value>InFront</Value>
        </Element>
        <Element>
            <Key>XOUT</Key>
            <Value>Outside</Value>
        </Element>
        <Element>
            <Key>ZERO</Key>
            <Value>Zero</Value>
        </Element>
    </States>
    <Messages>
        <Element>
            <Key>ACTN</Key>
            <Value>Action</Value>
        </Element>
        <Element>
            <Key>ACTV</Key>
            <Value>Activate</Value>
        </Element>
        <Element>
            <Key>ALRT</Key>
            <Value>Alert</Value>
        </Element>
        <Element>
            <Key>ARRV</Key>
            <Value>ARRV</Value>
        </Element>
        <Element>
            <Key>ATCH</Key>
            <Value>Attach</Value>
        </Element>
        <Element>
            <Key>ATCI</Key>
            <Value>AttachInstance</Value>
        </Element>
        <Element>
            <Key>CLOS</Key>
            <Value>Close</Value>
        </Element>
        <Element>
            <Key>CORG</Key>
            <Value>ClearOriginator</Value>
        </Element>
        <Element>
            <Key>DCTV</Key>
            <Value>Deactivate</Value>
        </Element>
        <Element>
            <Key>DECR</Key>
            <Value>Decrement</Value>
        </Element>
        <Element>
            <Key>DOWN</Key>
            <Value>Down</Value>
        </Element>
        <Element>
            <Key>ESCP</Key>
            <Value>Escape</Value>
        </Element>
        <Element>
            <Key>FADI</Key>
            <Value>FadeIn</Value>
        </Element>
        <Element>
            <Key>FADO</Key>
            <Value>FadeOut</Value>
        </Element>
        <Element>
            <Key>FOLW</Key>
            <Value>Follow</Value>
        </Element>
        <Element>
            <Key>IM00</Key>
            <Value>InternalMessage0</Value>
        </Element>
        <Element>
            <Key>IM01</Key>
            <Value>InternalMessage1</Value>
        </Element>
        <Element>
            <Key>IM02</Key>
            <Value>InternalMessage2</Value>
        </Element>
        <Element>
            <Key>IM03</Key>
            <Value>InternalMessage3</Value>
        </Element>
        <Element>
            <Key>IM04</Key>
            <Value>InternalMessage4</Value>
        </Element>
        <Element>
            <Key>IM05</Key>
            <Value>InternalMessage5</Value>
        </Element>
        <Element>
            <Key>IM06</Key>
            <Value>InternalMessage6</Value>
        </Element>
        <Element>
            <Key>IM07</Key>
            <Value>InternalMessage7</Value>
        </Element>
        <Element>
            <Key>IM08</Key>
            <Value>InternalMessage8</Value>
        </Element>
        <Element>
            <Key>IM09</Key>
            <Value>InternalMessage9</Value>
        </Element>
        <Element>
            <Key>IM10</Key>
            <Value>InternalMessage10</Value>
        </Element>
        <Element>
            <Key>IM11</Key>
            <Value>InternalMessage11</Value>
        </Element>
        <Element>
            <Key>IM12</Key>
            <Value>InternalMessage12</Value>
        </Element>
        <Element>
            <Key>IM13</Key>
            <Value>InternalMessage13</Value>
        </Element>
        <Element>
            <Key>IM14</Key>
            <Value>InternalMessage14</Value>
        </Element>
        <Element>
            <Key>IM15</Key>
            <Value>InternalMessage15</Value>
        </Element>
        <Element>
            <Key>IM16</Key>
            <Value>InternalMessage16</Value>
        </Element>
        <Element>
            <Key>IM17</Key>
            <Value>InternalMessage17</Value>
        </Element>
        <Element>
            <Key>IM18</Key>
            <Value>InternalMessage18</Value>
        </Element>
        <Element>
            <Key>IM19</Key>
            <Value>InternalMessage19</Value>
        </Element>
        <Element>
            <Key>IM20</Key>
            <Value>IM20</Value>
        </Element>
        <Element>
            <Key>IM21</Key>
            <Value>IM21</Value>
        </Element>
        <Element>
            <Key>IM22</Key>
            <Value>IM22</Value>
        </Element>
        <Element>
            <Key>IM23</Key>
            <Value>IM23</Value>
        </Element>
        <Element>
            <Key>IM24</Key>
            <Value>IM24</Value>
        </Element>
        <Element>
            <Key>IM25</Key>
            <Value>IM25</Value>
        </Element>
        <Element>
            <Key>IM26</Key>
            <Value>IM26</Value>
        </Element>
        <Element>
            <Key>IM27</Key>
            <Value>IM27</Value>
        </Element>
        <Element>
            <Key>IM28</Key>
            <Value>IM28</Value>
        </Element>
        <Element>
            <Key>IM42</Key>
            <Value>IM42</Value>
        </Element>
        <Element>
            <Key>IM43</Key>
            <Value>IM43</Value>
        </Element>
        <Element>
            <Key>INCR</Key>
            <Value>Increment</Value>
        </Element>
        <Element>
            <Key>KILL</Key>
            <Value>Kill</Value>
        </Element>
        <Element>
            <Key>LEFT</Key>
            <Value>Left</Value>
        </Element>
        <Element>
            <Key>LOAD</Key>
            <Value>Load</Value>
        </Element>
        <Element>
            <Key>LOCK</Key>
            <Value>Lock</Value>
        </Element>
        <Element>
            <Key>NEXT</Key>
            <Value>Next</Value>
        </Element>
        <Element>
            <Key>NONE</Key>
            <Value>None</Value>
        </Element>
        <Element>
            <Key>OFF </Key>
            <Value>OFF </Value>
        </Element>
        <Element>
            <Key>ON  </Key>
            <Value>ON  </Value>
        </Element>
        <Element>
            <Key>OPEN</Key>
            <Value>OPEN</Value>
        </Element>
        <Element>
            <Key>PLAY</Key>
            <Value>PLAY</Value>
        </Element>
        <Element>
            <Key>RGHT</Key>
            <Value>Right</Value>
        </Element>
        <Element>
            <Key>RMOV</Key>
            <Value>RMOV</Value>
        </Element>
        <Element>
            <Key>RSAN</Key>
            <Value>RSAN</Value>
        </Element>
        <Element>
            <Key>RSET</Key>
            <Value>Reset</Value>
        </Element>
        <Element>
            <Key>RSTP</Key>
            <Value>RSTP</Value>
        </Element>
        <Element>
            <Key>RSTS</Key>
            <Value>ResetAndStart</Value>
        </Element>
        <Element>
            <Key>SALL</Key>
            <Value>StopAllSounds</Value>
        </Element>
        <Element>
            <Key>SALP</Key>
            <Value>StopAllLoopedSounds</Value>
        </Element>
        <Element>
            <Key>SMAX</Key>
            <Value>SetToMax</Value>
        </Element>
        <Element>
            <Key>SORG</Key>
            <Value>SetOriginator</Value>
        </Element>
        <Element>
            <Key>STOP</Key>
            <Value>Stop</Value>
        </Element>
        <Element>
            <Key>STPR</Key>
            <Value>StopAndReset</Value>
        </Element>
        <Element>
            <Key>STRT</Key>
            <Value>Start</Value>
        </Element>
        <Element>
            <Key>TCTV</Key>
            <Value>ToggleActive</Value>
        </Element>
        <Element>
            <Key>TOPN</Key>
            <Value>ToggleOpen</Value>
        </Element>
        <Element>
            <Key>ULCK</Key>
            <Value>Unlock</Value>
        </Element>
        <Element>
            <Key>ULOD</Key>
            <Value>Unload</Value>
        </Element>
        <Element>
            <Key>UP  </Key>
            <Value>Up</Value>
        </Element>
        <Element>
            <Key>XALD</Key>
            <Value>AreaLoaded</Value>
        </Element>
        <Element>
            <Key>XAOV</Key>
            <Value>AcidOnVisor</Value>
        </Element>
        <Element>
            <Key>XAUD</Key>
            <Value>AIUpdateDisabled</Value>
        </Element>
        <Element>
            <Key>XAUL</Key>
            <Value>AreaUnloading</Value>
        </Element>
        <Element>
            <Key>XCLR</Key>
            <Value>Clear</Value>
        </Element>
        <Element>
            <Key>XCRT</Key>
            <Value>Create</Value>
        </Element>
        <Element>
            <Key>XDEL</Key>
            <Value>Delete</Value>
        </Element>
        <Element>
            <Key>XDMG</Key>
            <Value>XDMG</Value>
        </Element>
        <Element>
            <Key>XENF</Key>
            <Value>EnteredFluid</Value>
        </Element>
        <Element>
            <Key>XENT</Key>
            <Value>XENT</Value>
        </Element>
        <Element>
            <Key>XEPZ</Key>
            <Value>EnteredPhazonPool</Value>
        </Element>
        <Element>
            <Key>XEXF</Key>
            <Value>ExitedFluid</Value>
        </Element>
        <Element>
            <Key>XFAL</Key>
            <Value>Falling</Value>
        </Element>
        <Element>
            <Key>XHIT</Key>
            <Value>HitObject</Value>
        </Element>
        <Element>
            <Key>XINF</Key>
            <Value>InsideFluid</Value>
        </Element>
        <Element>
            <Key>XINS</Key>
            <Value>InShrubbery</Value>
        </Element>
        <Element>
            <Key>XIPZ</Key>
            <Value>InsidePhazonPool</Value>
        </Element>
        <Element>
            <Key>XLAU</Key>
            <Value>Launching</Value>
        </Element>
        <Element>
            <Key>XLND</Key>
            <Value>Landed</Value>
        </Element>
        <Element>
            <Key>XLSG</Key>
            <Value>LandedOnStaticGround</Value>
        </Element>
        <Element>
            <Key>XOFF</Key>
            <Value>OffGround</Value>
        </Element>
        <Element>
            <Key>XOND</Key>
            <Value>OnDirt</Value>
        </Element>
        <Element>
            <Key>XONI</Key>
            <Value>OnIce</Value>
        </Element>
        <Element>
            <Key>XONO</Key>
            <Value>OnOrganic</Value>
        </Element>
        <Element>
            <Key>XONP</Key>
            <Value>OnPlatform</Value>
        </Element>
        <Element>
            <Key>XRDG</Key>
            <Value>XRDG</Value>
        </Element>
        <Element>
            <Key>XWLD</Key>
            <Value>WorldLoaded</Value>
        </Element>
        <Element>
            <Key>XXDG</Key>
            <Value>XXDG</Value>
        </Element>
        <Element>
            <Key>XXPZ</Key>
            <Value>ExitedPhazonPool</Value>
        </Element>
        <Element>
            <Key>ZERO</Key>
            <Value>SetToZero</Value>
        </Element>
    </Messages>
</Game>
