<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
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        <Name>MetroidHopperData</Name>
        <SubProperties>
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                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xF2782501">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x7F38DCCB">
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            </Element>
            <Element Type="Float" ID="0x52DE79B">
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            </Element>
            <Element Type="Float" ID="0x68E4097E">
                <DefaultValue>0.5</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0x2B76B9F1" Archetype="DamageInfo"/>
            <Element Type="Struct" ID="0x9EF4A101" Archetype="DamageInfo"/>
            <Element Type="Float" ID="0x500683FC">
                <DefaultValue>20.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x708D3BF">
                <DefaultValue>20.0</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0xF9EF8D5D" Archetype="LaunchProjectileData"/>
            <Element Type="Struct" ID="0xFB648831" Archetype="TeamAIDebugEnum"/>
            <Element Type="Bool" ID="0xBB389A82">
                <DefaultValue>false</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
