<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
    <PropertyArchetype Type="Struct">
        <Name>ParticleBlaster</Name>
        <SubProperties>
            <Element Type="Asset" ID="0xEF485DB9">
                <TypeFilter>
                    <Element>WPSC</Element>
                </TypeFilter>
            </Element>
            <Element Type="Struct" ID="0x337F9524" Archetype="DamageInfo"/>
            <Element Type="Asset" ID="0xA55DACF6">
                <TypeFilter>
                    <Element>CAUD</Element>
                </TypeFilter>
            </Element>
            <Element Type="Float" ID="0xFF77C96F">
                <DefaultValue>50.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x2EDF3368">
                <DefaultValue>3.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x9F269614">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x71587B45">
                <DefaultValue>0.1</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
