<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
    <PropertyArchetype Type="Struct">
        <Name>EnergyWhip</Name>
        <SubProperties>
            <Element Type="AnimationSet" ID="0x5C1FFC8D"/>
            <Element Type="Struct" ID="0x337F9524" Archetype="DamageInfo"/>
            <Element Type="Struct" ID="0xB3DABF84" Archetype="DamageInfo"/>
            <Element Type="Float" ID="0x894C2B5D">
                <DefaultValue>2.5</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x2ED25F50">
                <DefaultValue>15.0</DefaultValue>
            </Element>
            <Element Type="Asset" ID="0xB154F3FD">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Asset" ID="0xE33A996D">
                <TypeFilter>
                    <Element>CAUD</Element>
                </TypeFilter>
            </Element>
            <Element Type="Bool" ID="0xDE12B1D5">
                <DefaultValue>false</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
