<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>GenericCreatureStructC</Name>
        <SubProperties>
            <Element Type="String" ID="0x6C805F56"/>
            <Element Type="Asset" ID="0xD29AAAE6">
                <TypeFilter>
                    <Element>RULE</Element>
                </TypeFilter>
            </Element>
            <Element Type="Bool" ID="0x4BABA4A6">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x6E92D661">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x68F484E7">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xE13DE823">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x99260F54">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x8FBDC112">
                <DefaultValue>false</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
