<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
    <PropertyArchetype Type="Struct">
        <Name>Weapons</Name>
        <SubProperties>
            <Element Type="Bool" ID="0xF9BC3E3D">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x42C900ED">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x4AE27FE7">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xF34F99D7">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0xA387191D" Archetype="PlayerInventoryItem"/>
            <Element Type="Bool" ID="0x5DB3E694">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x9AA405C1">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xA4658688">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xD23CF29D">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x5A7E301E">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xAFC6082D">
                <DefaultValue>false</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
