<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>ProjectileBounceData</Name>
        <SubProperties>
            <Element Type="Int" ID="0x96B863C5">
                <DefaultValue>1</DefaultValue>
            </Element>
            <Element Type="Asset" ID="0xF1925576">
                <TypeFilter>
                    <Element>CAUD</Element>
                </TypeFilter>
            </Element>
            <Element Type="Float" ID="0x76C79503">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Asset" ID="0x217C37C2">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Bool" ID="0x8EC68A96">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xEC56E80D">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Vector" ID="0x8E55276E">
                <DefaultValue>
                    <X>1.0</X>
                    <Y>1.0</Y>
                    <Z>0.0</Z>
                </DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
