<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>PlayerBarrelCannonData</Name>
        <SubProperties>
            <Element Type="Asset" ID="0x381882D7">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="String" ID="0xBD8E1D39"/>
            <Element Type="Float" ID="0x48B5DEF1">
                <DefaultValue>0.5</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x4C97BE6E">
                <DefaultValue>4.5</DefaultValue>
            </Element>
            <Element Type="Asset" ID="0x6B4ED718">
                <TypeFilter>
                    <Element>CAUD</Element>
                </TypeFilter>
            </Element>
            <Element Type="Struct" ID="0x9583EE9A" Archetype="PlayerAttackBounceData"/>
            <Element Type="Asset" ID="0xE06D7B15">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Asset" ID="0x4364525D">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Asset" ID="0x2ABD7E71">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
