<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="EchoesDemo">
    <Properties Type="Struct">
        <Name>DamageableTrigger</Name>
        <SubProperties>
            <Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
            <Element Type="Struct" ID="0xCF90D15E" Archetype="HealthInfo"/>
            <Element Type="Struct" ID="0x7B71AE90" Archetype="DamageVulnerability"/>
            <Element Type="Bool" ID="0x704B5369">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x5DFD7820">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x6652BDD7">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0x5AD250E" Archetype="VisorParameters"/>
        </SubProperties>
    </Properties>
    <EditorProperties>
        <NameProperty>0x255A4580:0x494E414D</NameProperty>
        <PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
        <RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
        <ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
        <ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
    </EditorProperties>
    <Assets>
        <Element Type="Billboard" Source="File" Location="script/common/DamageableTrigger.TXTR"/>
    </Assets>
    <ScaleType>ScaleVolume</ScaleType>
    <VolumeShape>AxisAlignedBoxShape</VolumeShape>
</ScriptObject>
