<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
    <Properties Type="Struct">
        <Name>SpawnPoint</Name>
        <SubProperties>
            <Element Type="String" ID="0x0">
                <Name>Name</Name>
            </Element>
            <Element Type="Vector" ID="0x1">
                <Name>Position</Name>
            </Element>
            <Element Type="Vector" ID="0x2">
                <Name>Rotation</Name>
            </Element>
            <Element Type="Int" ID="0x3">
                <Name>Power Beam</Name>
            </Element>
            <Element Type="Int" ID="0x4">
                <Name>Ice Beam</Name>
            </Element>
            <Element Type="Int" ID="0x5">
                <Name>Wave Beam</Name>
            </Element>
            <Element Type="Int" ID="0x6">
                <Name>Plasma Beam</Name>
            </Element>
            <Element Type="Int" ID="0x7">
                <Name>Missiles</Name>
            </Element>
            <Element Type="Int" ID="0x8">
                <Name>Scan Visor</Name>
            </Element>
            <Element Type="Int" ID="0x9">
                <Name>Morph Ball Bomb</Name>
            </Element>
            <Element Type="Int" ID="0xA">
                <Name>Power Bombs</Name>
            </Element>
            <Element Type="Int" ID="0xB">
                <Name>Flamethrower</Name>
            </Element>
            <Element Type="Int" ID="0xC">
                <Name>Thermal Visor</Name>
            </Element>
            <Element Type="Int" ID="0xD">
                <Name>Charge Beam</Name>
            </Element>
            <Element Type="Int" ID="0xE">
                <Name>Super Missile</Name>
            </Element>
            <Element Type="Int" ID="0xF">
                <Name>Grapple Beam</Name>
            </Element>
            <Element Type="Int" ID="0x10">
                <Name>X-Ray Visor</Name>
            </Element>
            <Element Type="Int" ID="0x11">
                <Name>Ice Spreader</Name>
            </Element>
            <Element Type="Int" ID="0x12">
                <Name>Space Jump Boots</Name>
            </Element>
            <Element Type="Int" ID="0x13">
                <Name>Morph Ball</Name>
            </Element>
            <Element Type="Int" ID="0x14">
                <Name>Combat Visor</Name>
            </Element>
            <Element Type="Int" ID="0x15">
                <Name>Boost Ball</Name>
            </Element>
            <Element Type="Int" ID="0x16">
                <Name>Spider Ball</Name>
            </Element>
            <Element Type="Int" ID="0x17">
                <Name>Power Suit?</Name>
            </Element>
            <Element Type="Int" ID="0x18">
                <Name>Gravity Suit</Name>
            </Element>
            <Element Type="Int" ID="0x19">
                <Name>Varia Suit</Name>
            </Element>
            <Element Type="Int" ID="0x1A">
                <Name>Phazon Suit</Name>
            </Element>
            <Element Type="Int" ID="0x1B">
                <Name>Energy Tanks</Name>
            </Element>
            <Element Type="Int" ID="0x1C">
                <Name>Unknown Item 1</Name>
            </Element>
            <Element Type="Int" ID="0x1D">
                <Name>Health Refill</Name>
            </Element>
            <Element Type="Int" ID="0x1E">
                <Name>Unknown Item 2</Name>
            </Element>
            <Element Type="Int" ID="0x1F">
                <Name>Wavebuster</Name>
            </Element>
            <Element Type="Bool" ID="0x20">
                <Name>Default Spawn</Name>
            </Element>
            <Element Type="Bool" ID="0x21">
                <Name>Active</Name>
            </Element>
            <Element Type="Bool" ID="0x22">
                <Name>Morphed</Name>
            </Element>
        </SubProperties>
    </Properties>
    <EditorProperties>
        <NameProperty>0x00</NameProperty>
        <PositionProperty>0x01</PositionProperty>
        <RotationProperty>0x02</RotationProperty>
        <ActiveProperty>0x21</ActiveProperty>
    </EditorProperties>
    <ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>
