<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="CorruptionProto">
    <Properties Type="Struct">
        <Name>EffectRepulsor</Name>
        <SubProperties>
            <Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
            <Element Type="Enum" ID="0xA169D424" Archetype="PlayerItem">
                <DefaultValue>0xFB73F2B8</DefaultValue>
            </Element>
            <Element Type="Asset" ID="0xB68C6D96">
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Float" ID="0x68B0F633">
                <DefaultValue>0.1</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xA8E3AFF1">
                <DefaultValue>0.1</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0x337F9524" Archetype="DamageInfo">
                <SubProperties>
                    <Element Type="Float" ID="0x555FF80A">
                        <DefaultValue>1.0</DefaultValue>
                    </Element>
                </SubProperties>
            </Element>
        </SubProperties>
    </Properties>
    <EditorProperties>
        <NameProperty>0x255A4580:0x494E414D</NameProperty>
        <PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
        <RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
        <ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
        <ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
    </EditorProperties>
    <PreviewScale>0.5</PreviewScale>
</ScriptObject>
