<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
    <PropertyArchetype Type="Enum">
        <Name>PlayerItem</Name>
        <OverrideTypeName>true</OverrideTypeName>
        <Values>
            <Element Name="PowerBeam" ID="0xFB73F2B8"/>
            <Element Name="PlasmaBeam" ID="0x93AD6DF9"/>
            <Element Name="NovaBeam" ID="0x50A0AAA5"/>
            <Element Name="ChargeUpgrade" ID="0x35488520"/>
            <Element Name="Missile" ID="0x922DA6A8"/>
            <Element Name="IceMissile" ID="0x90F0CED4"/>
            <Element Name="SeekerMissile" ID="0xB7F4E76D"/>
            <Element Name="GrappleBeamPull" ID="0x719B5C5D"/>
            <Element Name="GrappleBeamSwing" ID="0x1F2950DC"/>
            <Element Name="GrappleBeamVoltage" ID="0x1FF64711"/>
            <Element Name="Bomb" ID="0xB9876CD1"/>
            <Element Name="CombatVisor" ID="0x96664E97"/>
            <Element Name="ScanVisor" ID="0xB3CADC47"/>
            <Element Name="CommandVisor" ID="0x73D674EA"/>
            <Element Name="XRayVisor" ID="0x662B235A"/>
            <Element Name="DoubleJump" ID="0x95C0052A"/>
            <Element Name="ScrewAttack" ID="0xD9CD9EDE"/>
            <Element Name="SuitType" ID="0xD02B0AD8"/>
            <Element Name="Energy" ID="0x26B5C6C5"/>
            <Element Name="HypermodeEnergy" ID="0x1D966CE8"/>
            <Element Name="EnergyTank" ID="0xB36AECDD"/>
            <Element Name="ItemPercentage" ID="0x50499B43"/>
            <Element Name="Fuses" ID="0xABBC4C2E"/>
            <Element Name="Fuse1" ID="0x336E6C92"/>
            <Element Name="Fuse2" ID="0xAA673D28"/>
            <Element Name="Fuse3" ID="0xDD600DBE"/>
            <Element Name="Fuse4" ID="0x4304981D"/>
            <Element Name="Fuse5" ID="0x3403A88B"/>
            <Element Name="Fuse6" ID="0xAD0AF931"/>
            <Element Name="Fuse7" ID="0xDA0DC9A7"/>
            <Element Name="Fuse8" ID="0x4AB2D436"/>
            <Element Name="Fuse9" ID="0x3DB5E4A0"/>
            <Element Name="MorphBall" ID="0x482F8235"/>
            <Element Name="BoostBall" ID="0xB21BB8C7"/>
            <Element Name="SpiderBall" ID="0x4D415752"/>
            <Element Name="HyperModeTank" ID="0x5568B8C9"/>
            <Element Name="HyperModeBeam" ID="0x49E8A1AC"/>
            <Element Name="HyperModeMissile" ID="0x515556A0"/>
            <Element Name="HyperModeBall" ID="0x8C4847AB"/>
            <Element Name="HyperModeGrapple" ID="0x87560845"/>
            <Element Name="HyperModePermanent" ID="0x8FEBB10D"/>
            <Element Name="HyperModePhaaze" ID="0xF4FFB39D"/>
            <Element Name="HyperModeOriginal" ID="0xE5BA1551"/>
            <Element Name="ShipGrapple" ID="0x57A20D1A"/>
            <Element Name="ShipMissile" ID="0x81A153FF"/>
            <Element Name="FaceCorruptionLevel" ID="0x7DC366E4"/>
            <Element Name="PhazonBall" ID="0x51E1A9FB"/>
            <Element Name="CannonBall" ID="0x7B6A8F3A"/>
            <Element Name="ActivateMorphballBoost" ID="0xB42B43DE"/>
            <Element Name="HyperShot" ID="0x898D3214"/>
            <Element Name="CommandVisorJammed" ID="0x3F82745E"/>
            <Element Name="Stat_EnemiesKilled" ID="0xC05C27EB"/>
            <Element Name="Stat_ShotsFired" ID="0xB0D22357"/>
            <Element Name="Stat_DamageReceived" ID="0xE3179F1B"/>
            <Element Name="Stat_DataSaves" ID="0xF99E7798"/>
            <Element Name="Stat_HypermodeUses" ID="0x4408D67B"/>
            <Element Name="Stat_CommandoKills" ID="0x47E7BCEA"/>
            <Element Name="Stat_TinCanHighScore" ID="0x22390F26"/>
            <Element Name="Stat_TinCanCurrentScore" ID="0x38BE4C42"/>
        </Values>
    </PropertyArchetype>
</PropertyTemplate>
