<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
    <PropertyArchetype Type="Struct">
        <Name>GrappleData</Name>
        <SubProperties>
            <Element Type="Int" ID="0x5DCF91E1">
                <DefaultValue>0</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xC10219BF">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x1A8DBEA7">
                <DefaultValue>5.0</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xA439CA6A">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x4B848C9B">
                <DefaultValue>false</DefaultValue>
            </Element>
            <Element Type="Struct" ID="0x5F669BA0" Archetype="GrappleBlock"/>
            <Element Type="Struct" ID="0xE2ACF76E" Archetype="GrappleBlock"/>
            <Element Type="Struct" ID="0x3F3A2EEB" Archetype="GrappleBlock"/>
            <Element Type="Struct" ID="0x424928B3" Archetype="GrappleBlock"/>
            <Element Type="Struct" ID="0x9FDFF136" Archetype="GrappleBlock"/>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
