<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
    <PropertyArchetype Type="Struct">
        <Name>PlayerFireReactionData</Name>
        <SubProperties>
            <Element Type="Float" ID="0x42AC42EA">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xE2A43392">
                <DefaultValue>4.0</DefaultValue>
            </Element>
            <Element Type="Enum" ID="0xDA44986F">
                <DefaultValue>0x80468E1F</DefaultValue>
                <Values>
                    <Element Name="Unknown 1" ID="0x624D7DCC"/>
                    <Element Name="Unknown 2" ID="0x80468E1F"/>
                </Values>
            </Element>
            <Element Type="Float" ID="0x3707468E">
                <DefaultValue>0.0</DefaultValue>
            </Element>
            <Element Type="Int" ID="0x9D331279">
                <DefaultValue>2</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xD90270F8">
                <DefaultValue>6.0</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
