<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Prime">
    <PropertyArchetype Type="Struct">
        <Name>PatternedAITypedef</Name>
        <SubProperties>
            <Element Type="Float" ID="0x0">
                <Name>Mass</Name>
            </Element>
            <Element Type="Float" ID="0x1">
                <Name>Speed</Name>
            </Element>
            <Element Type="Float" ID="0x2">
                <Name>Turn Speed</Name>
            </Element>
            <Element Type="Float" ID="0x3">
                <Name>Detection Range</Name>
            </Element>
            <Element Type="Float" ID="0x4">
                <Name>Detection Height Range</Name>
            </Element>
            <Element Type="Float" ID="0x5">
                <Name>Detection Angle</Name>
            </Element>
            <Element Type="Float" ID="0x6">
                <Name>Min Attack Range</Name>
            </Element>
            <Element Type="Float" ID="0x7">
                <Name>Max Attack Range</Name>
            </Element>
            <Element Type="Float" ID="0x8">
                <Name>Average Attack Time</Name>
            </Element>
            <Element Type="Float" ID="0x9">
                <Name>Attack Time Variation</Name>
            </Element>
            <Element Type="Float" ID="0xA">
                <Name>Leash Radius</Name>
            </Element>
            <Element Type="Float" ID="0xB">
                <Name>Player Leash Radius</Name>
            </Element>
            <Element Type="Float" ID="0xC">
                <Name>Player Leash Time</Name>
            </Element>
            <Element Type="Struct" ID="0xD" Archetype="DamageInfo">
                <Name>ContactDamage</Name>
            </Element>
            <Element Type="Float" ID="0xE">
                <Name>Damage Wait Time</Name>
            </Element>
            <Element Type="Struct" ID="0xF" Archetype="HealthInfo"/>
            <Element Type="Struct" ID="0x10" Archetype="DamageVulnerability">
                <Name>Vulnerability</Name>
            </Element>
            <Element Type="Float" ID="0x11">
                <Name>Unknown 1</Name>
            </Element>
            <Element Type="Float" ID="0x12">
                <Name>Unknown 2</Name>
            </Element>
            <Element Type="Vector" ID="0x13">
                <Name>Unknown 3</Name>
            </Element>
            <Element Type="Float" ID="0x14">
                <Name>Unknown 4</Name>
            </Element>
            <Element Type="Float" ID="0x15">
                <Name>Unknown 5</Name>
            </Element>
            <Element Type="Float" ID="0x16">
                <Name>Unknown 6</Name>
            </Element>
            <Element Type="Float" ID="0x17">
                <Name>Unknown 7</Name>
            </Element>
            <Element Type="Sound" ID="0x18">
                <Name>Death Sound</Name>
            </Element>
            <Element Type="AnimationSet" ID="0x19">
                <Name>AnimationParameters</Name>
            </Element>
            <Element Type="Bool" ID="0x1A">
                <Name>Active</Name>
            </Element>
            <Element Type="Asset" ID="0x1B">
                <Name>State Machine</Name>
                <TypeFilter>
                    <Element>AFSM</Element>
                </TypeFilter>
            </Element>
            <Element Type="Float" ID="0x1C">
                <Name>Unknown 8</Name>
            </Element>
            <Element Type="Float" ID="0x1D">
                <Name>Unknown 9</Name>
            </Element>
            <Element Type="Float" ID="0x1E">
                <Name>Unknown 10</Name>
            </Element>
            <Element Type="Int" ID="0x1F">
                <Name>Unknown 11</Name>
            </Element>
            <Element Type="Vector" ID="0x20">
                <Name>Unknown 12</Name>
            </Element>
            <Element Type="Asset" ID="0x21">
                <Name>Particle 1</Name>
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Int" ID="0x22">
                <Name>Unknown 13</Name>
            </Element>
            <Element Type="Vector" ID="0x23">
                <Name>Unknown 14</Name>
            </Element>
            <Element Type="Asset" ID="0x24">
                <Name>Particle 2</Name>
                <TypeFilter>
                    <Element>PART</Element>
                </TypeFilter>
            </Element>
            <Element Type="Sound" ID="0x25">
                <Name>Ice Shatter Sound</Name>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
