<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
    <PropertyArchetype Type="Struct">
        <Name>GrappleBlock</Name>
        <SubProperties>
            <Element Type="Int" ID="0x8BD240">
                <DefaultValue>0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x54178CB8">
                <DefaultValue>0.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0xDE38F04E">
                <DefaultValue>0.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x9D0C992F">
                <DefaultValue>1.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x8382CD42">
                <DefaultValue>5.0</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x8A40FD1B">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0xA62BF627">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Enum" ID="0xF8A14C37">
                <DefaultValue>0xC8853DC0</DefaultValue>
                <Values>
                    <Element Name="Unknown 1" ID="0xD19E0C81"/>
                    <Element Name="Unknown 2" ID="0xC8853DC0"/>
                </Values>
            </Element>
            <Element Type="Bool" ID="0x64FB595C">
                <DefaultValue>true</DefaultValue>
            </Element>
            <Element Type="Bool" ID="0x887FEFE">
                <DefaultValue>false</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
