<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="EchoesDemo">
    <PropertyArchetype Type="Struct">
        <Name>TweakPlayer_GrappleBeam</Name>
        <SubProperties>
            <Element Type="Float" ID="0x14849367">
                <DefaultValue>30.0</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x6C6E6F3C">
                <DefaultValue>0.25</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x88AA6E41">
                <DefaultValue>0.125</DefaultValue>
            </Element>
            <Element Type="Float" ID="0x2AAB8DDA">
                <DefaultValue>0.875</DefaultValue>
            </Element>
        </SubProperties>
    </PropertyArchetype>
</PropertyTemplate>
