diff --git a/src/Core/Resource/Animation/CAnimationParameters.h b/src/Core/Resource/Animation/CAnimationParameters.h index 5ef9f012..ed6d7622 100644 --- a/src/Core/Resource/Animation/CAnimationParameters.h +++ b/src/Core/Resource/Animation/CAnimationParameters.h @@ -28,15 +28,15 @@ public: TString GetCurrentCharacterName(int32 NodeIndex = -1); // Accessors - inline EGame Version() const { return mGame; } - inline CAssetID ID() const { return mCharacterID; } - inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); } - inline uint32 CharacterIndex() const { return mCharIndex; } - inline uint32 AnimIndex() const { return mAnimIndex; } - inline void SetCharIndex(uint32 Index) { mCharIndex = Index; } - inline void SetAnimIndex(uint32 Index) { mAnimIndex = Index; } + EGame Version() const { return mGame; } + CAssetID ID() const { return mCharacterID; } + CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); } + uint32 CharacterIndex() const { return mCharIndex; } + uint32 AnimIndex() const { return mAnimIndex; } + void SetCharIndex(uint32 Index) { mCharIndex = Index; } + void SetAnimIndex(uint32 Index) { mAnimIndex = Index; } - inline void SetGame(EGame Game) + void SetGame(EGame Game) { mGame = Game; @@ -55,7 +55,7 @@ public: void SetUnknown(uint32 Index, uint32 Value); // Operators - inline CAnimationParameters& operator=(const CAnimationParameters& rkOther) + CAnimationParameters& operator=(const CAnimationParameters& rkOther) { mGame = rkOther.mGame; mCharacterID = rkOther.mCharacterID; @@ -66,14 +66,14 @@ public: return *this; } - inline bool operator==(const CAnimationParameters& rkOther) const + bool operator==(const CAnimationParameters& rkOther) const { - return ( (mGame == rkOther.mGame) && - (mCharacterID == rkOther.mCharacterID) && - (mCharIndex == rkOther.mCharIndex) && - (mAnimIndex == rkOther.mAnimIndex) && - (mUnknown2 == rkOther.mUnknown2) && - (mUnknown3 == rkOther.mUnknown3) ); + return mGame == rkOther.mGame && + mCharacterID == rkOther.mCharacterID && + mCharIndex == rkOther.mCharIndex && + mAnimIndex == rkOther.mAnimIndex && + mUnknown2 == rkOther.mUnknown2 && + mUnknown3 == rkOther.mUnknown3; } };