CTranslateNodeCommand: Make use of in-class initializers where applicable

This commit is contained in:
Lioncash
2020-06-28 06:09:33 -04:00
parent 9c554fc052
commit 2cf3ac718b
2 changed files with 10 additions and 12 deletions

View File

@@ -3,16 +3,13 @@
#include "Editor/INodeEditor.h"
CTranslateNodeCommand::CTranslateNodeCommand()
: IUndoCommand("Translate"),
mpEditor(nullptr),
mCommandEnded(false)
: IUndoCommand("Translate")
{
}
CTranslateNodeCommand::CTranslateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& rkNodes, const CVector3f& Delta, ETransformSpace TransformSpace)
: IUndoCommand("Translate"),
mpEditor(pEditor),
mCommandEnded(false)
mpEditor(pEditor)
{
mNodeList.reserve(rkNodes.size());