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https://github.com/AxioDL/PrimeWorldEditor.git
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Editor: Mark functions internally linked where applicable
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@@ -26,13 +26,13 @@ const char* const gkDolPath = "sys/main.dol";
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const char* const gkDolBackupPath = "sys/main.original.dol";
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/** The user's path to the Dolphin exe */
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QString gDolphinPath;
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static QString gDolphinPath;
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/** The current Dolphin quickplay process */
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QProcess* gpDolphinProcess = nullptr;
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static QProcess* gpDolphinProcess = nullptr;
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/** The project that the current active quickplay session is running for */
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CGameProject* gpQuickplayProject = nullptr;
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static CGameProject* gpQuickplayProject = nullptr;
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/** Quickplay relay implementation to detect when the active quickplay session closes */
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void CQuickplayRelay::QuickplayStarted()
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@@ -52,9 +52,9 @@ void CQuickplayRelay::QuickplayFinished(int ReturnCode, QProcess::ExitStatus exi
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gpQuickplayProject = nullptr;
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}
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CQuickplayRelay gQuickplayRelay;
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static CQuickplayRelay gQuickplayRelay;
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uint32 AssembleBranchInstruction(uint32 instructionAddress, uint32 branchTarget)
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static uint32 AssembleBranchInstruction(uint32 instructionAddress, uint32 branchTarget)
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{
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int32 jumpOffset = ((int32)branchTarget - (int32)instructionAddress) / 4;
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if (jumpOffset < 0)
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@@ -64,7 +64,7 @@ uint32 AssembleBranchInstruction(uint32 instructionAddress, uint32 branchTarget)
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return (18 << 26) + (jumpOffset << 2);
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}
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std::map<TString, uint32> LoadSymbols(const TString& mapContents) {
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static std::map<TString, uint32> LoadSymbols(const TString& mapContents) {
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std::map<TString, uint32> result;
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for (auto& line : mapContents.Split("\n"))
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@@ -17,7 +17,7 @@ struct SResDelegateGeometryInfo
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QRect NameStringRect;
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QRect InfoStringRect;
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};
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SResDelegateGeometryInfo GetGeometryInfo(const SDelegateFontInfo& rkFontInfo, const QStyleOptionViewItem& rkOption, bool IsDirectory)
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static SResDelegateGeometryInfo GetGeometryInfo(const SDelegateFontInfo& rkFontInfo, const QStyleOptionViewItem& rkOption, bool IsDirectory)
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{
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SResDelegateGeometryInfo Info;
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@@ -14,7 +14,7 @@
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#include <QtGlobal>
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// Redirect qDebug output to the log file
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void QtLogRedirect(QtMsgType Type, const QMessageLogContext& /*rkContext*/, const QString& rkMessage)
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static void QtLogRedirect(QtMsgType Type, const QMessageLogContext& /*rkContext*/, const QString& rkMessage)
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{
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switch (Type)
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{
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