CCollisionRenderSettingsDialog: Simplify hex string handling

We can do all of this handling within Qt without needing TStrings
This commit is contained in:
Lioncache
2025-12-03 16:03:37 -05:00
parent 32da55ef5b
commit 454d9b3ee2

View File

@@ -65,15 +65,13 @@ void CCollisionRenderSettingsDialog::SetupWidgets()
void CCollisionRenderSettingsDialog::OnHideMaskChanged(const QString& NewMask)
{
TString MaskStr = TO_TSTRING(NewMask);
uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
const auto Mask = NewMask.toULongLong(nullptr, 16);
mpEditor->Viewport()->CollisionRenderSettings().HideMask = Mask;
}
void CCollisionRenderSettingsDialog::OnHighlightMaskChanged(const QString& NewMask)
{
TString MaskStr = TO_TSTRING(NewMask);
uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
const auto Mask = NewMask.toULongLong(nullptr, 16);
mpEditor->Viewport()->CollisionRenderSettings().HighlightMask = Mask;
}