diff --git a/src/Core/Resource/Cooker/CMaterialCooker.cpp b/src/Core/Resource/Cooker/CMaterialCooker.cpp index 9838078c..f47f0271 100644 --- a/src/Core/Resource/Cooker/CMaterialCooker.cpp +++ b/src/Core/Resource/Cooker/CMaterialCooker.cpp @@ -137,11 +137,11 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) } // Get group index - uint32 GroupIndex; - uint64 MatHash = mpMat->HashParameters(); + size_t GroupIndex = 0; + const uint64 MatHash = mpMat->HashParameters(); bool NewHash = true; - for (uint32 iHash = 0; iHash < mMaterialHashes.size(); iHash++) + for (size_t iHash = 0; iHash < mMaterialHashes.size(); iHash++) { if (mMaterialHashes[iHash] == MatHash) { @@ -159,7 +159,7 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) // Start writing! // Generate flags value - bool HasKonst = (NumKonst > 0); + const bool HasKonst = NumKonst > 0; uint32 Flags; if (mVersion <= EGame::Prime) @@ -169,112 +169,114 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) Flags |= (HasKonst ? 0x8 : 0x0) | (mpMat->Options() & ~0x8) | (TexFlags << 16); - rOut.WriteLong(Flags); + rOut.WriteULong(Flags); // Texture indices - rOut.WriteLong(TexIndices.size()); - for (uint32 iTex = 0; iTex < TexIndices.size(); iTex++) - rOut.WriteLong(TexIndices[iTex]); + rOut.WriteULong(static_cast(TexIndices.size())); + for (const auto index : TexIndices) + rOut.WriteULong(index); // Vertex description - uint32 VtxFlags = ConvertFromVertexDescription( mpMat->VtxDesc() ); + uint32 VtxFlags = ConvertFromVertexDescription(mpMat->VtxDesc()); if (mVersion < EGame::Echoes) VtxFlags &= 0x00FFFFFF; - rOut.WriteLong(VtxFlags); + rOut.WriteULong(VtxFlags); // Echoes unknowns if (mVersion == EGame::Echoes) { - rOut.WriteLong(mpMat->EchoesUnknownA()); - rOut.WriteLong(mpMat->EchoesUnknownB()); + rOut.WriteULong(mpMat->EchoesUnknownA()); + rOut.WriteULong(mpMat->EchoesUnknownB()); } // Group index - rOut.WriteLong(GroupIndex); + rOut.WriteULong(static_cast(GroupIndex)); // Konst if (HasKonst) { - rOut.WriteLong(NumKonst); - for (uint32 iKonst = 0; iKonst < NumKonst; iKonst++) - rOut.WriteLong( mpMat->Konst(iKonst).ToLongRGBA() ); + rOut.WriteULong(NumKonst); + for (size_t iKonst = 0; iKonst < NumKonst; iKonst++) + rOut.WriteLong(mpMat->Konst(iKonst).ToLongRGBA()); } // Blend Mode // Some modifications are done to convert the GLenum to the corresponding GX enum - uint16 BlendSrcFac = (uint16) mpMat->BlendSrcFac(); - uint16 BlendDstFac = (uint16) mpMat->BlendDstFac(); + auto BlendSrcFac = static_cast(mpMat->BlendSrcFac()); + auto BlendDstFac = static_cast(mpMat->BlendDstFac()); if (BlendSrcFac >= 0x300) BlendSrcFac -= 0x2FE; if (BlendDstFac >= 0x300) BlendDstFac -= 0x2FE; - rOut.WriteShort(BlendDstFac); - rOut.WriteShort(BlendSrcFac); + rOut.WriteUShort(BlendDstFac); + rOut.WriteUShort(BlendSrcFac); // Color Channels rOut.WriteLong(1); rOut.WriteLong(0x3000 | (mpMat->IsLightingEnabled() ? 1 : 0)); // TEV - uint32 NumPasses = mpMat->PassCount(); - rOut.WriteLong(NumPasses); + const uint32 NumPasses = mpMat->PassCount(); + rOut.WriteULong(NumPasses); for (uint32 iPass = 0; iPass < NumPasses; iPass++) { CMaterialPass *pPass = mpMat->Pass(iPass); - uint32 ColorInputFlags = ((pPass->ColorInput(0)) | - (pPass->ColorInput(1) << 5) | - (pPass->ColorInput(2) << 10) | - (pPass->ColorInput(3) << 15)); - uint32 AlphaInputFlags = ((pPass->AlphaInput(0)) | - (pPass->AlphaInput(1) << 5) | - (pPass->AlphaInput(2) << 10) | - (pPass->AlphaInput(3) << 15)); + const uint32 ColorInputFlags = ((pPass->ColorInput(0)) | + (pPass->ColorInput(1) << 5) | + (pPass->ColorInput(2) << 10) | + (pPass->ColorInput(3) << 15)); + const uint32 AlphaInputFlags = ((pPass->AlphaInput(0)) | + (pPass->AlphaInput(1) << 5) | + (pPass->AlphaInput(2) << 10) | + (pPass->AlphaInput(3) << 15)); - uint32 ColorOpFlags = 0x100 | (pPass->ColorOutput() << 9); - uint32 AlphaOpFlags = 0x100 | (pPass->AlphaOutput() << 9); + const uint32 ColorOpFlags = 0x100 | (pPass->ColorOutput() << 9); + const uint32 AlphaOpFlags = 0x100 | (pPass->AlphaOutput() << 9); - rOut.WriteLong(ColorInputFlags); - rOut.WriteLong(AlphaInputFlags); - rOut.WriteLong(ColorOpFlags); - rOut.WriteLong(AlphaOpFlags); - rOut.WriteByte(0); // Padding - rOut.WriteByte(pPass->KAlphaSel()); - rOut.WriteByte(pPass->KColorSel()); - rOut.WriteByte(pPass->RasSel()); + rOut.WriteULong(ColorInputFlags); + rOut.WriteULong(AlphaInputFlags); + rOut.WriteULong(ColorOpFlags); + rOut.WriteULong(AlphaOpFlags); + rOut.WriteUByte(0); // Padding + rOut.WriteUByte(static_cast(pPass->KAlphaSel())); + rOut.WriteUByte(static_cast(pPass->KColorSel())); + rOut.WriteUByte(static_cast(pPass->RasSel())); } // TEV Tex/UV input selection uint32 CurTexIdx = 0; - for (uint32 iPass = 0; iPass < NumPasses; iPass++) + for (size_t iPass = 0; iPass < NumPasses; iPass++) { - rOut.WriteShort(0); // Padding + rOut.WriteUShort(0); // Padding - if (mpMat->Pass(iPass)->Texture()) + if (mpMat->Pass(iPass)->Texture() != nullptr) { - rOut.WriteByte((uint8) CurTexIdx); - rOut.WriteByte((uint8) CurTexIdx); + rOut.WriteUByte(static_cast(CurTexIdx)); + rOut.WriteUByte(static_cast(CurTexIdx)); CurTexIdx++; } - else - rOut.WriteShort((uint16) 0xFFFF); + { + rOut.WriteUShort(static_cast(0xFFFF)); + } } // TexGen - uint32 NumTexCoords = CurTexIdx; // TexIdx is currently equal to the tex coord count - rOut.WriteLong(NumTexCoords); + const uint32 NumTexCoords = CurTexIdx; // TexIdx is currently equal to the tex coord count + rOut.WriteULong(NumTexCoords); uint32 CurTexMtx = 0; - for (uint32 iPass = 0; iPass < NumPasses; iPass++) + for (size_t iPass = 0; iPass < NumPasses; iPass++) { CMaterialPass *pPass = mpMat->Pass(iPass); - if (pPass->Texture() == nullptr) continue; + if (pPass->Texture() == nullptr) + continue; - EUVAnimMode AnimType = pPass->AnimMode(); - uint32 CoordSource = pPass->TexCoordSource(); + const EUVAnimMode AnimType = pPass->AnimMode(); + const uint32 CoordSource = pPass->TexCoordSource(); uint32 TexMtxIdx, PostMtxIdx; bool Normalize; @@ -286,13 +288,11 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) PostMtxIdx = 61; Normalize = false; } - - // Animation - set parameters as the animation mode needs them - else + else // Animation - set parameters as the animation mode needs them { TexMtxIdx = CurTexMtx; - if ((AnimType <= EUVAnimMode::InverseMVTranslated) || (AnimType >= EUVAnimMode::ModelMatrix)) + if (AnimType <= EUVAnimMode::InverseMVTranslated || AnimType >= EUVAnimMode::ModelMatrix) { PostMtxIdx = CurTexMtx; Normalize = true; @@ -305,24 +305,25 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) CurTexMtx += 3; } - uint32 TexGenFlags = (CoordSource << 4) | (TexMtxIdx << 9) | (Normalize << 14) | (PostMtxIdx << 15); - rOut.WriteLong(TexGenFlags); + const uint32 TexGenFlags = (CoordSource << 4) | (TexMtxIdx << 9) | (Normalize << 14) | (PostMtxIdx << 15); + rOut.WriteULong(TexGenFlags); } // Animations - uint32 AnimSizeOffset = rOut.Tell(); - uint32 NumAnims = CurTexMtx; // CurTexMtx is currently equal to the anim count - rOut.WriteLong(0); // Anim size filler - uint32 AnimsStart = rOut.Tell(); - rOut.WriteLong(NumAnims); + const uint32 AnimSizeOffset = rOut.Tell(); + const uint32 NumAnims = CurTexMtx; // CurTexMtx is currently equal to the anim count + rOut.WriteULong(0); // Anim size filler + const uint32 AnimsStart = rOut.Tell(); + rOut.WriteULong(NumAnims); for (uint32 iPass = 0; iPass < NumPasses; iPass++) { CMaterialPass *pPass = mpMat->Pass(iPass); EUVAnimMode AnimMode = pPass->AnimMode(); - if (AnimMode == EUVAnimMode::NoUVAnim) continue; + if (AnimMode == EUVAnimMode::NoUVAnim) + continue; - rOut.WriteLong((int) AnimMode); + rOut.WriteLong(static_cast(AnimMode)); if ((AnimMode >= EUVAnimMode::UVScroll) && (AnimMode != EUVAnimMode::ModelMatrix)) { @@ -337,10 +338,10 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut) } } - uint32 AnimsEnd = rOut.Tell(); - uint32 AnimsSize = AnimsEnd - AnimsStart; + const uint32 AnimsEnd = rOut.Tell(); + const uint32 AnimsSize = AnimsEnd - AnimsStart; rOut.Seek(AnimSizeOffset, SEEK_SET); - rOut.WriteLong(AnimsSize); + rOut.WriteULong(AnimsSize); rOut.Seek(AnimsEnd, SEEK_SET); // Done!