CGameExporter: Pass CAssetID by reference in MakeWorldName()

Just prevents a copy where one isn't necessary
This commit is contained in:
Lioncache
2025-12-07 12:11:14 -05:00
parent 53e52d3587
commit 5f7e0e1e7f
2 changed files with 2 additions and 2 deletions

View File

@@ -664,7 +664,7 @@ void CGameExporter::ExportResource(SResourceInstance& rRes)
}
}
TString CGameExporter::MakeWorldName(CAssetID WorldID)
TString CGameExporter::MakeWorldName(const CAssetID& WorldID)
{
[[maybe_unused]] const CResourceEntry *pWorldEntry = mpStore->FindEntry(WorldID);
ASSERT(pWorldEntry && pWorldEntry->ResourceType() == EResourceType::World);

View File

@@ -89,7 +89,7 @@ protected:
void ExportCookedResources();
void ExportResourceEditorData();
void ExportResource(SResourceInstance& rRes);
TString MakeWorldName(CAssetID WorldID);
TString MakeWorldName(const CAssetID& WorldID);
// Convenience Functions
SResourceInstance* FindResourceInstance(const CAssetID& rkID)