From 61ec2f2e080cecbae74aa7f8fdaf604b502c9152 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 19 Jun 2020 03:37:59 -0400 Subject: [PATCH] CResourceEntry: Make use of static qualifier This function doesn't depend on instance state. --- src/Core/GameProject/CResourceEntry.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Core/GameProject/CResourceEntry.cpp b/src/Core/GameProject/CResourceEntry.cpp index f06c5eae..3332d333 100644 --- a/src/Core/GameProject/CResourceEntry.cpp +++ b/src/Core/GameProject/CResourceEntry.cpp @@ -466,7 +466,8 @@ bool CResourceEntry::Unload() bool CResourceEntry::CanMoveTo(const TString& rkDir, const TString& rkName) { // Validate that the path/name are valid - if (!mpStore->IsValidResourcePath(rkDir, rkName)) return false; + if (!CResourceStore::IsValidResourcePath(rkDir, rkName)) + return false; // We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false);