Don't render damageable trigger selection in game mode
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@ -194,7 +194,7 @@ void CDamageableTriggerExtra::AddToRenderer(CRenderer *pRenderer, const SViewInf
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{
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if (ViewInfo.ViewFrustum.BoxInFrustum(AABox()))
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pRenderer->AddTransparentMesh(this, -1, AABox(), eDrawMesh);
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if (mpParent->IsSelected())
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if (mpParent->IsSelected() && !ViewInfo.GameMode)
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pRenderer->AddOpaqueMesh(this, -1, AABox(), eDrawSelection);
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}
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}
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