From c19017f7ad0d9997fac7dbf4da030695af84d70d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 21 Jun 2020 02:42:45 -0400 Subject: [PATCH] CShader: Make use of std::to_string Same behavior, but standard --- src/Core/OpenGL/CShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Core/OpenGL/CShader.cpp b/src/Core/OpenGL/CShader.cpp index 5f21794e..e706be05 100644 --- a/src/Core/OpenGL/CShader.cpp +++ b/src/Core/OpenGL/CShader.cpp @@ -246,9 +246,9 @@ void CShader::KillCachedShader() // ************ PRIVATE ************ void CShader::CacheCommonUniforms() { - for (uint32 iTex = 0; iTex < 8; iTex++) + for (size_t iTex = 0; iTex < 8; iTex++) { - TString TexUniform = "Texture" + TString::FromInt32(iTex); + const TString TexUniform = "Texture" + std::to_string(iTex); mTextureUniforms[iTex] = glGetUniformLocation(mProgram, *TexUniform); }