diff --git a/src/Editor/CExportGameDialog.cpp b/src/Editor/CExportGameDialog.cpp
index f5cbeb82..b5df68f5 100644
--- a/src/Editor/CExportGameDialog.cpp
+++ b/src/Editor/CExportGameDialog.cpp
@@ -114,6 +114,10 @@ bool CExportGameDialog::ValidateGame()
mGameID = TString(6, 0);
memcpy(&mGameID[0], rkHeader.m_gameID, 6);
+ // The MP2 ISO doesn't have a colon in the game name and it kinda annoys me
+ if (mGameTitle == "Metroid Prime 2 Echoes")
+ mGameTitle = "Metroid Prime 2: Echoes";
+
// Check region byte
switch (mGameID[3])
{
diff --git a/src/Editor/Icons.qrc b/src/Editor/Icons.qrc
index 40893644..eae96bfe 100644
--- a/src/Editor/Icons.qrc
+++ b/src/Editor/Icons.qrc
@@ -71,5 +71,6 @@
icons/New_16px.png
icons/Disc_16px.png
icons/World_16px.png
+ icons/PoiSymbol_24px.png
diff --git a/src/Editor/WorldEditor/CWorldEditor.cpp b/src/Editor/WorldEditor/CWorldEditor.cpp
index d246cb10..d02bb21a 100644
--- a/src/Editor/WorldEditor/CWorldEditor.cpp
+++ b/src/Editor/WorldEditor/CWorldEditor.cpp
@@ -83,7 +83,7 @@ CWorldEditor::CWorldEditor(QWidget *parent)
AddEditModeButton( QIcon(":/icons/World.png"), "Edit World Info",eWEM_EditWorldInfo );
AddEditModeButton( QIcon(":/icons/Modify.png"), "Edit Script", eWEM_EditScript );
- mpPoiMapButton = AddEditModeButton( QIcon(":/icons/POI Normal.png"), "Edit POI Mappings", eWEM_EditPOIMappings );
+ mpPoiMapButton = AddEditModeButton( QIcon(":/icons/PoiSymbol_24px.png"), "Edit POI Mappings", eWEM_EditPOIMappings );
mpPoiMapButton->setEnabled(false);
ChangeEditMode(eWEM_EditWorldInfo);
diff --git a/src/Editor/WorldEditor/CWorldInfoSidebar.cpp b/src/Editor/WorldEditor/CWorldInfoSidebar.cpp
index ba7a231b..9d5dab43 100644
--- a/src/Editor/WorldEditor/CWorldInfoSidebar.cpp
+++ b/src/Editor/WorldEditor/CWorldInfoSidebar.cpp
@@ -37,9 +37,7 @@ CWorldInfoSidebar::CWorldInfoSidebar(CWorldEditor *pEditor)
mpUI->WorldSelector->SetEditable(false);
mpUI->WorldNameSelector->SetEditable(false);
- mpUI->DarkWorldNameStringLabel->setHidden(true);
mpUI->DarkWorldNameSelector->SetEditable(false);
- mpUI->DarkWorldNameSelector->setHidden(true);
mpUI->SkySelector->SetEditable(false);
mpUI->AreaNameLineEdit->setEnabled(false);
@@ -61,10 +59,25 @@ void CWorldInfoSidebar::OnActiveProjectChanged(CGameProject *pProj)
mpUI->AreaSearchLineEdit->clear();
mProxyModel.SetFilterString("");
- bool IsEchoes = pProj && (pProj->Game() == eEchoesDemo || pProj->Game() == eEchoes);
mpUI->GameNameLabel->setText( pProj ? TO_QSTRING(pProj->Name()) : "" );
+
+ // Add/remove widgets from the form layout based on the game. This is needed because
+ // simply hiding the widgets causes a minor spacing issue. The only fix seems to be
+ // actually entirely removing the widgets from the layout when not in use.
+ bool IsEchoes = pProj && (pProj->Game() == eEchoesDemo || pProj->Game() == eEchoes);
mpUI->DarkWorldNameStringLabel->setHidden(!IsEchoes);
mpUI->DarkWorldNameSelector->setHidden(!IsEchoes);
+
+ if (IsEchoes)
+ {
+ mpUI->WorldInfoFormLayout->insertRow(2, mpUI->DarkWorldNameStringLabel, mpUI->DarkWorldNameSelector);
+ }
+ else
+ {
+ mpUI->WorldInfoFormLayout->removeWidget(mpUI->DarkWorldNameStringLabel);
+ mpUI->WorldInfoFormLayout->removeWidget(mpUI->DarkWorldNameSelector);
+ }
+
ClearWorldInfo();
}
diff --git a/src/Editor/WorldEditor/CWorldInfoSidebar.ui b/src/Editor/WorldEditor/CWorldInfoSidebar.ui
index 6c785c9a..0ef86103 100644
--- a/src/Editor/WorldEditor/CWorldInfoSidebar.ui
+++ b/src/Editor/WorldEditor/CWorldInfoSidebar.ui
@@ -148,7 +148,7 @@
-
-
+
-
@@ -242,7 +242,7 @@
-
-
+
-
diff --git a/src/Editor/icons/PoiSymbol_24px.png b/src/Editor/icons/PoiSymbol_24px.png
new file mode 100644
index 00000000..f368e544
Binary files /dev/null and b/src/Editor/icons/PoiSymbol_24px.png differ