From d8817d8cb2f32daa7f380172758156b5cdbabf09 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 3 Jul 2020 22:59:02 -0400 Subject: [PATCH] CModelEditorWindow: Mark a missed string as translatable --- src/Editor/ModelEditor/CModelEditorWindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Editor/ModelEditor/CModelEditorWindow.cpp b/src/Editor/ModelEditor/CModelEditorWindow.cpp index 9d5ca4d1..3feb1b81 100644 --- a/src/Editor/ModelEditor/CModelEditorWindow.cpp +++ b/src/Editor/ModelEditor/CModelEditorWindow.cpp @@ -169,7 +169,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel) const uint32 NumMats = (pModel ? pModel->GetMatCount() : 0); const uint32 NumMatSets = (pModel ? pModel->GetMatSetCount() : 0); ui->MeshInfoLabel->setText(tr("%1 vertices, %2 triangles").arg(NumVertices).arg(NumTriangles)); - ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? "" : "s")); + ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? QString{} : tr("s"))); // Set items in matset combo box ui->SetSelectionComboBox->blockSignals(true);