CExportGameDialog: Eliminate variable shadowing

This commit is contained in:
Lioncache
2025-12-03 10:09:18 -05:00
parent e0f33910d3
commit faffce9c97

View File

@@ -336,19 +336,19 @@ void CExportGameDialog::RecursiveAddToTree(const nod::Node *pkNode, QTreeWidgetI
for (auto Iter = NodeList.begin(); Iter != NodeList.end(); Iter++)
{
const nod::Node *pkNode = *Iter;
const nod::Node *node = *Iter;
if (!mpExporter->ShouldExportDiscNode(pkNode, pParent->parent() == nullptr))
if (!mpExporter->ShouldExportDiscNode(node, pParent->parent() == nullptr))
continue;
const bool IsDir = pkNode->getKind() == nod::Node::Kind::Directory;
const bool IsDir = node->getKind() == nod::Node::Kind::Directory;
const auto nodeName = pkNode->getName();
const auto nodeName = node->getName();
auto* pItem = new QTreeWidgetItem(pParent, QStringList(QString::fromUtf8(nodeName.data(), nodeName.size())));
pItem->setIcon(0, QIcon(IsDir ? skDirIcon : skFileIcon));
if (IsDir)
RecursiveAddToTree(pkNode, pItem);
RecursiveAddToTree(node, pItem);
}
}