Lioncache
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2419b11b45
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Editor: Disable implicit Qt string conversions
Requires that our format conversions be explicit.
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2025-12-01 16:08:27 -05:00 |
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Lioncash
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21d83d43ee
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CCollisionRenderSettingsDialog: Make use of Qt 5 signals and slots
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2020-06-28 19:15:20 -04:00 |
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Lioncash
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68a8f236fa
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CCollisionRenderSettingsDialog: Make use of in-class initializers where applicable
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2020-06-28 02:54:21 -04:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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e89d44f7a7
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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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2017-02-20 16:02:05 -07:00 |
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parax0
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c62a01e4d9
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Added a couple more collision view features; set up a proper UI for changing collision render settings
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2017-01-14 10:32:41 -07:00 |
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parax0
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be40dfdf02
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Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
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2016-12-26 23:02:32 -07:00 |
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