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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-12-09 05:27:41 +00:00
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1,322 Commits 4 Branches 6 Tags
2419b11b45dba3d6aba0176de3898bba3b5dfef9
Commit Graph

8 Commits

Author SHA1 Message Date
Lioncache
2419b11b45 Editor: Disable implicit Qt string conversions
Requires that our format conversions be explicit.
2025-12-01 16:08:27 -05:00
Lioncash
21d83d43ee CCollisionRenderSettingsDialog: Make use of Qt 5 signals and slots 2020-06-28 19:15:20 -04:00
Lioncash
68a8f236fa CCollisionRenderSettingsDialog: Make use of in-class initializers where applicable 2020-06-28 02:54:21 -04:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
e89d44f7a7 Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3 2017-02-20 16:02:05 -07:00
parax0
c62a01e4d9 Added a couple more collision view features; set up a proper UI for changing collision render settings 2017-01-14 10:32:41 -07:00
parax0
be40dfdf02 Added a basic UI to change collision render settings, added the ability to color collision based on the surface type 2016-12-26 23:02:32 -07:00
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