Lioncache
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43eae548ac
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Editor: Convert QVector over to QList
In Qt 6 QVector is now a typedef alias for QList, so we can convert these over
to make the semantics explicit.
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2025-11-30 15:44:23 -05:00 |
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Lioncash
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35eb097d13
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CEditorApplication: Make gkTickFrequencyMS constexpr
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2020-07-10 15:25:57 -04:00 |
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Lioncash
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9bc2723498
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General: Make use of override where applicable
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2020-06-28 07:37:58 -04:00 |
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Lioncash
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f1d1c26283
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CEditorApplication: Make use of in-class initializers where applicable
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2020-06-28 03:02:50 -04:00 |
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Lioncash
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1ae5462cd7
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CGameProject: Make use of unique_ptr where applicable
Makes the ownership semantics explicit.
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2020-06-12 16:07:04 -04:00 |
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Aruki
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42d079ff49
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Added widget for toggling quickplay properties
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2019-04-07 00:00:33 -07:00 |
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Aruki
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1360202ee5
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Added commandline-operated test for verifying cooker output
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2019-01-30 01:05:52 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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16e310fb2f
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Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
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2017-07-18 03:07:42 -06:00 |
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Aruki
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a813c4c61c
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Fixed table view updating to properly show changes after moving resources/directories
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2017-07-15 22:24:59 -06:00 |
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Aruki
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dbe8b7922c
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Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
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2017-07-14 18:41:56 -06:00 |
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Aruki
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137c10f28f
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Major resource browser UI overhaul
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2017-07-12 20:45:14 -06:00 |
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Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
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Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
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Aruki
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e89d44f7a7
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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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2017-02-20 16:02:05 -07:00 |
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Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
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Aruki
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9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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Aruki
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c51d79cc42
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Added "edit" button to resource selector context menu
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2017-02-01 10:54:53 -07:00 |
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Aruki
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4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
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parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
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parax0
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3f3735ac7a
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
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