ACKF ACTR ADMG AIKF AIMT AIWP AJMP AMIA AROT ATMA BALS BALT BALW BLOG BLUR BRZG CAMH CAMP CAMR CAMS CAMW CANB CHOG CLRM CMDO CNTA CNTR COIN COVR CRLY DBR1 DBR2 DFOG DGHD DGRD DKTR DLHT DOCK DOOR DRKS DTRG DTRO EFCT EMPU EMS1 EPRT FILT FISH FLAR FNWK FOGV FPRT FSHM FXDC GBUG GENR GMNU GNTB GNTT GRAP GRCH GSCR GSLD GWIG HINT INGS ISJG ISSW KRAL KROC LUMI MEMO MIDI MING MNNG MREE MRLY MTDA OCTS PARA PCAM PCKP PILB PIRT PKGN PLAC PLAT PLCT PLRT PMCT POIN PSCH PUFR RADD REAA REPL REZB RIPL RIPR RMAC RPTL RRLY RSFA RUMB SAFE SHDW SHRD SHRK SILH SNAK SNDB SOND SPBB SPBN SPBP SPBT SPFN SPLL SPLU SPND SPNK SPTR SPWN SQTR SRLY STAU STEM STOD SUBT SURC SWRM SWTC TEL1 TGPT TIMR TKEY TMAI TRGE TRGO TRGR TRYC TXPN VGOO WATR WAYP WISP WLIT WLWK WORM ActorParameters BehaveChance CameraHintStructA CameraHintStructA1 CameraHintStructB CameraShakerData ConditionalTest Connection DamageInfo DamageVulnerability DarkSamusStruct DigitalGuardianData DigitalGuardianHeadData DigitalGuardianHeadStruct DynamicLightFalloff DynamicLightIntensity DynamicLightMotionSpline DynamicLightParent DynamicLightSpotlight EditorProperties FlareDef GrappleParameters GuiWidgetProperties HealthInfo IngPossessionData LayerInfo LayerSwitch LightParameters PatternedAITypedef PlasmaBeamInfo PlatformMotionProperties RezbitData RotationSplines SafeZoneStruct SandwormStruct ScaleSplines ScanInfoSecondaryModel ScanSpeed ScannableParameters ShockWaveInfo SpacePirateWeaponData SpawnPointStruct SpindleCameraStruct SplineType SplitterMainChassisData SurroundPan TBallTransitionResources TBeamInfo TDamageInfo TGunResources TIcon_Configurations TWeaponDamage TextProperties Transform TriggerInfo TweakAutoMapper_Base TweakAutoMapper_DoorColors TweakBall_BoostBall TweakBall_Camera TweakBall_CannonBall TweakBall_DeathBall TweakBall_Misc TweakBall_Movement TweakBall_ScrewAttack TweakGuiColors_HUDColorsTypedef TweakGuiColors_Misc TweakGuiColors_Multiplayer TweakGui_Completion TweakGui_Credits TweakGui_EchoVisor TweakGui_HudColorTypedef TweakGui_LogBook TweakGui_Misc TweakGui_ScanVisor TweakGui_ScannableObjectDownloadTimes TweakGui_UnknownStruct1 TweakGui_VisorColorSchemeTypedef TweakPlayerControls_UnknownStruct1 TweakPlayerControls_UnknownStruct2 TweakPlayerGun_Arm_Position TweakPlayerGun_Beam_Misc TweakPlayerGun_Holstering TweakPlayerGun_Misc TweakPlayerGun_Position TweakPlayerGun_RicochetDamage_Factor TweakPlayerGun_UnknownStruct1 TweakPlayerGun_Weapons TweakPlayerRes_AutoMapperIcons TweakPlayerRes_MapScreenIcons TweakPlayer_AimStuff TweakPlayer_Collision TweakPlayer_DarkWorld TweakPlayer_FirstPersonCamera TweakPlayer_Frozen TweakPlayer_Grapple TweakPlayer_GrappleBeam TweakPlayer_Misc TweakPlayer_Motion TweakPlayer_Orbit TweakPlayer_ScanVisor TweakPlayer_Shield TweakPlayer_SuitDamageReduction TweakTargeting_Charge_Gauge TweakTargeting_LockDagger TweakTargeting_LockFire TweakTargeting_OuterBeamIcon TweakTargeting_Scan TweakTargeting_VulnerabilityIndicator UnknownStruct1 UnknownStruct10 UnknownStruct11 UnknownStruct12 UnknownStruct13 UnknownStruct14 UnknownStruct15 UnknownStruct16 UnknownStruct17 UnknownStruct18 UnknownStruct19 UnknownStruct2 UnknownStruct20 UnknownStruct21 UnknownStruct22 UnknownStruct23 UnknownStruct3 UnknownStruct4 UnknownStruct5 UnknownStruct6 UnknownStruct7 UnknownStruct8 UnknownStruct9 Vector2f VisorParameters WeaponVulnerability ScannableObjectInfo TweakAutoMapper TweakBall TweakCameraBob TweakGame TweakGui TweakGuiColors TweakParticle TweakPlayer TweakPlayerControls TweakPlayerGun TweakPlayerRes TweakSlideShow TweakTargeting !ZER NonZero ACTV Active AIS1 AILogicState1 AIS2 AILogicState2 AIS3 AILogicState3 APRC Approach ARRV Arrived ATCL AttachedCollisionObject ATOB AttachedAnimatedObject ATTK Attack BIDG BallIceXDamage BXDG BallXDamage CLOS Closed CONN Connect CPLR CPLR CPTH CameraPath CTGT CameraTarget CTIM CameraTime DAMG Damage DANN DANN DBAI DBAI DBAL DBAL DBMB DBMB DCAN DCAN DDRK DDRK DEAD Dead DFST DFST DGNR DeGenerate DLGT DLGT DMIS DMIS DPBM DPBM DPHZ DPHZ DPWR DPWR DRKX DarkXDamage DSCW DSCW ENTR Entered EXIT Exited FOOT Footstep FREZ Freeze GRNT Generate IBND InheritBounds ICTV Inactive IDMG IceXDamage INSD Inside IS00 InternalState00 IS01 InternalState01 IS02 InternalState02 IS03 InternalState03 IS04 InternalState04 IS05 InternalState05 IS06 InternalState06 IS07 InternalState07 IS08 InternalState08 IS09 InternalState09 IS10 InternalState10 IS11 InternalState11 IS12 InternalState12 IS13 InternalState13 IS14 InternalState14 IS15 InternalState15 IS16 InternalState16 IS17 InternalState17 IS18 InternalState18 IS19 InternalState19 LEFT Left MAXR MaxReached MDFY Modify OPEN Open PLAY Play PRSA PressA PRSB PressB PRST PressStart PRSX PressX PRSY PressY PRSZ PressZ PTRL Patrol RATL DeathRattle RDUE SpawnResidue REFD ReflectedDamage RESD ResistedDamage RGHT Right RTRT Retreat SCND ScanDone SCNS ScanSource SQNC Sequence UFRZ UnFreeze UP Up XDMG XDamage XINB InBack XINF InFront ZERO Zero ACTN Action ACTV Activate ALRT Alert ARRV Arrive ATCH Attach CLOS Close CORG ClearOriginator DCTV Deactivate DECR Decrement ESCP Escape FOLW Follow IM00 InternalMessage00 IM01 InternalMessage01 IM02 InternalMessage02 IM03 InternalMessage03 IM04 InternalMessage04 IM05 InternalMessage05 IM06 InternalMessage06 IM07 InternalMessage07 IM08 InternalMessage08 IM09 InternalMessage09 IM10 InternalMessage10 IM11 InternalMessage11 IM12 InternalMessage12 IM13 InternalMessage13 IM14 InternalMessage14 INCR Increment KILL Kill LEFT Left LOAD Load LOCK Lock NEXT Next OPEN Open PLAY Play RSET Reset RSTS ResetAndStart SMAX SetToMax SORG SetOriginator STOP Stop STPR StopAndReset STRT Start TCTV ToggleActive ULCK Unlock ULOD Unload XCLR Clear XDEL Delete XDMG XDamage ZERO SetToZero