#ifndef CROOTNODE_H #define CROOTNODE_H #include "CSceneNode.h" #include // CRootNode's main purpose is to manage groups of other nodes as its children. class CRootNode : public CSceneNode { public: explicit CRootNode(CScene *pScene, u32 NodeID, CSceneNode *pParent = 0) : CSceneNode(pScene, NodeID, pParent) {} ~CRootNode() {} ENodeType NodeType() { return eRootNode; } inline void RayAABoxIntersectTest(CRayCollisionTester&, const SViewInfo&) {} inline SRayIntersection RayNodeIntersectTest(const CRay &, u32, const SViewInfo&) { return SRayIntersection(); } inline void DrawSelection() {} }; #endif // CROOTNODE_H