#include "CStaticModel.h" #include #include #include CStaticModel::CStaticModel() : CBasicModel() { mpMaterial = nullptr; mTransparent = false; mHasOwnSurfaces = false; mHasOwnMaterials = false; } CStaticModel::CStaticModel(CMaterial *pMat) : CBasicModel() { mpMaterial = pMat; mTransparent = ((pMat->Options() & CMaterial::eTransparent) != 0); mHasOwnSurfaces = false; mHasOwnMaterials = false; } CStaticModel::~CStaticModel() { } void CStaticModel::AddSurface(SSurface *pSurface) { mSurfaces.push_back(pSurface); mAABox.ExpandBounds(pSurface->AABox); mVertexCount += pSurface->VertexCount; mTriangleCount += pSurface->TriangleCount; } void CStaticModel::BufferGL() { mVBO.Clear(); mIBOs.clear(); for (u32 iSurf = 0; iSurf < mSurfaces.size(); iSurf++) { SSurface *pSurf = mSurfaces[iSurf]; u16 VBOStartOffset = (u16) mVBO.Size(); mVBO.Reserve((u16) pSurf->VertexCount); for (u32 iPrim = 0; iPrim < pSurf->Primitives.size(); iPrim++) { SSurface::SPrimitive *pPrim = &pSurf->Primitives[iPrim]; CIndexBuffer *pIBO = InternalGetIBO(pPrim->Type); pIBO->Reserve(pPrim->Vertices.size() + 1); // Allocate enough space for this primitive, plus the restart index // Next step: add new vertices to the VBO and create a small index buffer for the current primitive std::vector Indices(pPrim->Vertices.size()); for (u32 iVert = 0; iVert < pPrim->Vertices.size(); iVert++) Indices[iVert] = mVBO.AddIfUnique(pPrim->Vertices[iVert], VBOStartOffset); // then add the indices to the IBO. We convert some primitives to strips to minimize draw calls. switch (pPrim->Type) { case eGX_Triangles: pIBO->TrianglesToStrips(Indices.data(), Indices.size()); break; case eGX_TriangleFan: pIBO->FansToStrips(Indices.data(), Indices.size()); break; case eGX_Quads: pIBO->QuadsToStrips(Indices.data(), Indices.size()); break; default: pIBO->AddIndices(Indices.data(), Indices.size()); pIBO->AddIndex(0xFFFF); // primitive restart break; } } // Make sure the number of submesh offset vectors matches the number of IBOs, then add the offsets while (mIBOs.size() > mSubmeshEndOffsets.size()) mSubmeshEndOffsets.emplace_back(std::vector(mSurfaces.size())); for (u32 iIBO = 0; iIBO < mIBOs.size(); iIBO++) mSubmeshEndOffsets[iIBO][iSurf] = mIBOs[iIBO].GetSize(); } mVBO.Buffer(); for (u32 iIBO = 0; iIBO < mIBOs.size(); iIBO++) mIBOs[iIBO].Buffer(); mBuffered = true; } void CStaticModel::ClearGLBuffer() { mVBO.Clear(); mIBOs.clear(); mSubmeshEndOffsets.clear(); mBuffered = false; } void CStaticModel::Draw(ERenderOptions Options) { if (!mBuffered) BufferGL(); if ((Options & eNoMaterialSetup) == 0) mpMaterial->SetCurrent(Options); // Draw IBOs mVBO.Bind(); glLineWidth(1.f); for (u32 iIBO = 0; iIBO < mIBOs.size(); iIBO++) { CIndexBuffer *pIBO = &mIBOs[iIBO]; pIBO->Bind(); glDrawElements(pIBO->GetPrimitiveType(), pIBO->GetSize(), GL_UNSIGNED_SHORT, (void*) 0); pIBO->Unbind(); gDrawCount++; } mVBO.Unbind(); } void CStaticModel::DrawSurface(ERenderOptions Options, u32 Surface) { if (!mBuffered) BufferGL(); mVBO.Bind(); glLineWidth(1.f); if ((Options & eNoMaterialSetup) == 0) mpMaterial->SetCurrent(Options); for (u32 iIBO = 0; iIBO < mIBOs.size(); iIBO++) { // Since there is a shared IBO for every mesh, we need two things to draw a single one: an offset and a size u32 Offset = 0; if (Surface > 0) Offset = mSubmeshEndOffsets[iIBO][Surface - 1]; u32 Size = mSubmeshEndOffsets[iIBO][Surface] - Offset; if (!Size) continue; // The chosen submesh doesn't use this IBO // Now we have both, so we can draw mIBOs[iIBO].DrawElements(Offset, Size); gDrawCount++; } mVBO.Unbind(); } void CStaticModel::DrawWireframe(ERenderOptions Options, CColor WireColor /*= CColor::skWhite*/) { if (!mBuffered) BufferGL(); // Set up wireframe WireColor.a = 0; CDrawUtil::UseColorShader(WireColor); Options |= eNoMaterialSetup; glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBlendFunc(GL_ONE, GL_ZERO); // Draw surfaces for (u32 iSurf = 0; iSurf < mSurfaces.size(); iSurf++) DrawSurface(Options, iSurf); // Cleanup glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } CMaterial* CStaticModel::GetMaterial() { return mpMaterial; } void CStaticModel::SetMaterial(CMaterial *pMat) { mpMaterial = pMat; mTransparent = ((pMat->Options() & CMaterial::eTransparent) != 0); } bool CStaticModel::IsTransparent() { return mTransparent; } bool CStaticModel::IsOccluder() { return ((mpMaterial->Options() & CMaterial::eOccluder) != 0); } CIndexBuffer* CStaticModel::InternalGetIBO(EGXPrimitiveType Primitive) { GLenum type = GXPrimToGLPrim(Primitive); for (u32 iIBO = 0; iIBO < mIBOs.size(); iIBO++) { if (mIBOs[iIBO].GetPrimitiveType() == type) return &mIBOs[iIBO]; } mIBOs.emplace_back(CIndexBuffer(type)); return &mIBOs.back(); }