#include "CModelCooker.h" #include "CMaterialCooker.h" #include "CSectionMgrOut.h" #include #include CModelCooker::CModelCooker() { } bool SortVertsByArrayPos(const CVertex& A, const CVertex& B) { return (A.ArrayPosition < B.ArrayPosition); } bool CheckDuplicateVertsByArrayPos(const CVertex& A, const CVertex& B) { return (A.ArrayPosition == B.ArrayPosition); } void CModelCooker::GenerateSurfaceData() { // Need to gather metadata from the model before we can start mNumMatSets = mpModel->mMaterialSets.size(); mNumSurfaces = mpModel->mSurfaces.size(); mNumVertices = mpModel->mVertexCount; mVertices.resize(mNumVertices); // Get vertex attributes mVtxAttribs = eNoAttributes; for (u32 iMat = 0; iMat < mpModel->GetMatCount(); iMat++) { CMaterial *pMat = mpModel->GetMaterialByIndex(0, iMat); mVtxAttribs |= pMat->VtxDesc(); } // Get vertices u32 MaxIndex = 0; for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++) { u32 NumPrimitives = mpModel->mSurfaces[iSurf]->Primitives.size(); for (u32 iPrim = 0; iPrim < NumPrimitives; iPrim++) { SSurface::SPrimitive *pPrim = &mpModel->mSurfaces[iSurf]->Primitives[iPrim]; u32 NumVerts = pPrim->Vertices.size(); for (u32 iVtx = 0; iVtx < NumVerts; iVtx++) { u32 VertIndex = pPrim->Vertices[iVtx].ArrayPosition; mVertices[VertIndex] = pPrim->Vertices[iVtx]; if (VertIndex > MaxIndex) MaxIndex = VertIndex; } } } mVertices.resize(MaxIndex + 1); mNumVertices = mVertices.size(); } void CModelCooker::WriteEditorModel(COutputStream& Out) { } void CModelCooker::WriteModelPrime(COutputStream& Out) { GenerateSurfaceData(); // Header Out.WriteLong(0xDEADBABE); Out.WriteLong(GetCMDLVersion(mVersion)); Out.WriteLong(5); mpModel->mAABox.Write(Out); u32 NumSections = mNumMatSets + mNumSurfaces + 6; Out.WriteLong(NumSections); Out.WriteLong(mNumMatSets); u32 SectionSizesOffset = Out.Tell(); for (u32 iSec = 0; iSec < NumSections; iSec++) Out.WriteLong(0); Out.WriteToBoundary(32, 0); std::vector SectionSizes; SectionSizes.reserve(NumSections); CSectionMgrOut SectionMgr; SectionMgr.SetSectionCount(NumSections); SectionMgr.Init(Out); // Materials for (u32 iSet = 0; iSet < mNumMatSets; iSet++) { CMaterialCooker::WriteCookedMatSet(mpModel->mMaterialSets[iSet], mVersion, Out); Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); } // Vertices for (u32 iPos = 0; iPos < mNumVertices; iPos++) mVertices[iPos].Position.Write(Out); Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); // Normals for (u32 iNrm = 0; iNrm < mNumVertices; iNrm++) mVertices[iNrm].Normal.Write(Out); Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); // Colors for (u32 iColor = 0; iColor < mNumVertices; iColor++) mVertices[iColor].Color[0].Write(Out); Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); // Float UV coordinates for (u32 iTexSlot = 0; iTexSlot < 8; iTexSlot++) { bool HasTexSlot = (mVtxAttribs & (eTex0 << (iTexSlot * 2))) != 0; if (HasTexSlot) { for (u32 iTex = 0; iTex < mNumVertices; iTex++) mVertices[iTex].Tex[iTexSlot].Write(Out); } } Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); SectionMgr.AddSize(Out); // Skipping short UV coordinates // Surface offsets Out.WriteLong(mNumSurfaces); u32 SurfaceOffsetsStart = Out.Tell(); for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++) Out.WriteLong(0); Out.WriteToBoundary(32, 0); SectionMgr.AddSize(Out); // Surfaces u32 SurfacesStart = Out.Tell(); std::vector SurfaceEndOffsets(mNumSurfaces); for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++) { SSurface *pSurface = mpModel->GetSurface(iSurf); pSurface->CenterPoint.Write(Out); Out.WriteLong(pSurface->MaterialID); Out.WriteShort(0x8000); u32 PrimTableSizeOffset = Out.Tell(); Out.WriteShort(0); Out.WriteLongLong(0); Out.WriteLong(0); pSurface->ReflectionDirection.Write(Out); Out.WriteToBoundary(32, 0); u32 PrimTableStart = Out.Tell(); EVertexDescription MatAttribs = mpModel->GetMaterialBySurface(0, iSurf)->VtxDesc(); for (u32 iPrim = 0; iPrim < pSurface->Primitives.size(); iPrim++) { SSurface::SPrimitive *pPrimitive = &pSurface->Primitives[iPrim]; Out.WriteByte((u8) pPrimitive->Type); Out.WriteShort((u16) pPrimitive->Vertices.size()); for (u32 iVert = 0; iVert < pPrimitive->Vertices.size(); iVert++) { CVertex *pVert = &pPrimitive->Vertices[iVert]; if (mVersion == eEchoes) { for (u32 iMtxAttribs = 0; iMtxAttribs < 8; iMtxAttribs++) if (MatAttribs & (ePosMtx << iMtxAttribs)) Out.WriteByte(pVert->MatrixIndices[iMtxAttribs]); } u16 VertexIndex = pVert->ArrayPosition; if (MatAttribs & ePosition) Out.WriteShort(VertexIndex); if (MatAttribs & eNormal) Out.WriteShort(VertexIndex); if (MatAttribs & eColor0) Out.WriteShort(VertexIndex); if (MatAttribs & eColor1) Out.WriteShort(VertexIndex); u16 TexOffset = 0; for (u32 iTex = 0; iTex < 8; iTex++) { if (MatAttribs & (eTex0 << (iTex * 2))) { Out.WriteShort(VertexIndex + TexOffset); TexOffset += mNumVertices; } } } } Out.WriteToBoundary(32, 0); u32 PrimTableEnd = Out.Tell(); u32 PrimTableSize = PrimTableEnd - PrimTableStart; Out.Seek(PrimTableSizeOffset, SEEK_SET); Out.WriteShort((u16) PrimTableSize); Out.Seek(PrimTableEnd, SEEK_SET); SectionMgr.AddSize(Out); SurfaceEndOffsets[iSurf] = Out.Tell() - SurfacesStart; } // Done writing the file - now we go back to fill in surface offsets + section sizes Out.Seek(SurfaceOffsetsStart, SEEK_SET); for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++) Out.WriteLong(SurfaceEndOffsets[iSurf]); Out.Seek(SectionSizesOffset, SEEK_SET); SectionMgr.WriteSizes(Out); // Done! } void CModelCooker::WriteCookedModel(CModel *pModel, EGame Version, COutputStream& CMDL) { CModelCooker Cooker; Cooker.mpModel = pModel; Cooker.mVersion = Version; switch (Version) { case ePrimeKioskDemo: case ePrime: case eEchoesDemo: case eEchoes: Cooker.WriteModelPrime(CMDL); break; } } void CModelCooker::WriteUncookedModel(CModel *pModel, COutputStream& EMDL) { } u32 CModelCooker::GetCMDLVersion(EGame Version) { switch (Version) { case ePrimeKioskDemo: case ePrime: return 0x2; case eEchoesDemo: return 0x3; case eEchoes: return 0x4; case eCorruptionProto: case eCorruption: return 0x5; case eReturns: return 0xA; default: return 0; } }