#ifndef CSTRINGLOADER_H #define CSTRINGLOADER_H #include "../CStringTable.h" #include "../EFormatVersion.h" #include class CStringLoader { CStringTable* mpStringTable; EGame mVersion; CStringLoader(); void LoadPrimeDemoSTRG(CInputStream& STRG); void LoadPrimeSTRG(CInputStream& STRG); void LoadCorruptionSTRG(CInputStream& STRG); void LoadNameTable(CInputStream& STRG); public: static CStringTable* LoadSTRG(CInputStream& STRG); static EGame GetFormatVersion(u32 Version); }; #endif // CSTRINGLOADER_H