#ifndef RESOURCES_H #define RESOURCES_H #include "CAnimation.h" #include "CAnimSet.h" #include "CCollisionMeshGroup.h" #include "CDependencyGroup.h" #include "CFont.h" #include "CPoiToWorld.h" #include "CResource.h" #include "CScan.h" #include "CSkeleton.h" #include "CSkin.h" #include "CStringTable.h" #include "CTexture.h" #include "CWorld.h" #include "Core/Resource/Area/CGameArea.h" #include "Core/Resource/Model/CModel.h" #endif // RESOURCES_H