ACKF
ACTR
ADMG
AIKF
AIMT
AIWP
AJMP
AMIA
AROT
ATMA
BALS
BALT
BALW
BLOG
BLUR
BRZG
CAMH
CAMP
CAMR
CAMS
CAMW
CANB
CHOG
CLRM
CMDO
CNTA
CNTR
COIN
COVR
CRLY
DBR1
DBR2
DFOG
DGHD
DGRD
DKTR
DLHT
DOCK
DOOR
DRKS
DTRG
DTRO
EFCT
EMPU
EMS1
EPRT
FILT
FISH
FLAR
FNWK
FOGV
FPRT
FSHM
FXDC
GBUG
GENR
GMNU
GNTB
GNTT
GRAP
GRCH
GSCR
GSLD
GWIG
HINT
INGS
ISJG
ISSW
KRAL
KROC
LUMI
MEMO
MIDI
MING
MNNG
MREE
MRLY
MTDA
OCTS
PARA
PCAM
PCKP
PILB
PIRT
PKGN
PLAC
PLAT
PLCT
PLRT
PMCT
POIN
PSCH
PUFR
RADD
REAA
REPL
REZB
RIPL
RIPR
RMAC
RPTL
RRLY
RSFA
RUMB
SAFE
SHDW
SHRD
SHRK
SILH
SNAK
SNDB
SOND
SPBB
SPBN
SPBP
SPBT
SPFN
SPLL
SPLU
SPND
SPNK
SPTR
SPWN
SQTR
SRLY
STAU
STEM
STOD
SUBT
SURC
SWRM
SWTC
TEL1
TGPT
TIMR
TKEY
TMAI
TRGE
TRGO
TRGR
TRYC
TXPN
VGOO
WATR
WAYP
WISP
WLIT
WLWK
WORM
ActorParameters
BehaveChance
CameraHintStructA
CameraHintStructA1
CameraHintStructB
CameraShakerData
ConditionalTest
Connection
DamageInfo
DamageVulnerability
DarkSamusStruct
DigitalGuardianData
DigitalGuardianHeadData
DigitalGuardianHeadStruct
DynamicLightFalloff
DynamicLightIntensity
DynamicLightMotionSpline
DynamicLightParent
DynamicLightSpotlight
EditorProperties
FlareDef
GrappleParameters
GuiWidgetProperties
HealthInfo
IngPossessionData
LayerInfo
LayerSwitch
LightParameters
PatternedAITypedef
PlasmaBeamInfo
PlatformMotionProperties
RezbitData
RotationSplines
SafeZoneStruct
SandwormStruct
ScaleSplines
ScanInfoSecondaryModel
ScanSpeed
ScannableParameters
ShockWaveInfo
SpacePirateWeaponData
SpawnPointStruct
SpindleCameraStruct
SplineType
SplitterMainChassisData
SurroundPan
TBallTransitionResources
TBeamInfo
TDamageInfo
TGunResources
TIcon_Configurations
TWeaponDamage
TextProperties
Transform
TriggerInfo
TweakAutoMapper_Base
TweakAutoMapper_DoorColors
TweakBall_BoostBall
TweakBall_Camera
TweakBall_CannonBall
TweakBall_DeathBall
TweakBall_Misc
TweakBall_Movement
TweakBall_ScrewAttack
TweakGuiColors_HUDColorsTypedef
TweakGuiColors_Misc
TweakGuiColors_Multiplayer
TweakGui_Completion
TweakGui_Credits
TweakGui_EchoVisor
TweakGui_HudColorTypedef
TweakGui_LogBook
TweakGui_Misc
TweakGui_ScanVisor
TweakGui_ScannableObjectDownloadTimes
TweakGui_UnknownStruct1
TweakGui_VisorColorSchemeTypedef
TweakPlayerControls_UnknownStruct1
TweakPlayerControls_UnknownStruct2
TweakPlayerGun_Arm_Position
TweakPlayerGun_Beam_Misc
TweakPlayerGun_Holstering
TweakPlayerGun_Misc
TweakPlayerGun_Position
TweakPlayerGun_RicochetDamage_Factor
TweakPlayerGun_UnknownStruct1
TweakPlayerGun_Weapons
TweakPlayerRes_AutoMapperIcons
TweakPlayerRes_MapScreenIcons
TweakPlayer_AimStuff
TweakPlayer_Collision
TweakPlayer_DarkWorld
TweakPlayer_FirstPersonCamera
TweakPlayer_Frozen
TweakPlayer_Grapple
TweakPlayer_GrappleBeam
TweakPlayer_Misc
TweakPlayer_Motion
TweakPlayer_Orbit
TweakPlayer_ScanVisor
TweakPlayer_Shield
TweakPlayer_SuitDamageReduction
TweakTargeting_Charge_Gauge
TweakTargeting_LockDagger
TweakTargeting_LockFire
TweakTargeting_OuterBeamIcon
TweakTargeting_Scan
TweakTargeting_VulnerabilityIndicator
UnknownStruct1
UnknownStruct10
UnknownStruct11
UnknownStruct12
UnknownStruct13
UnknownStruct14
UnknownStruct15
UnknownStruct16
UnknownStruct17
UnknownStruct18
UnknownStruct19
UnknownStruct2
UnknownStruct20
UnknownStruct21
UnknownStruct22
UnknownStruct23
UnknownStruct3
UnknownStruct4
UnknownStruct5
UnknownStruct6
UnknownStruct7
UnknownStruct8
UnknownStruct9
Vector2f
VisorParameters
WeaponVulnerability
ScannableObjectInfo
TweakAutoMapper
TweakBall
TweakCameraBob
TweakGame
TweakGui
TweakGuiColors
TweakParticle
TweakPlayer
TweakPlayerControls
TweakPlayerGun
TweakPlayerRes
TweakSlideShow
TweakTargeting
!ZER
NonZero
ACTV
Active
AIS1
AILogicState1
AIS2
AILogicState2
AIS3
AILogicState3
APRC
Approach
ARRV
Arrived
ATCL
AttachedCollisionObject
ATOB
AttachedAnimatedObject
ATTK
Attack
BIDG
BallIceXDamage
BXDG
BallXDamage
CLOS
Closed
CONN
Connect
CPLR
CPLR
CPTH
CameraPath
CTGT
CameraTarget
CTIM
CameraTime
DAMG
Damage
DANN
DANN
DBAI
DBAI
DBAL
DBAL
DBMB
DBMB
DCAN
DCAN
DDRK
DDRK
DEAD
Dead
DFST
DFST
DGNR
DeGenerate
DLGT
DLGT
DMIS
DMIS
DPBM
DPBM
DPHZ
DPHZ
DPWR
DPWR
DRKX
DarkXDamage
DSCW
DSCW
ENTR
Entered
EXIT
Exited
FOOT
Footstep
FREZ
Freeze
GRNT
Generate
IBND
InheritBounds
ICTV
Inactive
IDMG
IceXDamage
INSD
Inside
IS00
InternalState00
IS01
InternalState01
IS02
InternalState02
IS03
InternalState03
IS04
InternalState04
IS05
InternalState05
IS06
InternalState06
IS07
InternalState07
IS08
InternalState08
IS09
InternalState09
IS10
InternalState10
IS11
InternalState11
IS12
InternalState12
IS13
InternalState13
IS14
InternalState14
IS15
InternalState15
IS16
InternalState16
IS17
InternalState17
IS18
InternalState18
IS19
InternalState19
LEFT
Left
MAXR
MaxReached
MDFY
Modify
OPEN
Open
PLAY
Play
PRSA
PressA
PRSB
PressB
PRST
PressStart
PRSX
PressX
PRSY
PressY
PRSZ
PressZ
PTRL
Patrol
RATL
DeathRattle
RDUE
SpawnResidue
REFD
ReflectedDamage
RESD
ResistedDamage
RGHT
Right
RTRT
Retreat
SCND
ScanDone
SCNS
ScanSource
SQNC
Sequence
UFRZ
UnFreeze
UP
Up
XDMG
XDamage
XINB
InBack
XINF
InFront
ZERO
Zero
ACTN
Action
ACTV
Activate
ALRT
Alert
ARRV
Arrive
ATCH
Attach
CLOS
Close
CORG
ClearOriginator
DCTV
Deactivate
DECR
Decrement
ESCP
Escape
FOLW
Follow
IM00
InternalMessage00
IM01
InternalMessage01
IM02
InternalMessage02
IM03
InternalMessage03
IM04
InternalMessage04
IM05
InternalMessage05
IM06
InternalMessage06
IM07
InternalMessage07
IM08
InternalMessage08
IM09
InternalMessage09
IM10
InternalMessage10
IM11
InternalMessage11
IM12
InternalMessage12
IM13
InternalMessage13
IM14
InternalMessage14
INCR
Increment
KILL
Kill
LEFT
Left
LOAD
Load
LOCK
Lock
NEXT
Next
OPEN
Open
PLAY
Play
RSET
Reset
RSTS
ResetAndStart
SMAX
SetToMax
SORG
SetOriginator
STOP
Stop
STPR
StopAndReset
STRT
Start
TCTV
ToggleActive
ULCK
Unlock
ULOD
Unload
XCLR
Clear
XDEL
Delete
XDMG
XDamage
ZERO
SetToZero