#ifndef COPENINGBANNER_H #define COPENINGBANNER_H #include class CGameProject; // This class can be expanded later for better editing functionality. // For the moment, we're only worried about editing the long game name. class COpeningBanner { CGameProject *mpProj; std::vector mBannerData; bool mWii; public: explicit COpeningBanner(CGameProject *pProj); TString EnglishGameName() const; void SetEnglishGameName(const TString& rkName); void Save(); uint32 MaxGameNameLength() const; }; #endif // COPENINGBANNER_H