#ifndef CWORLD_H #define CWORLD_H #include "CResource.h" #include "CGameArea.h" #include "CStringTable.h" #include "SDependency.h" #include "model/CModel.h" #include class CWorld : public CResource { friend class CWorldLoader; // Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld) EGame mWorldVersion; CStringTable *mpWorldName; CStringTable *mpDarkWorldName; CResource *mpSaveWorld; CModel *mpDefaultSkybox; CResource *mpMapWorld; CToken mResTokens[5]; u32 mUnknown1; u32 mUnknownAreas; u32 mUnknownAGSC; struct SAudioGrp { u32 ResID; u32 Unknown; }; std::vector mAudioGrps; struct SMemoryRelay { u32 InstanceID; u32 TargetID; u16 Message; u8 Unknown; }; std::vector mMemoryRelays; struct SArea { std::string InternalName; CStringTable *pAreaName; CTransform4f Transform; CAABox AetherBox; u64 FileID; // Loading every single area as a CResource would be a very bad idea u64 AreaID; CToken AreaNameToken; std::vector AttachedAreaIDs; std::vector Dependencies; std::vector RelFilenames; std::vector RelOffsets; u32 CommonDependenciesStart; struct SDock { struct SConnectingDock { u32 AreaIndex; u32 DockIndex; }; std::vector ConnectingDocks; CVector3f DockCoordinates[4]; }; std::vector Docks; struct SLayer { std::string LayerName; bool EnabledByDefault; u8 LayerID[16]; u32 LayerDependenciesStart; // Offset into Dependencies vector }; std::vector Layers; }; std::vector mAreas; public: CWorld(); ~CWorld(); EResType Type(); void SetAreaLayerInfo(CGameArea *pArea, u32 AreaIndex); // Setters EGame Version(); CStringTable* GetWorldName(); CStringTable* GetDarkWorldName(); CResource* GetSaveWorld(); CModel* GetDefaultSkybox(); CResource* GetMapWorld(); u32 GetNumAreas(); u64 GetAreaResourceID(u32 AreaIndex); u32 GetAreaAttachedCount(u32 AreaIndex); u32 GetAreaAttachedID(u32 AreaIndex, u32 AttachedIndex); std::string GetAreaInternalName(u32 AreaIndex); CStringTable* GetAreaName(u32 AreaIndex); }; #endif // CWORLD_H