#ifndef CSPACEPIRATEEXTRA_H #define CSPACEPIRATEEXTRA_H #include "CScriptExtra.h" #include class CSpacePirateExtra : public CScriptExtra { // Render beam troopers with the correct color CLongProperty *mpPowerVuln; CLongProperty *mpWaveVuln; CLongProperty *mpIceVuln; CLongProperty *mpPlasmaVuln; public: explicit CSpacePirateExtra(CScriptObject *pInstance, CSceneManager *pScene, CSceneNode *pParent = 0); CColor TevColor(); }; #endif // CSPACEPIRATEEXTRA_H