#include "CLayerModel.h" #include "../UICommon.h" CLayerModel::CLayerModel(QObject *pParent) : QAbstractListModel(pParent) { mpArea = nullptr; mHasGenerateLayer = false; } CLayerModel::~CLayerModel() { } int CLayerModel::rowCount(const QModelIndex& /*parent*/) const { if (!mpArea) return 0; if (mHasGenerateLayer) return mpArea->GetScriptLayerCount() + 1; else return mpArea->GetScriptLayerCount(); } QVariant CLayerModel::data(const QModelIndex &index, int role) const { if (mpArea && (role == Qt::DisplayRole) && (index.row() < rowCount(QModelIndex()))) return TO_QSTRING(Layer(index)->Name()); return QVariant::Invalid; } void CLayerModel::SetArea(CGameArea *pArea) { mpArea = pArea; mHasGenerateLayer = (pArea->GetGeneratorLayer() != nullptr); emit layoutChanged(); } CScriptLayer* CLayerModel::Layer(const QModelIndex& index) const { if (!mpArea) return nullptr; u32 NumLayers = mpArea->GetScriptLayerCount(); if (index.row() < (int) NumLayers) return mpArea->GetScriptLayer(index.row()); if (mHasGenerateLayer && (index.row() == NumLayers)) return mpArea->GetGeneratorLayer(); return nullptr; }