0x0
0x2
0x3
0x4
0x5
0x6
0x7
0x8
0x9
0xA
0xB
0xC
0xD
0xE
0xF
0x10
0x11
0x13
0x14
0x15
0x16
0x17
0x18
0x19
0x1A
0x1B
0x1C
0x1D
0x20
0x21
0x24
0x25
0x26
0x27
0x28
0x2A
0x2C
0x2D
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x38
0x39
0x3A
0x3B
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x4E
0x4F
0x50
0x51
0x52
0x53
0x54
0x55
0x56
0x57
0x58
0x5A
0x5B
0x5C
0x5D
0x5E
0x5F
0x60
0x61
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x6C
0x6D
0x6E
0x6F
0x70
0x71
0x72
0x73
0x74
0x75
0x77
0x78
0x79
0x7A
0x7B
0x7C
0x7D
0x7F
0x81
0x82
0x83
0x84
0x85
0x86
0x87
0x88
0x89
0x8A
0x8B
ActorParameters
BeamCombos
BehaveChance
BoolFloat
BoolVec3f
CameraHintStruct
ChargedBeams
DamageInfo
DamageVulnerability
FlareDef
FluidLayerMotion
FluidUVMotion
GrappleParameters
GuessStruct
HealthInfo
IntBool
Item
LayerSwitch
LightParameters
MagdoliteStruct
MassivePrimeStruct
NewCameraShakerStruct
PathCameraStruct
PatternedInfo
PlayerAction
PlayerActorStruct
PlayerHintStruct
PrimeStruct1
PrimeStruct2
PrimeStruct3
PrimeStruct4
PrimeStruct5
PrimeStruct6
RidleyStruct1
RidleyStruct2
RumbleEffectStruct
ScannableParameters
ScriptBeamStruct
SpindleCameraStruct
Vector2f
VisorParameters
VulnerabilityType
WeaponType
0x0
Active
0x1
Arrived
0x2
Closed
0x3
Entered
0x4
Exited
0x5
Inactive
0x6
Inside
0x7
MaxReached
0x8
Open
0x9
Zero
0xA
Attack
0xB
UnknownState1
0xC
Retreat
0xD
Patrol
0xE
Dead
0xF
CameraPath
0x10
CameraTarget
0x11
UnknownState2
0x12
Play
0x13
UnknownState3
0x14
DeathRattle
0x15
UnknownState4
0x16
Damage
0x17
UnknownState5
0x18
UnknownState6
0x19
Modify
0x1C
ScanDone
0x1E
DFST
0x1F
ReflectedDamage
0x20
InheritBounds
0x1
Activate
0x2
UnknownMessage1
0x3
Close
0x4
Deactivate
0x5
Decrement
0x6
Follow
0x7
Increment
0x8
Next
0x9
Open
0xA
Reset
0xB
ResetAndStart
0xC
SetToMax
0xD
SetToZero
0xE
Start
0xF
Stop
0x10
StopAndReset
0x11
ToggleActive
0x12
UnknownMessage2
0x13
Action
0x14
Play
0x15
Alert