0x0 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF 0x10 0x11 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1A 0x1B 0x1C 0x1D 0x20 0x21 0x24 0x25 0x26 0x27 0x28 0x2A 0x2C 0x2D 0x2E 0x2F 0x30 0x31 0x32 0x33 0x34 0x35 0x36 0x37 0x38 0x39 0x3A 0x3B 0x3D 0x3E 0x3F 0x40 0x41 0x42 0x43 0x44 0x45 0x46 0x47 0x48 0x49 0x4A 0x4B 0x4C 0x4D 0x4E 0x4F 0x50 0x51 0x52 0x53 0x54 0x55 0x56 0x57 0x58 0x5A 0x5B 0x5C 0x5D 0x5E 0x5F 0x60 0x61 0x62 0x63 0x64 0x65 0x66 0x67 0x68 0x69 0x6A 0x6B 0x6C 0x6D 0x6E 0x6F 0x70 0x71 0x72 0x73 0x74 0x75 0x77 0x78 0x79 0x7A 0x7B 0x7C 0x7D 0x7F 0x81 0x82 0x83 0x84 0x85 0x86 0x87 0x88 0x89 0x8A 0x8B ActorParameters BeamCombos BehaveChance BoolFloat BoolVec3f CameraHintStruct ChargedBeams DamageInfo DamageVulnerability FlareDef FluidLayerMotion FluidUVMotion GrappleParameters GuessStruct HealthInfo IntBool Item LayerSwitch LightParameters MagdoliteStruct MassivePrimeStruct NewCameraShakerStruct PathCameraStruct PatternedInfo PlayerAction PlayerActorStruct PlayerHintStruct PrimeStruct1 PrimeStruct2 PrimeStruct3 PrimeStruct4 PrimeStruct5 PrimeStruct6 RidleyStruct1 RidleyStruct2 RumbleEffectStruct ScannableParameters ScriptBeamStruct SpindleCameraStruct Vector2f VisorParameters VulnerabilityType WeaponType 0x0 Active 0x1 Arrived 0x2 Closed 0x3 Entered 0x4 Exited 0x5 Inactive 0x6 Inside 0x7 MaxReached 0x8 Open 0x9 Zero 0xA Attack 0xB UnknownState1 0xC Retreat 0xD Patrol 0xE Dead 0xF CameraPath 0x10 CameraTarget 0x11 UnknownState2 0x12 Play 0x13 UnknownState3 0x14 DeathRattle 0x15 UnknownState4 0x16 Damage 0x17 UnknownState5 0x18 UnknownState6 0x19 Modify 0x1C ScanDone 0x1E DFST 0x1F ReflectedDamage 0x20 InheritBounds 0x1 Activate 0x2 UnknownMessage1 0x3 Close 0x4 Deactivate 0x5 Decrement 0x6 Follow 0x7 Increment 0x8 Next 0x9 Open 0xA Reset 0xB ResetAndStart 0xC SetToMax 0xD SetToZero 0xE Start 0xF Stop 0x10 StopAndReset 0x11 ToggleActive 0x12 UnknownMessage2 0x13 Action 0x14 Play 0x15 Alert