#ifndef CCHARACTERNODE_H #define CCHARACTERNODE_H #include "CSceneNode.h" #include "Core/Resource/CAnimSet.h" class CCharacterNode : public CSceneNode { TResPtr mpCharacter; u32 mActiveCharSet; public: explicit CCharacterNode(CScene *pScene, u32 NodeID, CAnimSet *pChar = 0, CSceneNode *pParent = 0); virtual ENodeType NodeType(); virtual void PostLoad(); virtual void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo); virtual void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo); virtual SRayIntersection RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo); inline CAnimSet* Character() const { return mpCharacter; } inline u32 ActiveCharSet() const { return mActiveCharSet; } void SetCharacter(CAnimSet *pChar); void SetActiveCharSet(u32 CharIndex); }; #endif // CCHARACTERNODE_H