#ifndef CCOLLISIONNODE_H #define CCOLLISIONNODE_H #include "CSceneNode.h" #include class CCollisionNode : public CSceneNode { CCollisionMesh *mpMesh; CToken mMeshToken; public: CCollisionNode(CSceneManager *pScene, CSceneNode *pParent = 0, CCollisionMesh *pMesh = 0); ENodeType NodeType(); void AddToRenderer(CRenderer *pRenderer); void Draw(ERenderOptions Options); void DrawAsset(ERenderOptions Options, u32 asset); SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID); }; #endif // CCOLLISIONNODE_H