#include "CModelEditorWindow.h" #include "ui_CModelEditorWindow.h" #include #include #include "WResourceSelector.h" #include #include #include #include #include #include #include #include #include "WColorPicker.h" #include #include #include #include CModelEditorWindow::CModelEditorWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::CModelEditorWindow) { ui->setupUi(this); mpScene = new CSceneManager(); mpCurrentMat = nullptr; mpCurrentModel = nullptr; mpCurrentModelNode = new CModelNode(mpScene); mpCurrentPass = nullptr; mIgnoreSignals = false; mpRenderer = new CRenderer(); mpRenderer->ToggleGrid(true); mpRenderer->SetClearColor(CColor(0.3f, 0.3f, 0.3f, 1.f)); CCamera& Camera = ui->PreviewGLWidget->Camera(); Camera.Snap(CVector3f(0, 3, 1)); Camera.SetFree(); Camera.SetMoveSpeed(0.5f); mDrawMode = eDrawMesh; // UI initialization UpdateAnimParamUI(-1); ui->IndTextureResSelector->SetAllowedExtensions("TXTR"); ui->IndTextureResSelector->SetPreviewPanelEnabled(true); ui->PassTextureResSelector->SetAllowedExtensions("TXTR"); ui->PassTextureResSelector->SetPreviewPanelEnabled(true); ui->PassTable->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Stretch); ui->PassTable->horizontalHeader()->setSectionResizeMode(1, QHeaderView::ResizeToContents); ui->ClearColorPicker->setColor(QColor(76, 76, 76, 255)); // Viewport Signal/Slot setup connect(ui->PreviewGLWidget, SIGNAL(ViewportResized(int,int)), this, SLOT(SetViewportSize(int,int))); connect(ui->PreviewGLWidget, SIGNAL(Render(CCamera&)), this, SLOT(PaintViewport(CCamera&))); // Editor UI Signal/Slot setup ui->SetSelectionComboBox->setProperty ("ModelEditorWidgetType", eSetSelectComboBox); ui->MatSelectionComboBox->setProperty ("ModelEditorWidgetType", eMatSelectComboBox); ui->EnableTransparencyCheck->setProperty ("ModelEditorWidgetType", eEnableTransparencyCheckBox); ui->EnablePunchthroughCheck->setProperty ("ModelEditorWidgetType", eEnablePunchthroughCheckBox); ui->EnableReflectionCheck->setProperty ("ModelEditorWidgetType", eEnableReflectionCheckBox); ui->EnableSurfaceReflectionCheck->setProperty ("ModelEditorWidgetType", eEnableSurfaceReflectionCheckBox); ui->EnableDepthWriteCheck->setProperty ("ModelEditorWidgetType", eEnableDepthWriteCheckBox); ui->EnableOccluderCheck->setProperty ("ModelEditorWidgetType", eEnableOccluderCheckBox); ui->EnableLightmapCheck->setProperty ("ModelEditorWidgetType", eEnableLightmapCheckBox); ui->EnableDynamicLightingCheck->setProperty ("ModelEditorWidgetType", eEnableLightingCheckBox); ui->SourceBlendComboBox->setProperty ("ModelEditorWidgetType", eSourceBlendComboBox); ui->DestBlendComboBox->setProperty ("ModelEditorWidgetType", eDestBlendComboBox); ui->KonstColorPickerA->setProperty ("ModelEditorWidgetType", eKonstColorPickerA); ui->KonstColorPickerB->setProperty ("ModelEditorWidgetType", eKonstColorPickerB); ui->KonstColorPickerC->setProperty ("ModelEditorWidgetType", eKonstColorPickerC); ui->KonstColorPickerD->setProperty ("ModelEditorWidgetType", eKonstColorPickerD); ui->IndTextureResSelector->setProperty ("ModelEditorWidgetType", eIndTextureResSelector); ui->PassTable->setProperty ("ModelEditorWidgetType", ePassTableWidget); ui->TevKColorSelComboBox->setProperty ("ModelEditorWidgetType", eTevKColorSelComboBox); ui->TevKAlphaSelComboBox->setProperty ("ModelEditorWidgetType", eTevKAlphaSelComboBox); ui->TevRasSelComboBox->setProperty ("ModelEditorWidgetType", eTevRasSelComboBox); ui->TexCoordSrcComboBox->setProperty ("ModelEditorWidgetType", eTevTexSourceComboBox); ui->PassTextureResSelector->setProperty ("ModelEditorWidgetType", ePassTextureResSelector); ui->TevColor1ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxA); ui->TevColor2ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxB); ui->TevColor3ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxC); ui->TevColor4ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxD); ui->TevColorOutputComboBox->setProperty ("ModelEditorWidgetType", eTevColorOutputComboBox); ui->TevAlpha1ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxA); ui->TevAlpha2ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxB); ui->TevAlpha3ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxC); ui->TevAlpha4ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxD); ui->TevAlphaOutputComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaOutputComboBox); ui->AnimTypeComboBox->setProperty ("ModelEditorWidgetType", eAnimModeComboBox); ui->AnimParamASpinBox->setProperty ("ModelEditorWidgetType", eAnimParamASpinBox); ui->AnimParamBSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamBSpinBox); ui->AnimParamCSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamCSpinBox); ui->AnimParamDSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamDSpinBox); connect(ui->SetSelectionComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateUI(int))); connect(ui->MatSelectionComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateUI(int))); connect(ui->EnableTransparencyCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnablePunchthroughCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableReflectionCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableSurfaceReflectionCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableDepthWriteCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableOccluderCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableLightmapCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->EnableDynamicLightingCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool))); connect(ui->SourceBlendComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->DestBlendComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->KonstColorPickerA, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor))); connect(ui->KonstColorPickerB, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor))); connect(ui->KonstColorPickerC, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor))); connect(ui->KonstColorPickerD, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor))); connect(ui->PassTable, SIGNAL(cellClicked(int,int)), this, SLOT(UpdateMaterial(int, int))); connect(ui->TevKColorSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevKAlphaSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevRasSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TexCoordSrcComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevColor1ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevColor2ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevColor3ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevColor4ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevColorOutputComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevAlpha1ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevAlpha2ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevAlpha3ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevAlpha4ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->TevAlphaOutputComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->AnimTypeComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int))); connect(ui->AnimParamASpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double))); connect(ui->AnimParamBSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double))); connect(ui->AnimParamCSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double))); connect(ui->AnimParamDSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double))); // That was fun } CModelEditorWindow::~CModelEditorWindow() { delete mpCurrentModelNode; delete mpRenderer; delete ui; } void CModelEditorWindow::SetActiveModel(CModel *pModel) { mpCurrentModelNode->SetModel(pModel); mpCurrentModel = pModel; mModelToken = CToken(pModel); u32 numVertices = (pModel ? pModel->GetVertexCount() : 0); u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0); u32 numMats = (pModel ? pModel->GetMatCount() : 0); u32 numMatSets = (pModel ? pModel->GetMatSetCount() : 0); ui->MeshInfoLabel->setText(QString::number(numVertices) + " vertices, " + QString::number(numTriangles) + " triangles"); ui->MatInfoLabel->setText(QString::number(numMats) + " materials, " + QString::number(numMatSets) + " set" + (numMatSets == 1 ? "" : "s")); // Set items in matset combo box ui->SetSelectionComboBox->blockSignals(true); ui->SetSelectionComboBox->clear(); for (u32 iSet = 0; iSet < numMatSets; iSet++) ui->SetSelectionComboBox->addItem("Set #" + QString::number(iSet + 1)); ui->SetSelectionComboBox->setCurrentIndex(0); ui->SetSelectionComboBox->blockSignals(false); // Set items in mat combo box ui->MatSelectionComboBox->blockSignals(true); ui->MatSelectionComboBox->clear(); for (u32 iMat = 0; iMat < numMats; iMat++) { std::string matName = pModel->GetMaterialByIndex(0, iMat)->Name(); ui->MatSelectionComboBox->addItem(QString::fromStdString(matName)); } ui->MatSelectionComboBox->setCurrentIndex(0); ui->MatSelectionComboBox->setEnabled( numMats > 1 ); ui->MatSelectionComboBox->blockSignals(false); // Emit signals to set up UI ui->SetSelectionComboBox->currentIndexChanged(0); // Gray out set selection for models with one set ui->SetSelectionComboBox->setEnabled( numMatSets > 1 ); ui->MatSelectionComboBox->setEnabled( numMats > 1 ); } void CModelEditorWindow::SetActiveMaterial(int MatIndex) { if (!mpCurrentModel) return; u32 SetIndex = ui->SetSelectionComboBox->currentIndex(); mpCurrentMat = mpCurrentModel->GetMaterialByIndex(SetIndex, MatIndex); if (!mpCurrentMat) return; //mpCurrentMat->SetTint(CColor(1.f, 0.5f, 0.5f, 1.f)); // Set up UI CMaterial::EMaterialOptions Settings = mpCurrentMat->Options(); mIgnoreSignals = true; ui->EnableTransparencyCheck->setChecked( Settings & CMaterial::eTransparent ); ui->EnablePunchthroughCheck->setChecked( Settings & CMaterial::ePunchthrough ); ui->EnableReflectionCheck->setChecked( Settings & CMaterial::eReflection ); ui->EnableSurfaceReflectionCheck->setChecked( Settings & CMaterial::eSurfaceReflection ); ui->EnableDepthWriteCheck->setChecked( Settings & CMaterial::eDepthWrite ); ui->EnableOccluderCheck->setChecked( Settings & CMaterial::eOccluder ); ui->EnableLightmapCheck->setChecked( Settings & CMaterial::eLightmap ); ui->EnableDynamicLightingCheck->setChecked( mpCurrentMat->IsLightingEnabled() ); u32 SrcFac = (u32) mpCurrentMat->BlendSrcFac(); u32 DstFac = (u32) mpCurrentMat->BlendDstFac(); if (SrcFac >= 0x300) SrcFac -= 0x2FE; if (DstFac >= 0x300) DstFac -= 0x2FE; ui->SourceBlendComboBox->setCurrentIndex(SrcFac); ui->DestBlendComboBox->setCurrentIndex(DstFac); if (Settings & CMaterial::eIndStage) ui->IndTextureResSelector->SetText(QString::fromStdString(mpCurrentMat->IndTexture()->FullSource())); else ui->IndTextureResSelector->SetText(""); for (u32 iKonst = 0; iKonst < 4; iKonst++) { QColor Color; CColor KColor = mpCurrentMat->Konst(iKonst); Color.setRed(KColor.r); Color.setGreen(KColor.g); Color.setBlue(KColor.b); Color.setAlpha(KColor.a); if (iKonst == 0) ui->KonstColorPickerA->setColor(Color); else if (iKonst == 1) ui->KonstColorPickerB->setColor(Color); else if (iKonst == 2) ui->KonstColorPickerC->setColor(Color); else if (iKonst == 3) ui->KonstColorPickerD->setColor(Color); } u32 PassCount = mpCurrentMat->PassCount(); ui->PassTable->clear(); ui->PassTable->setRowCount(PassCount); for (u32 iPass = 0; iPass < PassCount; iPass++) { CMaterialPass *pPass = mpCurrentMat->Pass(iPass); QTableWidgetItem *pItemA = new QTableWidgetItem("Pass #" + QString::number(iPass + 1) + ": " + QString::fromStdString(pPass->NamedType())); QTableWidgetItem *pItemB = new QTableWidgetItem(); if (pPass->IsEnabled()) pItemB->setIcon(QIcon(":/icons/EditorAssets/Show.png")); else pItemB->setIcon(QIcon(":/icons/EditorAssets/Hide.png")); ui->PassTable->setItem(iPass, 0, pItemA); ui->PassTable->setItem(iPass, 1, pItemB); } // Set up the tex coord source combo box so it only shows vertex attributes that exist on this material ui->TexCoordSrcComboBox->clear(); EVertexDescription Desc = mpCurrentMat->VtxDesc(); ui->TexCoordSrcComboBox->addItem("None"); if (Desc & ePosition) ui->TexCoordSrcComboBox->addItem("Position"); if (Desc & eNormal) ui->TexCoordSrcComboBox->addItem("Normal"); if (Desc & eTex0) ui->TexCoordSrcComboBox->addItem("Tex Coord 1"); if (Desc & eTex1) ui->TexCoordSrcComboBox->addItem("Tex Coord 2"); if (Desc & eTex2) ui->TexCoordSrcComboBox->addItem("Tex Coord 3"); if (Desc & eTex3) ui->TexCoordSrcComboBox->addItem("Tex Coord 4"); if (Desc & eTex4) ui->TexCoordSrcComboBox->addItem("Tex Coord 5"); if (Desc & eTex5) ui->TexCoordSrcComboBox->addItem("Tex Coord 6"); if (Desc & eTex6) ui->TexCoordSrcComboBox->addItem("Tex Coord 7"); if (Desc & eTex7) ui->TexCoordSrcComboBox->addItem("Tex Coord 8"); // Emit signal from Pass Table to set up the Pass UI mIgnoreSignals = false; if (PassCount > 0) ui->PassTable->cellClicked(0,0); // Activate UI ActivateMatEditUI(true); } void CModelEditorWindow::SetActivePass(int PassIndex) { // Some modifications have to be made to the values to match GX enums with combo box indices mIgnoreSignals = true; mpCurrentPass = mpCurrentMat->Pass(PassIndex); u32 KColor = mpCurrentPass->KColorSel(); u32 KAlpha = mpCurrentPass->KAlphaSel(); u32 Ras = mpCurrentPass->RasSel(); u32 TexCoordSrc = mpCurrentPass->TexCoordSource(); if (KColor >= 0xC) KColor -= 4; if (KAlpha >= 0x10) KAlpha -= 8; if (Ras == 0xFF) Ras = 7; if (TexCoordSrc == 0xFF) TexCoordSrc = 0; else TexCoordSrc++; if (TexCoordSrc >= 5) TexCoordSrc -= 2; CTexture *pPassTex = mpCurrentPass->Texture(); if (pPassTex) ui->PassTextureResSelector->SetText(QString::fromStdString(pPassTex->FullSource())); else ui->PassTextureResSelector->SetText(""); ui->TevKColorSelComboBox->setCurrentIndex(KColor); ui->TevKAlphaSelComboBox->setCurrentIndex(KAlpha); ui->TevRasSelComboBox->setCurrentIndex(Ras); ui->TexCoordSrcComboBox->setCurrentIndex(TexCoordSrc); ui->TevColor1ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(0)); ui->TevColor2ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(1)); ui->TevColor3ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(2)); ui->TevColor4ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(3)); ui->TevColorOutputComboBox->setCurrentIndex(mpCurrentPass->ColorOutput()); ui->TevAlpha1ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(0)); ui->TevAlpha2ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(1)); ui->TevAlpha3ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(2)); ui->TevAlpha4ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(3)); ui->TevAlphaOutputComboBox->setCurrentIndex(mpCurrentPass->AlphaOutput()); s32 AnimMode = mpCurrentPass->AnimMode(); ui->AnimTypeComboBox->setCurrentIndex(AnimMode + 1); UpdateAnimParamUI(AnimMode); mIgnoreSignals = false; } void CModelEditorWindow::UpdateMaterial() { // This function takes input from buttons if (!mpCurrentMat) return; if (mIgnoreSignals) return; EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); switch (Widget) { /*case eAddPassButton: break; case eDeletePassButton: break;*/ } } void CModelEditorWindow::UpdateMaterial(int Value) { // This function takes input from combo boxes if (!mpCurrentMat) return; if (mIgnoreSignals) return; EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); switch (Widget) { case eSourceBlendComboBox: case eDestBlendComboBox: { GLenum SourceFac = ui->SourceBlendComboBox->currentIndex(); GLenum DstFac = ui->DestBlendComboBox->currentIndex(); if (SourceFac > 1) SourceFac += 0x2FE; if (DstFac > 1) DstFac += 0x2FE; mpCurrentMat->SetBlendMode(SourceFac, DstFac); break; } case eTevKColorSelComboBox: if (Value >= 8) Value += 4; mpCurrentPass->SetKColorSel((ETevKSel) Value); break; case eTevKAlphaSelComboBox: if (Value >= 8) Value += 8; mpCurrentPass->SetKAlphaSel((ETevKSel) Value); break; case eTevRasSelComboBox: if (Value == 7) Value = eRasColorNull; mpCurrentPass->SetRasSel((ETevRasSel) Value); break; case eTevTexSelComboBox: // todo break; case eTevTexSourceComboBox: if (Value >= 3) Value ++; else Value--; mpCurrentPass->SetTexCoordSource(Value); break; case eTevColorComboBoxA: case eTevColorComboBoxB: case eTevColorComboBoxC: case eTevColorComboBoxD: { ETevColorInput A = (ETevColorInput) ui->TevColor1ComboBox->currentIndex(); ETevColorInput B = (ETevColorInput) ui->TevColor2ComboBox->currentIndex(); ETevColorInput C = (ETevColorInput) ui->TevColor3ComboBox->currentIndex(); ETevColorInput D = (ETevColorInput) ui->TevColor4ComboBox->currentIndex(); mpCurrentPass->SetColorInputs(A, B, C, D); break; } case eTevColorOutputComboBox: mpCurrentPass->SetColorOutput((ETevOutput) Value); break; case eTevAlphaComboBoxA: case eTevAlphaComboBoxB: case eTevAlphaComboBoxC: case eTevAlphaComboBoxD: { ETevAlphaInput A = (ETevAlphaInput) ui->TevAlpha1ComboBox->currentIndex(); ETevAlphaInput B = (ETevAlphaInput) ui->TevAlpha2ComboBox->currentIndex(); ETevAlphaInput C = (ETevAlphaInput) ui->TevAlpha3ComboBox->currentIndex(); ETevAlphaInput D = (ETevAlphaInput) ui->TevAlpha4ComboBox->currentIndex(); mpCurrentPass->SetAlphaInputs(A, B, C, D); break; } case eTevAlphaOutputComboBox: mpCurrentPass->SetAlphaOutput((ETevOutput) Value); break; case eAnimModeComboBox: mpCurrentPass->SetAnimMode((EUVAnimMode) (Value - 1)); UpdateAnimParamUI(Value - 1); break; } mpCurrentMat->GenerateShader(); } void CModelEditorWindow::UpdateMaterial(int ValueA, int ValueB) { // This function takes input from PassTable if (!mpCurrentMat) return; if (mIgnoreSignals) return; // Select Pass if (ValueB == 0) { SetActivePass(ValueA); ui->PassTable->setSelectionMode(QAbstractItemView::SingleSelection); ui->PassTable->selectRow(ValueA); ui->PassTable->setSelectionMode(QAbstractItemView::NoSelection); } // Show/Hide Pass else if (ValueB == 1) { bool Enabled = !mpCurrentMat->Pass(ValueA)->IsEnabled(); mpCurrentMat->Pass(ValueA)->SetEnabled(Enabled); if (Enabled) ui->PassTable->item(ValueA, ValueB)->setIcon(QIcon(":/icons/EditorAssets/Show.png")); else ui->PassTable->item(ValueA, ValueB)->setIcon(QIcon(":/icons/EditorAssets/Hide.png")); } } void CModelEditorWindow::UpdateMaterial(double Value) { // This function takes input from WDraggableSpinBoxes if (!mpCurrentMat) return; if (mIgnoreSignals) return; EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); switch (Widget) { case eAnimParamASpinBox: mpCurrentPass->SetAnimParam(0, (float) Value); break; case eAnimParamBSpinBox: mpCurrentPass->SetAnimParam(1, (float) Value); break; case eAnimParamCSpinBox: mpCurrentPass->SetAnimParam(2, (float) Value); break; case eAnimParamDSpinBox: mpCurrentPass->SetAnimParam(3, (float) Value); break; } } void CModelEditorWindow::UpdateMaterial(bool Value) { // This function takes input from checkboxes if (!mpCurrentMat) return; if (mIgnoreSignals) return; EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); switch (Widget) { case eEnableTransparencyCheckBox: case eEnablePunchthroughCheckBox: case eEnableReflectionCheckBox: case eEnableSurfaceReflectionCheckBox: case eEnableDepthWriteCheckBox: case eEnableOccluderCheckBox: case eEnableLightmapCheckBox: { CMaterial::EMaterialOptions Options = (CMaterial::EMaterialOptions) (mpCurrentMat->Options() & 0x2408); Options |= (ui->EnableTransparencyCheck->isChecked() << 4); Options |= (ui->EnablePunchthroughCheck->isChecked() << 5); Options |= (ui->EnableReflectionCheck->isChecked() << 6); Options |= (ui->EnableDepthWriteCheck->isChecked() << 7); Options |= (ui->EnableSurfaceReflectionCheck->isChecked() << 8); Options |= (ui->EnableOccluderCheck->isChecked() << 9); Options |= (ui->EnableLightmapCheck->isChecked() << 11); mpCurrentMat->SetOptions(Options); break; } case eEnableLightingCheckBox: mpCurrentMat->SetLightingEnabled(Value); break; } } void CModelEditorWindow::UpdateMaterial(QColor Color) { // This function takes input from WColorPickers if (!mpCurrentMat) return; if (mIgnoreSignals) return; EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); CColor KColor((u8) Color.red(), (u8) Color.green(), (u8) Color.blue(), (u8) Color.alpha()); switch (Widget) { case eKonstColorPickerA: mpCurrentMat->SetKonst(KColor, 0); break; case eKonstColorPickerB: mpCurrentMat->SetKonst(KColor, 1); break; case eKonstColorPickerC: mpCurrentMat->SetKonst(KColor, 2); break; case eKonstColorPickerD: mpCurrentMat->SetKonst(KColor, 3); break; } } void CModelEditorWindow::UpdateUI(int Value) { EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt(); switch (Widget) { case eSetSelectComboBox: mpCurrentModelNode->SetMatSet(Value); SetActiveMaterial(ui->MatSelectionComboBox->currentIndex()); break; case eMatSelectComboBox: SetActiveMaterial(Value); ActivateMatEditUI(true); break; } } void CModelEditorWindow::PaintViewport(CCamera& Camera) { mpRenderer->BeginFrame(); Camera.LoadMatrices(); if (!mpCurrentModel) { CDrawUtil::DrawGrid(); } else if (mDrawMode == eDrawMesh) { CDrawUtil::DrawGrid(); mpCurrentModelNode->AddToRenderer(mpRenderer); mpRenderer->RenderBuckets(Camera); } else if (mDrawMode == eDrawSphere) { if (!mpCurrentMat) return; glEnable(GL_CULL_FACE); CGraphics::sVertexBlock.COLOR0_Amb = CGraphics::skDefaultAmbientColor.ToVector4f(); CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity; CGraphics::UpdateMVPBlock(); CGraphics::SetDefaultLighting(); CGraphics::UpdateLightBlock(); // Note: vertex block is updated by the material mpCurrentMat->SetCurrent(eEnableUVScroll | eEnableBackfaceCull | eEnableOccluders); CDrawUtil::DrawSphere(true); } else if (mDrawMode == eDrawSquare) { if (!mpCurrentMat) return; glDisable(GL_CULL_FACE); CGraphics::SetDefaultLighting(); CGraphics::UpdateLightBlock(); CGraphics::sVertexBlock.COLOR0_Amb = CGraphics::skDefaultAmbientColor.ToVector4f(); CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity; CGraphics::sMVPBlock.ViewMatrix = CMatrix4f::skIdentity; CGraphics::sMVPBlock.ProjectionMatrix = CMatrix4f::skIdentity; CGraphics::UpdateMVPBlock(); mpCurrentMat->SetCurrent(eEnableUVScroll | eEnableOccluders); CDrawUtil::DrawSquare(); } mpRenderer->EndFrame(); } void CModelEditorWindow::SetViewportSize(int Width, int Height) { mViewportAspectRatio = (float) Width / (float) Height; mpRenderer->SetViewportSize(Width, Height); } // ************ PRIVATE ************ void CModelEditorWindow::ActivateMatEditUI(bool Active) { ui->MatSelectionComboBox->setEnabled(Active); ui->GeneralGroupBox->setEnabled(Active); ui->PassGroupBox->setEnabled(Active); } void CModelEditorWindow::RefreshMaterial() { if (mpCurrentMat) mpCurrentMat->GenerateShader(); } void CModelEditorWindow::UpdateAnimParamUI(int Mode) { // Update the param labels with actual names + hide unused params for each mode. switch (Mode) { case -1: // N/A case 0: // ModelView No Translate case 1: // ModelView case 6: // Model ui->AnimParamALabel->hide(); ui->AnimParamBLabel->hide(); ui->AnimParamCLabel->hide(); ui->AnimParamDLabel->hide(); ui->AnimParamASpinBox->hide(); ui->AnimParamBSpinBox->hide(); ui->AnimParamCSpinBox->hide(); ui->AnimParamDSpinBox->hide(); break; case 2: // UV Scroll ui->AnimParamALabel->setText("Horizontal Offset:"); ui->AnimParamBLabel->setText("Vertical Offset:"); ui->AnimParamCLabel->setText("Horizontal Scale:"); ui->AnimParamDLabel->setText("Vertical Scale:"); ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0)); ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1)); ui->AnimParamCSpinBox->setValue(mpCurrentPass->AnimParam(2)); ui->AnimParamDSpinBox->setValue(mpCurrentPass->AnimParam(3)); ui->AnimParamALabel->show(); ui->AnimParamBLabel->show(); ui->AnimParamCLabel->show(); ui->AnimParamDLabel->show(); ui->AnimParamASpinBox->show(); ui->AnimParamBSpinBox->show(); ui->AnimParamCSpinBox->show(); ui->AnimParamDSpinBox->show(); break; case 3: // Rotation ui->AnimParamALabel->setText("Offset:"); ui->AnimParamBLabel->setText("Scale:"); ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0)); ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1)); ui->AnimParamALabel->show(); ui->AnimParamBLabel->show(); ui->AnimParamCLabel->hide(); ui->AnimParamDLabel->hide(); ui->AnimParamASpinBox->show(); ui->AnimParamBSpinBox->show(); ui->AnimParamCSpinBox->hide(); ui->AnimParamDSpinBox->hide(); break; case 4: // Horizontal Filmstrip case 5: // Vertical Filmstrip ui->AnimParamALabel->setText("Scale:"); ui->AnimParamBLabel->setText("Num Frames:"); ui->AnimParamCLabel->setText("Step:"); ui->AnimParamDLabel->setText("Time Offset:"); ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0)); ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1)); ui->AnimParamCSpinBox->setValue(mpCurrentPass->AnimParam(2)); ui->AnimParamDSpinBox->setValue(mpCurrentPass->AnimParam(3)); ui->AnimParamALabel->show(); ui->AnimParamBLabel->show(); ui->AnimParamCLabel->show(); ui->AnimParamDLabel->show(); ui->AnimParamASpinBox->show(); ui->AnimParamBSpinBox->show(); ui->AnimParamCSpinBox->show(); ui->AnimParamDSpinBox->show(); break; case 7: // Mysterious mode 7 ui->AnimParamALabel->setText("ParamA:"); ui->AnimParamBLabel->setText("ParamB:"); ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0)); ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1)); ui->AnimParamALabel->show(); ui->AnimParamBLabel->show(); ui->AnimParamCLabel->hide(); ui->AnimParamDLabel->hide(); ui->AnimParamASpinBox->show(); ui->AnimParamBSpinBox->show(); ui->AnimParamCSpinBox->hide(); ui->AnimParamDSpinBox->hide(); break; } } void CModelEditorWindow::on_actionConvert_to_DDS_triggered() { QString TexFilename = QFileDialog::getOpenFileName(this, "Retro Texture (*.TXTR)", "", "*.TXTR"); if (TexFilename.isEmpty()) return; CTexture *Tex = (CTexture*) gResCache.GetResource(TexFilename.toStdString()); std::string OutName = StringUtil::GetPathWithoutExtension(TexFilename.toStdString()) + ".dds"; CFileOutStream Out(OutName, IOUtil::LittleEndian); if (!Out.IsValid()) QMessageBox::warning(this, "Error", "Couldn't open output DDS!"); else { bool success = Tex->WriteDDS(Out); if (!success) QMessageBox::warning(this, "Error", "Couldn't write output DDS!"); else QMessageBox::information(this, "Success", "Successfully converted to DDS!"); } } void CModelEditorWindow::on_actionOpen_triggered() { QString ModelFilename = QFileDialog::getOpenFileName(this, "Save model", "", "Retro Model (*.CMDL)"); if (ModelFilename.isEmpty()) return; CModel *pModel = (CModel*) gResCache.GetResource(ModelFilename.toStdString()); if (pModel) { SetActiveModel(pModel); setWindowTitle("Prime World Editor - Model Editor: " + QString::fromStdString(pModel->Source())); mOutputFilename = QString::fromStdString(pModel->FullSource()); } gResCache.Clean(); } void CModelEditorWindow::on_actionSave_triggered() { if (!mpCurrentModel) return; if (mOutputFilename.isEmpty()) { on_actionSave_as_triggered(); return; } CFileOutStream CMDLOut(mOutputFilename.toStdString(), IOUtil::BigEndian); CModelCooker::WriteCookedModel(mpCurrentModel, ePrime, CMDLOut); QMessageBox::information(this, "Saved", "Model saved!"); } void CModelEditorWindow::closeEvent(QCloseEvent*) { emit Closed(); } void CModelEditorWindow::on_MeshPreviewButton_clicked() { mDrawMode = eDrawMesh; } void CModelEditorWindow::on_SpherePreviewButton_clicked() { mDrawMode = eDrawSphere; } void CModelEditorWindow::on_FlatPreviewButton_clicked() { mDrawMode = eDrawSquare; } void CModelEditorWindow::on_ClearColorPicker_colorChanged(const QColor &Color) { CColor NewColor((u8) Color.red(), (u8) Color.green(), (u8) Color.blue(), 255); mpRenderer->SetClearColor(NewColor); } void CModelEditorWindow::on_actionImport_triggered() { QString filename = QFileDialog::getOpenFileName(this, "Model", "", "*.obj;*.fbx;*.dae;*.3ds;*.blend"); if (filename.isEmpty()) return; Assimp::Importer importer; importer.SetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 1); importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS, aiComponent_TANGENTS_AND_BITANGENTS | aiComponent_ANIMATIONS | aiComponent_LIGHTS | aiComponent_CAMERAS); const aiScene *pScene = importer.ReadFile(filename.toStdString(), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_RemoveComponent | //aiProcess_GenSmoothNormals | //aiProcess_SplitLargeMeshes | //aiProcess_PreTransformVertices | aiProcess_SortByPType | //aiProcess_FindDegenerates | //aiProcess_FindInvalidData | //aiProcess_GenUVCoords | aiProcess_RemoveRedundantMaterials | aiProcess_OptimizeGraph); CModel *pModel = nullptr; CMaterialSet *pSet = CMaterialLoader::ImportAssimpMaterials(pScene, ePrime); pModel = CModelLoader::ImportAssimpNode(pScene->mRootNode, pScene, *pSet); SetActiveModel(pModel); setWindowTitle("Prime World Editor - Model Editor: Untitled"); mOutputFilename = ""; gResCache.Clean(); } void CModelEditorWindow::on_actionSave_as_triggered() { QString filename = QFileDialog::getSaveFileName(this, "Save model", "", "Retro Model (*.CMDL)"); if (filename.isEmpty()) return; mOutputFilename = filename; on_actionSave_triggered(); std::string name = StringUtil::GetFileNameWithExtension(filename.toStdString()); setWindowTitle("Prime World Editor - Model Editor: " + QString::fromStdString(name)); }