#ifndef CAREALOADER_H #define CAREALOADER_H #include #include "../CGameArea.h" #include "../EFormatVersion.h" #include "CBlockMgrIn.h" #include class CAreaLoader { struct SCompressedCluster; // Area data CGameArea *mpArea; CInputStream *mpMREA; CBlockMgrIn *mBlockMgr; EGame mVersion; u32 mNumMeshes; u32 mNumLayers; // Object connections std::unordered_map> mConnectionMap; // Compression u8 *mDecmpBuffer; bool mHasDecompressedBuffer; std::vector mClusters; u32 mTotalDecmpSize; // Block numbers u32 mGeometryBlockNum; u32 mScriptLayerBlockNum; u32 mCollisionBlockNum; u32 mUnknownBlockNum; u32 mLightsBlockNum; u32 mEmptyBlockNum; u32 mPathBlockNum; u32 mOctreeBlockNum; u32 mScriptGeneratorBlockNum; u32 mFFFFBlockNum; u32 mUnknown2BlockNum; u32 mEGMCBlockNum; u32 mBoundingBoxesBlockNum; u32 mDependenciesBlockNum; u32 mGPUBlockNum; u32 mPVSBlockNum; u32 mRSOBlockNum; struct SCompressedCluster { u32 BufferSize, DecompressedSize, CompressedSize, NumSections; }; CAreaLoader(); ~CAreaLoader(); // Prime void ReadHeaderPrime(); void ReadGeometryPrime(); void ReadSCLYPrime(); void ReadLightsPrime(); // Echoes void ReadHeaderEchoes(); void ReadSCLYEchoes(); // Corruption void ReadHeaderCorruption(); void ReadGeometryCorruption(); // Common void ReadCompressedBlocks(); void Decompress(); void ReadCollision(); void SetUpObjects(); public: static CGameArea* LoadMREA(CInputStream& MREA); static EGame GetFormatVersion(u32 version); }; #endif // CAREALOADER_H