#include #include #include #include #include int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); QApplication app(argc, argv); CStartWindow w; w.show(); CTemplateLoader::LoadGameList(); app.setStyle(new CDarkStyle); qApp->setStyle(QStyleFactory::create("Fusion")); QPalette darkPalette; darkPalette.setColor(QPalette::Window, QColor(53,53,53)); darkPalette.setColor(QPalette::WindowText, Qt::white); darkPalette.setColor(QPalette::Base, QColor(25,25,25)); darkPalette.setColor(QPalette::AlternateBase, QColor(53,53,53)); darkPalette.setColor(QPalette::ToolTipBase, Qt::white); darkPalette.setColor(QPalette::ToolTipText, Qt::white); darkPalette.setColor(QPalette::Text, Qt::white); darkPalette.setColor(QPalette::Button, QColor(53,53,53)); darkPalette.setColor(QPalette::ButtonText, Qt::white); darkPalette.setColor(QPalette::BrightText, Qt::red); darkPalette.setColor(QPalette::Link, QColor(42, 130, 218)); darkPalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); darkPalette.setColor(QPalette::HighlightedText, Qt::white); qApp->setPalette(darkPalette); return app.exec(); }