#ifndef SVIEWINFO #define SVIEWINFO #include "Core/Resource/Collision/CCollisionMaterial.h" #include "Core/Scene/FShowFlags.h" #include #include #include struct SCollisionRenderSettings { uint64 HighlightMask = 0; uint64 HideMask = 0; int BoundingHierarchyRenderDepth = 0; CCollisionMaterial HideMaterial; bool DrawWireframe = true; bool DrawBackfaces = false; bool DrawAreaCollisionBounds = true; bool DrawBoundingHierarchy = false; bool TintWithSurfaceColor = true; bool TintUnwalkableTris = true; SCollisionRenderSettings() = default; }; struct SViewInfo { class CScene *pScene; class CRenderer *pRenderer; class CCamera *pCamera; bool GameMode; FShowFlags ShowFlags; SCollisionRenderSettings CollisionSettings; CFrustumPlanes ViewFrustum; CMatrix4f RotationOnlyViewMatrix; }; #endif // SVIEWINFO