#ifndef CCOLLISIONNODE_H #define CCOLLISIONNODE_H #include "CSceneNode.h" #include "Core/Resource/CCollisionMeshGroup.h" class CCollisionNode : public CSceneNode { TResPtr mpCollision; public: CCollisionNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0, CCollisionMeshGroup *pCollision = 0); ENodeType NodeType(); void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo); void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo); void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo); SRayIntersection RayNodeIntersectTest(const CRay& rkRay, uint32 AssetID, const SViewInfo& rkViewInfo); void SetCollision(CCollisionMeshGroup *pCollision); }; #endif // CCOLLISIONNODE_H