#ifndef FSHOWFLAGS #define FSHOWFLAGS #include enum class EShowFlag : uint32 { None = 0x00, SplitWorld = 0x01, MergedWorld = 0x02, WorldCollision = 0x04, ObjectGeometry = 0x08, ObjectCollision = 0x10, Objects = 0x18, Lights = 0x20, Sky = 0x40, Skeletons = 0x80, All = 0xFFFFFFFF }; DECLARE_FLAGS_ENUMCLASS(EShowFlag, FShowFlags) extern const FShowFlags gkGameModeShowFlags; #endif // FSHOWFLAGS