#include "CDynamicVertexBuffer.h" #include "CVertexArrayManager.h" static const u32 gskAttribSize[] = { 0xC, 0xC, 0x4, 0x4, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8 }; CDynamicVertexBuffer::CDynamicVertexBuffer() { mAttribFlags = eNoAttributes; mBufferedFlags = eNoAttributes; mNumVertices = 0; } CDynamicVertexBuffer::~CDynamicVertexBuffer() { CVertexArrayManager::DeleteAllArraysForVBO(this); ClearBuffers(); } void CDynamicVertexBuffer::SetVertexCount(u32 NumVerts) { ClearBuffers(); mNumVertices = NumVerts; InitBuffers(); } void CDynamicVertexBuffer::Bind() { CVertexArrayManager::Current()->BindVAO(this); } void CDynamicVertexBuffer::Unbind() { glBindVertexArray(0); } void CDynamicVertexBuffer::SetActiveAttribs(u32 AttribFlags) { ClearBuffers(); mAttribFlags = (EVertexDescription) AttribFlags; InitBuffers(); } void CDynamicVertexBuffer::BufferAttrib(EVertexDescription Attrib, const void *pData) { u32 Index; switch (Attrib) { case ePosition: Index = 0; break; case eNormal: Index = 1; break; case eColor0: Index = 2; break; case eColor1: Index = 3; break; case eTex0: Index = 4; break; case eTex1: Index = 5; break; case eTex2: Index = 6; break; case eTex3: Index = 7; break; case eTex4: Index = 8; break; case eTex5: Index = 9; break; case eTex6: Index = 10; break; case eTex7: Index = 11; break; default: return; } glBindBuffer(GL_ARRAY_BUFFER, mAttribBuffers[Index]); glBufferSubData(GL_ARRAY_BUFFER, 0, gskAttribSize[Index] * mNumVertices, pData); } void CDynamicVertexBuffer::ClearBuffers() { for (u32 iAttrib = 0; iAttrib < 12; iAttrib++) { u8 Bit = 1 << iAttrib; if (mBufferedFlags & Bit) glDeleteBuffers(1, &mAttribBuffers[iAttrib]); } mBufferedFlags = eNoAttributes; } GLuint CDynamicVertexBuffer::CreateVAO() { GLuint VertexArray; glGenVertexArrays(1, &VertexArray); glBindVertexArray(VertexArray); for (u32 iAttrib = 0; iAttrib < 12; iAttrib++) { bool HasAttrib = ((3 << (iAttrib * 2)) != 0); if (HasAttrib) { glBindBuffer(GL_ARRAY_BUFFER, mAttribBuffers[iAttrib]); GLuint NumComponents; GLenum DataType; if ((iAttrib == 2) || (iAttrib == 3)) { NumComponents = 4; DataType = GL_UNSIGNED_BYTE; } else { NumComponents = gskAttribSize[iAttrib] / 4; DataType = GL_FLOAT; } glVertexAttribPointer(iAttrib, NumComponents, DataType, GL_FALSE, 0, (void*) 0); glEnableVertexAttribArray(iAttrib); } } glBindVertexArray(0); return VertexArray; } // ************ PRIVATE ************ void CDynamicVertexBuffer::InitBuffers() { if (mBufferedFlags) ClearBuffers(); for (u32 iAttrib = 0; iAttrib < 12; iAttrib++) { bool HasAttrib = ((3 << (iAttrib * 2)) != 0); if (HasAttrib) { glGenBuffers(1, &mAttribBuffers[iAttrib]); glBindBuffer(GL_ARRAY_BUFFER, mAttribBuffers[iAttrib]); glBufferData(GL_ARRAY_BUFFER, gskAttribSize[iAttrib] * mNumVertices, NULL, GL_DYNAMIC_DRAW); } } mBufferedFlags = mAttribFlags; }