#include "CSceneViewport.h" #include "undo/UndoCommands.h" #include CSceneViewport::CSceneViewport(QWidget *pParent) : CBasicViewport(pParent), mpEditor(nullptr), mpScene(nullptr), mDrawSky(true), mGizmoTransforming(false), mpHoverNode(nullptr), mHoverPoint(CVector3f::skZero) { mpRenderer = new CRenderer(); mpRenderer->SetClearColor(CColor::skBlack); mpRenderer->SetViewportSize(width(), height()); mViewInfo.pScene = mpScene; mViewInfo.pRenderer = mpRenderer; } CSceneViewport::~CSceneViewport() { delete mpRenderer; } void CSceneViewport::SetScene(INodeEditor *pEditor, CSceneManager *pScene) { mpEditor = pEditor; mpScene = pScene; } void CSceneViewport::SetSkyEnabled(bool b) { mDrawSky = b; } CRenderer* CSceneViewport::Renderer() { return mpRenderer; } CSceneNode* CSceneViewport::HoverNode() { return mpHoverNode; } CVector3f CSceneViewport::HoverPoint() { return mHoverPoint; } void CSceneViewport::CheckGizmoInput(const CRay& ray) { CGizmo *pGizmo = mpEditor->Gizmo(); // Gizmo not transforming: Check for gizmo hover if (!pGizmo->IsTransforming()) { if (mpEditor->IsGizmoVisible()) mGizmoHovering = pGizmo->CheckSelectedAxes(ray); else mGizmoHovering = false; } // Gizmo transforming: Run gizmo input with ray/mouse coords else if (mGizmoTransforming) { bool transformed = pGizmo->TransformFromInput(ray, mCamera); if (transformed) emit GizmoMoved(); } else mGizmoHovering = false; } void CSceneViewport::SceneRayCast(const CRay& ray) { if (mpEditor->Gizmo()->IsTransforming()) { ResetHover(); return; } SRayIntersection result = mpScene->SceneRayCast(ray, mViewInfo); if (result.Hit) { if (mpHoverNode) mpHoverNode->SetMouseHovering(false); mpHoverNode = result.pNode; mpHoverNode->SetMouseHovering(true); mHoverPoint = ray.PointOnRay(result.Distance); } else ResetHover(); } void CSceneViewport::ResetHover() { if (mpHoverNode) mpHoverNode->SetMouseHovering(false); mpHoverNode = nullptr; mHoverPoint = CVector3f::skZero; } bool CSceneViewport::IsHoveringGizmo() { return mGizmoHovering; } void CSceneViewport::keyPressEvent(QKeyEvent* pEvent) { CBasicViewport::keyPressEvent(pEvent); if (pEvent->key() == Qt::Key_Z) { mCamera.SetMoveMode(eOrbitCamera); } } void CSceneViewport::keyReleaseEvent(QKeyEvent* pEvent) { CBasicViewport::keyReleaseEvent(pEvent); if (pEvent->key() == Qt::Key_Z) { mCamera.SetMoveMode(eFreeCamera); } } // ************ PROTECTED SLOTS ************ void CSceneViewport::CheckUserInput() { bool MouseActive = (underMouse() && !IsMouseInputActive()); if (!MouseActive || mViewInfo.GameMode) { ResetHover(); mGizmoHovering = false; if (!MouseActive) return; } CRay ray = CastRay(); if (!mViewInfo.GameMode) CheckGizmoInput(ray); if (!mpEditor->Gizmo()->IsTransforming()) SceneRayCast(ray); } void CSceneViewport::Paint() { if (!mpScene) return; mpRenderer->BeginFrame(); if (mDrawSky || mViewInfo.GameMode) { CModel *pSky = mpScene->GetActiveSkybox(); if (pSky) mpRenderer->RenderSky(pSky, mViewInfo); } mCamera.LoadMatrices(); mpScene->AddSceneToRenderer(mpRenderer, mViewInfo); mpRenderer->RenderBuckets(mViewInfo); mpRenderer->RenderBloom(); if (mpEditor->IsGizmoVisible() && !mViewInfo.GameMode) { CGizmo *pGizmo = mpEditor->Gizmo(); mCamera.LoadMatrices(); mpRenderer->ClearDepthBuffer(); pGizmo->UpdateForCamera(mCamera); pGizmo->AddToRenderer(mpRenderer, mViewInfo); mpRenderer->RenderBuckets(mViewInfo); } mpRenderer->EndFrame(); } void CSceneViewport::ContextMenu(QContextMenuEvent* /*pEvent*/) { } void CSceneViewport::OnResize() { mpRenderer->SetViewportSize(width(), height()); } void CSceneViewport::OnMouseClick(QMouseEvent *pEvent) { bool altPressed = ((pEvent->modifiers() & Qt::AltModifier) != 0); bool ctrlPressed = ((pEvent->modifiers() & Qt::ControlModifier) != 0); if (mGizmoHovering && !altPressed && !ctrlPressed) { mGizmoTransforming = true; mpEditor->Gizmo()->StartTransform(); mpEditor->BeginGizmoTransform(); } } void CSceneViewport::OnMouseRelease(QMouseEvent *pEvent) { if (pEvent->button() == Qt::LeftButton) { // Stop gizmo transform if (mGizmoTransforming) { CGizmo *pGizmo = mpEditor->Gizmo(); pGizmo->EndTransform(); mpEditor->EndGizmoTransform(); mGizmoTransforming = false; } // Object selection/deselection else { bool validNode = (mpHoverNode && (mpHoverNode->NodeType() != eStaticNode)); bool altPressed = ((pEvent->modifiers() & Qt::AltModifier) != 0); bool ctrlPressed = ((pEvent->modifiers() & Qt::ControlModifier) != 0); // Alt: Deselect if (altPressed) { if (!validNode) return; mpEditor->DeselectNode(mpHoverNode); } // Ctrl: Add to selection else if (ctrlPressed) { if (validNode) mpEditor->SelectNode(mpHoverNode); } // Neither: clear selection + select else { if (!mGizmoHovering) { if (validNode) mpEditor->ClearAndSelectNode(mpHoverNode); else mpEditor->ClearSelection(); } } mpEditor->UpdateSelectionUI(); } } }