<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="3">
    <name>ActorContraption</name>
    <properties version="NTSC">
        <property ID="0x00" name="Name" type="string"/>
        <property ID="0x01" name="Position" type="vector3f"/>
        <property ID="0x02" name="Rotation" type="vector3f"/>
        <property ID="0x03" name="Scale" type="vector3f"/>
        <property ID="0x04" name="Unknown 1" type="vector3f"/>
        <property ID="0x05" name="Scan Offset" type="vector3f"/>
        <property ID="0x06" name="Unknown 2" type="float"/>
        <property ID="0x07" name="Unknown 3" type="float"/>
        <struct ID="0x08" name="HealthInfo" template="Structs/HealthInfo.xml"/>
        <struct ID="0x09" name="DamageVulnerability" template="Structs/DamageVulnerability.xml"/>
        <property ID="0x0A" name="AnimationParameters" type="animparams"/>
        <struct ID="0x0B" name="ActorParameters" template="Structs/ActorParameters.xml"/>
        <property ID="0x0C" name="Particle" type="file" ext="PART"/>
        <struct ID="0x0D" name="DamageInfo" template="Structs/DamageInfo.xml"/>
        <property ID="0x0E" name="Unknown 4" type="bool"/>
    </properties>
    <editor>
        <properties>
            <property name="InstanceName" ID="0x00"/>
            <property name="Position" ID="0x01"/>
            <property name="Rotation" ID="0x02"/>
            <property name="Scale" ID="0x03"/>
            <property name="LightParameters" ID="0x0B:0x00"/>
        </properties>
        <assets>
            <animparams source="property">0x0A</animparams>
            <model source="property">0x0B:0x02</model>
            <model source="property">0x0B:0x04</model>
        </assets>
        <rotation_type>enabled</rotation_type>
        <scale_type>enabled</scale_type>
    </editor>
</ScriptTemplate>