<?xml version="1.0" encoding="UTF-8"?> <ScriptTemplate version="3"> <name>ActorContraption</name> <properties version="NTSC"> <property ID="0x00" name="Name" type="string"/> <property ID="0x01" name="Position" type="vector3f"/> <property ID="0x02" name="Rotation" type="vector3f"/> <property ID="0x03" name="Scale" type="vector3f"/> <property ID="0x04" name="Unknown 1" type="vector3f"/> <property ID="0x05" name="Scan Offset" type="vector3f"/> <property ID="0x06" name="Unknown 2" type="float"/> <property ID="0x07" name="Unknown 3" type="float"/> <struct ID="0x08" name="HealthInfo" template="Structs/HealthInfo.xml"/> <struct ID="0x09" name="DamageVulnerability" template="Structs/DamageVulnerability.xml"/> <property ID="0x0A" name="AnimationParameters" type="animparams"/> <struct ID="0x0B" name="ActorParameters" template="Structs/ActorParameters.xml"/> <property ID="0x0C" name="Particle" type="file" ext="PART"/> <struct ID="0x0D" name="DamageInfo" template="Structs/DamageInfo.xml"/> <property ID="0x0E" name="Unknown 4" type="bool"/> </properties> <editor> <properties> <property name="InstanceName" ID="0x00"/> <property name="Position" ID="0x01"/> <property name="Rotation" ID="0x02"/> <property name="Scale" ID="0x03"/> <property name="LightParameters" ID="0x0B:0x00"/> </properties> <assets> <animparams source="property">0x0A</animparams> <model source="property">0x0B:0x02</model> <model source="property">0x0B:0x04</model> </assets> <rotation_type>enabled</rotation_type> <scale_type>enabled</scale_type> </editor> </ScriptTemplate>