#include "CScriptObject.h" #include "../CAnimSet.h" #include "CMasterTemplate.h" CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate) { mpTemplate = pTemplate; mpArea = pArea; mpLayer = pLayer; mpProperties = nullptr; mpTemplate->AddObject(this); mpDisplayModel = nullptr; mpBillboard = nullptr; mpCollision = nullptr; mHasInGameModel = false; } CScriptObject::~CScriptObject() { if (mpProperties) delete mpProperties; mpTemplate->RemoveObject(this); } // ************ DATA MANIPULATION ************ void CScriptObject::CopyFromTemplate(CScriptTemplate *pTemp, u32 propCount) { CStructTemplate *pBaseStruct = pTemp->BaseStructByCount(propCount); delete mpProperties; mpProperties = CPropertyStruct::CopyFromTemplate(pBaseStruct); } void CScriptObject::EvaluateProperties() { mpInstanceName = mpTemplate->FindInstanceName(mpProperties); mpPosition = mpTemplate->FindPosition(mpProperties); mpRotation = mpTemplate->FindRotation(mpProperties); mpScale = mpTemplate->FindScale(mpProperties); mpActive = mpTemplate->FindActive(mpProperties); mpLightParameters = mpTemplate->FindLightParameters(mpProperties); mHasInGameModel = mpTemplate->HasInGameModel(mpProperties); mVolumeShape = mpTemplate->VolumeShape(this); EvaluateDisplayModel(); EvaluateBillboard(); EvaluateCollisionModel(); } void CScriptObject::EvaluateDisplayModel() { mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties); mModelToken = CToken(mpDisplayModel); } void CScriptObject::EvaluateBillboard() { mpBillboard = mpTemplate->FindBillboardTexture(mpProperties); mBillboardToken = CToken(mpBillboard); } void CScriptObject::EvaluateCollisionModel() { mpCollision = mpTemplate->FindCollision(mpProperties); mCollisionToken = CToken(mpCollision); } // ************ GETTERS ************ CPropertyBase* CScriptObject::PropertyByIndex(u32 index) const { return mpProperties->PropertyByIndex(index); } CPropertyBase* CScriptObject::PropertyByIDString(const TString& str) const { return mpProperties->PropertyByIDString(str); } CScriptTemplate* CScriptObject::Template() const { return mpTemplate; } CMasterTemplate* CScriptObject::MasterTemplate() const { return mpTemplate->MasterTemplate(); } CGameArea* CScriptObject::Area() const { return mpArea; } CScriptLayer* CScriptObject::Layer() const { return mpLayer; } CPropertyStruct* CScriptObject::Properties() const { return mpProperties; } u32 CScriptObject::NumProperties() const { return mpProperties->Count(); } u32 CScriptObject::ObjectTypeID() const { return mpTemplate->ObjectID(); } u32 CScriptObject::InstanceID() const { return mInstanceID; } u32 CScriptObject::NumInLinks() const { return mInConnections.size(); } u32 CScriptObject::NumOutLinks() const { return mOutConnections.size(); } const SLink& CScriptObject::InLink(u32 index) const { return mInConnections[index]; } const SLink& CScriptObject::OutLink(u32 index) const { return mOutConnections[index]; } TString CScriptObject::InstanceName() const { if (mpInstanceName) return mpInstanceName->Get(); else return ""; } CVector3f CScriptObject::Position() const { if (mpPosition) return mpPosition->Get(); else return CVector3f::skZero; } CVector3f CScriptObject::Rotation() const { if (mpRotation) return mpRotation->Get(); else return CVector3f::skZero; } CVector3f CScriptObject::Scale() const { if (mpScale) return mpScale->Get(); else return CVector3f::skOne; } bool CScriptObject::IsActive() const { if (mpActive) return mpActive->Get(); else return false; } bool CScriptObject::HasInGameModel() const { return mHasInGameModel; } void CScriptObject::SetPosition(const CVector3f& newPos) { if (mpPosition) mpPosition->Set(newPos); } void CScriptObject::SetRotation(const CVector3f& newRot) { if (mpRotation) mpRotation->Set(newRot); } void CScriptObject::SetScale(const CVector3f& newScale) { if (mpScale) mpScale->Set(newScale); } void CScriptObject::SetName(const TString& newName) { if (mpInstanceName) mpInstanceName->Set(newName); } void CScriptObject::SetActive(bool isActive) { if (mpActive) mpActive->Set(isActive); } CPropertyStruct* CScriptObject::LightParameters() const { return mpLightParameters; } CModel* CScriptObject::GetDisplayModel() const { return mpDisplayModel; } CTexture* CScriptObject::GetBillboard() const { return mpBillboard; } CCollisionMeshGroup* CScriptObject::GetCollision() const { return mpCollision; } EVolumeShape CScriptObject::VolumeShape() const { return mVolumeShape; }