#ifndef CTWEAKEDITOR_H #define CTWEAKEDITOR_H #include "Editor/IEditor.h" namespace Ui { class CTweakEditor; } class CTweakEditor : public IEditor { Q_OBJECT /** Qt UI */ Ui::CTweakEditor* mpUI; /** List of editable tweak assets */ QVector mTweakAssets; /** Whether the editor window has been shown before */ bool mHasBeenShown; /** Index of tweak data currently being edited */ int mCurrentTweakIndex; public: explicit CTweakEditor(QWidget* pParent = 0); ~CTweakEditor(); bool HasTweaks(); virtual bool Save() override; public slots: void SetActiveTweakData(CTweakData* pTweakData); void SetActiveTweakIndex(int Index); void OnTweakTabClicked(int Index); void OnProjectChanged(CGameProject* pNewProject); }; #endif // CTWEAKEDITOR_H