#ifndef CAREAATTRIBUTES_H #define CAREAATTRIBUTES_H #include "Core/Resource/Script/CScriptObject.h" #include "Core/Resource/Script/Property/Properties.h" class CAreaAttributes { CScriptObject* mpObject; EGame mGame; CBoolRef mNeedSky; CAssetRef mOverrideSky; public: CAreaAttributes(CScriptObject *pObj); ~CAreaAttributes(); void SetObject(CScriptObject *pObj); bool IsLayerEnabled() const; bool IsSkyEnabled() const; CModel* SkyModel() const; inline CScriptObject* Instance() const { return mpObject; } }; #endif // CAREAATTRIBUTES_H