#ifndef FSHOWFLAGS #define FSHOWFLAGS #include enum EShowFlag { eShowNone = 0x00, eShowSplitWorld = 0x01, eShowMergedWorld = 0x02, eShowWorldCollision = 0x04, eShowObjectGeometry = 0x08, eShowObjectCollision = 0x10, eShowObjects = 0x18, eShowLights = 0x20, eShowSky = 0x40, eShowSkeletons = 0x80, eShowAll = 0xFFFFFFFF }; DECLARE_FLAGS(EShowFlag, FShowFlags) extern const FShowFlags gkGameModeShowFlags; #endif // FSHOWFLAGS