ACHI ACKF ACTR ADMG AIFZ AIHT AIKF AITP AIWP ALRM AMIA AMOR AOCL ASAS ATMA ATRN AUR1 AUR2 AVIS AVMC BALS BALT BALW BEAM BLUR BLWF BOS3 BSKR BSTR CABL CABP CACL CAIF CAMH CAMP CAMS CANB CAWL CINE CLRM CMBT CNTA CNTR COVR CRAR CRLY CSAC CSAT CTLH DEBR DEFM DFOG DGMN DKSE DLHT DMGA DOCK DOOR DRKS DTRG DTRO EFCT EFTR EMPU EYEP FGHS FGHT FILT FISH FLAR FLPS FLYP FOGO FOGV FRND FSHM FSWM FXDC GAND GENR GHOR GHRU GMNU GNTB GNTT GOBD GRAP GRFL GSAC GSCR GSLD GWIG HHNT HINT IFTC KRAK KRBA KRBM LODC LUAX LVOL MEMO MHAT MHOP MIIA MINI MMDL MOVI MPHZ MREE MRLY MYSF NBAR NOTU OPAA PARA PCKP PCTL PDBR PDRN PGVS PHHR PHPF PHZD PHZS PILL PIRT PLAC PLAT PLCH PLPX PMCT POIN PPDL PSSM PTNT PUAP PUFR RADD REAA REPH REPL RID1 RIPL RMAC RRLY RSPL RUMB RUND SAMD SAMF SB2G SB2P SB2X SBEM SBMI SBO1 SCIC SCTL SDB1 SDRN SHBG SHBR SHCI SHCP SHDW SHHC SHIP SHPX SKRP SLCT SNAG SNDM SOND SPDC SPFN SPIN SPRL SPRT SPWN SQTR SRLY STAU STEM STMB STML SUBT SWBT SWJT SWRM SWTC TEL1 TGPT TIMR TKEY TMAI TRGR TXPN VGOO VOLG WATR WAYP WEED WLDA WLIT WPNG WTAT WTCR Abilities ActorParameters AiDifficultySettings Armor AuroraUnit1Data AuroraUnit2Data Ball BeastRiderData BerserkerData BerserkerEnum BlinkWolfData BonusCredit CableEnum CableProperties CameraConstraints CameraFieldOfView CameraInterpolation CameraMotion CameraNavigation CameraOrientation CameraPosition CameraRotation CameraShakerEnvelope CattleProd Chakram ChasePosition CinematicBlend CircleLineMode ColliderPosition CommandData ConditionalTest Connection ContextActionCombinationLockStruct ControlCommands Convergence CounterConditions DamageInfo DamageVulnerability DamageableTriggerEnum DarkSamusData DarkSamusEchoData DebrisProperties DebrisPropertiesOrientationEnum DefenseMechanoidData DynamicLightFalloff DynamicLightIntensity DynamicLightMotionSpline DynamicLightParent DynamicLightSpotlight EditorProperties ElectricBeamInfo EnergyWhip EyePodData EyePodStruct FOVInterpolationMethod FargullHatcherData FargullHatcherSwarmData FederationData FishCloudAggressionData FlareDef FluidProperties FlyerMovementMode FlyerSwarmData FlyingPirateData FlyingPirateHelixMissileData FlyingPirateStruct FriendlyData GandraydaData GeneratedObjectDeleterProperties GhorStructA GhorStructB GhorStructC GragnolFlyerData GrappleBlock GrappleData GrappleInfo GuiWidgetProperties GunTurretBaseData GunTurretTopData HealthInfo HoverThenHomeProjectile HyperMode HyperModeData InterpolationMethod Inventory Item JetPack KorakkData KorbaMawData KorbaSnatcherData LaunchProjectileData LayerID LayerInfo LightParameters MetroidHatcherData MetroidHopperData MetroidHopperStruct MetroidPhazeoidStruct Misc ModIncaData MotionInterpolationMethod MultiModelActorStruct MultiModelInformation MysteryFlyerData NonSlowdown OffsetInterpolant OffsetPosition OffsetSplines OptionalAreaAssetTypes OrientationInterpolationMethod PIDConvergence PTCNoseTurretData ParticleBlaster PathDetermination PathDeterminationMethodType PathPosition PathType PatternedAI PhaazoidData PhazonFlyerSwarmData PhazonLeechData PhazonPuddleData PhysicsDebrisProperties PhysicsDebrisPropertiesOrientationEnum PirateDroneData PlasmaBeamInfo PlatformMotionProperties PlayerActorStruct PlayerInventoryItem ProportionalConvergence PuddleControlData PuddleControlPhaseData RagDollData RainProperties ReptilicusHunterData ReptilicusHunterStruct Ridley1Data RotationSplines RundasData SavedStateID ScaleSplines ScanBeamInfo ScannableParameters SeedBoss1Action SeedBoss1Data SeedBoss1HandData SeedBoss1OrbData SeedBoss1Shield SeedBoss1Stage SeedBoss2PrimeBotData SeedBoss3Data ShakerData Ship ShipData ShipDecalControllerStruct ShockWaveInfo SpacePirateData SpacePirateStruct SpacePirateWeaponData SpindleOrientation SpindlePosition SpindlePositionInterpolant SplineType SpringConvergence SpriteStruct StaticGeometryTest SteamBotData SteamLordData SurfaceOrientation SurfacePosition SurroundPan SwarmBasicsData SwarmBotData SwarmSoundData TeamAIDebugEnum TextProperties Transform TranslationSplines TriggerInfo UnknownEnum1 UnknownStruct1 UnknownStruct10 UnknownStruct11 UnknownStruct12 UnknownStruct13 UnknownStruct14 UnknownStruct15 UnknownStruct16 UnknownStruct17 UnknownStruct18 UnknownStruct19 UnknownStruct2 UnknownStruct20 UnknownStruct21 UnknownStruct22 UnknownStruct23 UnknownStruct24 UnknownStruct25 UnknownStruct26 UnknownStruct27 UnknownStruct28 UnknownStruct29 UnknownStruct3 UnknownStruct30 UnknownStruct31 UnknownStruct32 UnknownStruct33 UnknownStruct34 UnknownStruct35 UnknownStruct36 UnknownStruct37 UnknownStruct38 UnknownStruct39 UnknownStruct4 UnknownStruct40 UnknownStruct41 UnknownStruct42 UnknownStruct43 UnknownStruct44 UnknownStruct45 UnknownStruct46 UnknownStruct47 UnknownStruct48 UnknownStruct49 UnknownStruct5 UnknownStruct50 UnknownStruct51 UnknownStruct52 UnknownStruct53 UnknownStruct54 UnknownStruct55 UnknownStruct56 UnknownStruct57 UnknownStruct58 UnknownStruct59 UnknownStruct6 UnknownStruct60 UnknownStruct61 UnknownStruct62 UnknownStruct63 UnknownStruct64 UnknownStruct65 UnknownStruct66 UnknownStruct7 UnknownStruct8 UnknownStruct9 Vector2f Velocity VisorParameters Visors WallCrawlerData WeaponGeneratorProperties WeaponVulnerability Weapons !ZER NonZero ACQU ACQU ACTV Active AIS1 AILogicState1 AIS2 AILogicState2 AIS3 AILogicState3 ANMO AnimOver ANMS AnimStart APRC Approach ARRV Arrived ATCL AttachedCollisionObject ATOB AttachedAnimatedObject ATPA ATPA ATTK Attack BEZR BEZR BIDG BallIceXDamage BSCN BeginScan BSPL BSPL BXDG BallXDamage CINT CINT CLOS Closed CONN Connect CPTH CameraPath CROM CROM CTGT CameraTarget CTIM CameraTime DAMG Damage DBMB DBMB DEAD Dead DGNR DeGenerate DOWN Down DRKX DarkXDamage ENTR Entered ESCN EndScan EXIT Exited FOOT Footstep FOVP FOVP FREZ Freeze GRN0 GRN0 GRN1 GRN1 GRNT Generate IBND InheritBounds ICTV Inactive IDMG IceXDamage INSD Inside IS00 InternalState0 IS01 InternalState1 IS02 InternalState2 IS03 InternalState3 IS04 InternalState4 IS05 InternalState5 IS06 InternalState6 IS07 InternalState7 IS08 InternalState8 IS09 InternalState9 IS10 InternalState10 IS11 InternalState11 IS12 InternalState12 IS13 InternalState13 IS14 InternalState14 IS15 InternalState15 IS16 InternalState16 IS17 InternalState17 IS18 InternalState18 IS19 InternalState19 IS20 IS20 IS21 IS21 IS22 IS22 IS23 IS23 IS24 IS24 IS25 IS25 IS26 IS26 IS27 IS27 IS28 IS28 IS29 IS29 IS30 IS30 IS31 IS31 IS32 IS32 IS33 IS33 IS34 IS34 IS35 IS35 IS36 IS36 IS37 IS37 IS38 IS38 IS39 IS39 IS40 IS40 IS41 IS41 IS44 IS44 IS45 IS45 IS46 IS46 IS47 IS47 IS48 IS48 LDWA DrawAfter LDWB DrawBefore LEFT Left LINR LINR LOCK Locked LTKA ThinkAfter LTKB ThinkBefore MAXR MaxReached MDFY Modify MOTP MOTP MOTS MOTS NEXT NEXT OPEN Open ORBO ORBO PLAY Play PLRP PLRP PRSA PressA PRSB PressB PRST PressStart PRSX PressX PRSY PressY PRSZ PressZ PTRL Patrol RATL DeathRattle RCRM RCRM RDUE SpawnResidue REFD ReflectedDamage RESD ResistedDamage RGHT Right RLAY Relay ROTO RotationOver ROTS RotationStart RTRT Retreat SCND ScanDone SCNS ScanSource SE01 SE01 SE02 SE02 SE03 SE03 SLAV Slave SLCR SpawnLargeCreatures SMCR SpawnMediumCreatures SQNC Sequence SSCR SpawnSmallCreatures TGTO TGTO TGTP TGTP TGTS TGTS UFRZ UnFreeze ULCK Unlocked UP Up WLTE WLTE XB2F BackToFront XDMG XDamage XF2B FrontToBack XINB InBack XINF InFront XOUT Outside ZERO Zero ACTN Action ACTV Activate ALRT Alert ARRV ARRV ATCH Attach ATCI AttachInstance CLOS Close CORG ClearOriginator DCTV Deactivate DECR Decrement DOWN Down ESCP Escape FADI FadeIn FADO FadeOut FOLW Follow IM00 InternalMessage0 IM01 InternalMessage1 IM02 InternalMessage2 IM03 InternalMessage3 IM04 InternalMessage4 IM05 InternalMessage5 IM06 InternalMessage6 IM07 InternalMessage7 IM08 InternalMessage8 IM09 InternalMessage9 IM10 InternalMessage10 IM11 InternalMessage11 IM12 InternalMessage12 IM13 InternalMessage13 IM14 InternalMessage14 IM15 InternalMessage15 IM16 InternalMessage16 IM17 InternalMessage17 IM18 InternalMessage18 IM19 InternalMessage19 IM20 IM20 IM21 IM21 IM22 IM22 IM23 IM23 IM24 IM24 IM25 IM25 IM26 IM26 IM27 IM27 IM28 IM28 IM42 IM42 IM43 IM43 INCR Increment KILL Kill LEFT Left LOAD Load LOCK Lock NEXT Next NONE None OFF OFF ON ON OPEN OPEN PLAY PLAY RGHT Right RMOV RMOV RSAN RSAN RSET Reset RSTP RSTP RSTS ResetAndStart SALL StopAllSounds SALP StopAllLoopedSounds SMAX SetToMax SORG SetOriginator STOP Stop STPR StopAndReset STRT Start TCTV ToggleActive TOPN ToggleOpen ULCK Unlock ULOD Unload UP Up XALD AreaLoaded XAOV AcidOnVisor XAUD AIUpdateDisabled XAUL AreaUnloading XCLR Clear XCRT Create XDEL Delete XDMG XDMG XENF EnteredFluid XENT XENT XEPZ EnteredPhazonPool XEXF ExitedFluid XFAL Falling XHIT HitObject XINF InsideFluid XINS InShrubbery XIPZ InsidePhazonPool XLAU Launching XLND Landed XLSG LandedOnStaticGround XOFF OffGround XOND OnDirt XONI OnIce XONO OnOrganic XONP OnPlatform XRDG XRDG XWLD WorldLoaded XXDG XXDG XXPZ ExitedPhazonPool ZERO SetToZero