#include "CRenderBucket.h" #include #include "CDrawUtil.h" #include "CGraphics.h" CRenderBucket::CRenderBucket() { mEstSize = 0; mSize = 0; } void CRenderBucket::SetSortType(ESortType Type) { mSortType = Type; } void CRenderBucket::Add(const SRenderablePtr& ptr) { if (mSize >= mEstSize) mRenderables.push_back(ptr); else mRenderables[mSize] = ptr; mSize++; } void CRenderBucket::Sort(CCamera& Camera) { struct { CCamera *pCamera; bool operator()(SRenderablePtr left, SRenderablePtr right) { CVector3f cPos = pCamera->Position(); CVector3f cDir = pCamera->Direction(); CVector3f distL = left.AABox.ClosestPointAlongVector(cDir) - cPos; float dotL = distL.Dot(cDir); CVector3f distR = right.AABox.ClosestPointAlongVector(cDir) - cPos; float dotR = distR.Dot(cDir); return (dotL > dotR); } } backToFront; backToFront.pCamera = &Camera; if (mSortType == BackToFront) std::stable_sort(mRenderables.begin(), mRenderables.begin() + mSize, backToFront); // Test: draw node bounding boxes + vertices used for sorting /*for (u32 iNode = 0; iNode < mNodes.size(); iNode++) { SMeshPointer *pNode = &mNodes[iNode]; CVector3f Vert = pNode->AABox.ClosestPointAlongVector(Camera.GetDirection()); CDrawUtil::DrawWireCube(pNode->AABox, CColor::skWhite); CVector3f Dist = Vert - Camera.GetPosition(); float Dot = Dist.Dot(Camera.GetDirection()); if (Dot < 0.f) Dot = -Dot; if (Dot > 50.f) Dot = 50.f; float Intensity = 1.f - (Dot / 50.f); CColor CubeColor(Intensity, Intensity, Intensity, 1.f); CGraphics::sMVPBlock.ModelMatrix = CTransform4f::TranslationMatrix(Vert).ToMatrix4f(); CGraphics::UpdateMVPBlock(); CDrawUtil::DrawCube(CubeColor); }*/ } void CRenderBucket::Clear() { mEstSize = mSize; if (mRenderables.size() > mSize) mRenderables.resize(mSize); mSize = 0; } void CRenderBucket::Draw(ERenderOptions Options) { for (u32 n = 0; n < mSize; n++) { if (mRenderables[n].Command == eDrawMesh) mRenderables[n].pRenderable->Draw(Options); else if (mRenderables[n].Command == eDrawAsset) mRenderables[n].pRenderable->DrawAsset(Options, mRenderables[n].Asset); else if (mRenderables[n].Command == eDrawSelection) mRenderables[n].pRenderable->DrawSelection(); // todo: implementation for eDrawExtras } }