#include "UICommon.h" // This array is intended to be used with the EResType enum const QString gskResourceFilters[] = { "Animation (*.ANIM)", // eAnimation "Animation Event Data (*.EVNT)", // eAnimEventData "Area (*.MREA)", // eArea "Audio Metadata (*.CAUD)", // eAudioData "Audio Group (*.AGSC)", // eAudioGrp "Audio Sample (*.CSMP)", // eAudioSample "Audio Stream (*.STRM)", // eAudioStream "Audio Lookup Table (*.ATBL)", // eAudioTable "Character (*.ANCS *.CHAR)", // eCharacter "Collision Mesh (*.DCLN)", // eCollisionMesh "Collision Response Data (*.CRSC)", // eCollisionResponse "Data Dump (*.DUMB)", // eDataDump "Decal (*.DPSC)", // eDecal "Dependency Group (*.DGRP)", // eDependencyGroup "Font (*.FONT)", // eFont "GUI Frame (*.FRME)", // eGuiFrame "Hint System Data (*.HINT)", // eHintSystem "Invalid resource type", // eInvalid "Area Map (*.MAPA)", // eMapArea "World Map (*.MAPW)", // eMapWorld "Universe Map (*.MAPU)", // eMapUniverse "MIDI Data (*.CSNG)", // eMidi "Model (*.CMDL)", // eModel "Music Track (*.DSP)", // eMusicTrack "Navigation Mesh (*.PATH)", // eNavMesh "Pack File (*.pak)", // ePackFile "Particle (*.PART)", // eParticle "Electricity Particle (*.ELSC)", // eParticleElectric "Swoosh Particle (*.SWHC)", // eParticleSwoosh "Projectile (*.WPSC)", // eProjectile "Invalid resource type", // eResource "World Save Data (*.SAVW)", // eSaveWorld "Scannable Object Info (*.SCAN)", // eScan "Skeleton (*.CINF)", // eSkeleton "Skin (*.CSKR)", // eSkin "State Machine (*.AFSM *.FSM2)", // eStateMachine "String Table (*.STRG)", // eStringTable "Texture (*.TXTR)", // eTexture "Tweak (*.CTWK *.ntwk)", // eTweak "Video (*.thp)", // eVideo "World (*.MLVL)" // eWorld };