#------------------------------------------------- # # Project created by QtCreator 2015-12-13T15:31:43 # #------------------------------------------------- QT -= core gui DEFINES += PWE_CORE CONFIG += staticlib TEMPLATE = lib DESTDIR = $$BUILD_DIR/Core DEFINES += GLEW_STATIC win32 { QMAKE_CXXFLAGS += -std:c++17 } unix { target.path = /usr/lib QMAKE_CXXFLAGS += /WX INSTALLS += target } CONFIG (debug, debug|release) { # Debug Config OBJECTS_DIR = $$BUILD_DIR/Core/debug TARGET = Cored # Debug Libs LIBS += -L$$BUILD_DIR/Common/ -lCommond \ -L$$BUILD_DIR/Math/ -lMathd \ -L$$EXTERNALS_DIR/assimp/lib/Debug -lassimp-vc140-mt \ -L$$EXTERNALS_DIR/nod/lib/Debug -lnod \ -L$$EXTERNALS_DIR/nod/logvisor/Debug -llogvisor \ -L$$EXTERNALS_DIR/zlib/lib/ -lzlibd # Debug Target Dependencies win32 { PRE_TARGETDEPS += $$BUILD_DIR/Common/Commond.lib \ $$BUILD_DIR/Math/Mathd.lib } } CONFIG (release, debug|release) { # Release Config OBJECTS_DIR = $$BUILD_DIR/Core/release TARGET = Core # Release Libs LIBS += -L$$BUILD_DIR/Common/ -lCommon \ -L$$BUILD_DIR/Math/ -lMath \ -L$$EXTERNALS_DIR/assimp/lib/Release -lassimp-vc140-mt \ -L$$EXTERNALS_DIR/nod/lib/Release -lnod \ -L$$EXTERNALS_DIR/nod/logvisor/Release -llogvisor \ -L$$EXTERNALS_DIR/zlib/lib/ -lzlib # Release Target Dependencies win32 { PRE_TARGETDEPS += $$BUILD_DIR/Common/Common.lib \ $$BUILD_DIR/Math/Math.lib } } # Debug/Release Libs LIBS += -L$$EXTERNALS_DIR/glew-2.1.0/lib/Release/x64 -lglew32s \ -lopengl32 # Include Paths INCLUDEPATH += $$PWE_MAIN_INCLUDE \ $$EXTERNALS_DIR/assimp/include \ $$EXTERNALS_DIR/CodeGen/include \ $$EXTERNALS_DIR/glew-2.1.0/include \ $$EXTERNALS_DIR/lzo-2.10/include \ $$EXTERNALS_DIR/nod/include \ $$EXTERNALS_DIR/nod/logvisor/include \ $$EXTERNALS_DIR/tinyxml2 \ $$EXTERNALS_DIR/zlib # Header Files HEADERS += \ Render/CCamera.h \ Render/CDrawUtil.h \ Render/CGraphics.h \ Render/CRenderBucket.h \ Render/CRenderer.h \ Render/ERenderCommand.h \ Render/IRenderable.h \ Render/SRenderablePtr.h \ Render/SViewInfo.h \ Resource/Area/CGameArea.h \ Resource/Cooker/CMaterialCooker.h \ Resource/Cooker/CModelCooker.h \ Resource/Cooker/CSectionMgrOut.h \ Resource/Cooker/CTemplateWriter.h \ Resource/Cooker/CTextureEncoder.h \ Resource/Cooker/CWorldCooker.h \ Resource/Factory/CAnimSetLoader.h \ Resource/Factory/CAreaLoader.h \ Resource/Factory/CCollisionLoader.h \ Resource/Factory/CFontLoader.h \ Resource/Factory/CMaterialLoader.h \ Resource/Factory/CModelLoader.h \ Resource/Factory/CScanLoader.h \ Resource/Factory/CScriptLoader.h \ Resource/Factory/CStringLoader.h \ Resource/Factory/CTemplateLoader.h \ Resource/Factory/CTextureDecoder.h \ Resource/Factory/CWorldLoader.h \ Resource/Model/CBasicModel.h \ Resource/Model/CModel.h \ Resource/Model/CStaticModel.h \ Resource/Model/CVertex.h \ Resource/Model/SSurface.h \ Resource/Script/CMasterTemplate.h \ Resource/Script/CScriptLayer.h \ Resource/Script/CScriptObject.h \ Resource/Script/CScriptTemplate.h \ Resource/Script/EPropertyType.h \ Resource/Script/EVolumeShape.h \ Resource/CCollisionMesh.h \ Resource/CCollisionMeshGroup.h \ Resource/CFont.h \ Resource/CLight.h \ Resource/CMaterial.h \ Resource/CMaterialPass.h \ Resource/CMaterialSet.h \ Resource/CResource.h \ Resource/CScan.h \ Resource/CStringTable.h \ Resource/CTexture.h \ Resource/CWorld.h \ Resource/EResType.h \ Resource/ETevEnums.h \ Resource/ETexelFormat.h \ Resource/TResPtr.h \ Scene/CCollisionNode.h \ Scene/CLightNode.h \ Scene/CModelNode.h \ Scene/CRootNode.h \ Scene/CSceneNode.h \ Scene/CScriptNode.h \ Scene/CStaticNode.h \ Scene/ENodeType.h \ ScriptExtra/CDamageableTriggerExtra.h \ ScriptExtra/CDoorExtra.h \ ScriptExtra/CPointOfInterestExtra.h \ ScriptExtra/CScriptExtra.h \ ScriptExtra/CSpacePirateExtra.h \ ScriptExtra/CWaypointExtra.h \ CAreaAttributes.h \ CLightParameters.h \ CRayCollisionTester.h \ SRayIntersection.h \ OpenGL/CDynamicVertexBuffer.h \ OpenGL/CFramebuffer.h \ OpenGL/CIndexBuffer.h \ OpenGL/CRenderbuffer.h \ OpenGL/CShader.h \ OpenGL/CShaderGenerator.h \ OpenGL/CUniformBuffer.h \ OpenGL/CVertexArrayManager.h \ OpenGL/CVertexBuffer.h \ OpenGL/GLCommon.h \ ScriptExtra/CRadiusSphereExtra.h \ Resource/Cooker/CAreaCooker.h \ Resource/Script/IPropertyValue.h \ Resource/Script/IPropertyTemplate.h \ Resource/Script/IProperty.h \ Resource/Model/EVertexAttribute.h \ Render/FRenderOptions.h \ Scene/FShowFlags.h \ Scene/CScene.h \ Scene/CSceneIterator.h \ Resource/CPoiToWorld.h \ Resource/Factory/CPoiToWorldLoader.h \ Resource/Cooker/CPoiToWorldCooker.h \ Resource/Factory/CSectionMgrIn.h \ Resource/Cooker/CScriptCooker.h \ ScriptExtra/CSplinePathExtra.h \ Resource/Script/CLink.h \ Resource/Factory/CSkeletonLoader.h \ Scene/CCharacterNode.h \ Resource/Factory/CAnimationLoader.h \ Render/CBoneTransformData.h \ Resource/Factory/CSkinLoader.h \ Render/EDepthGroup.h \ Scene/CScriptAttachNode.h \ ScriptExtra/CSandwormExtra.h \ Resource/CCollisionMaterial.h \ GameProject/CGameProject.h \ GameProject/CPackage.h \ GameProject/CGameExporter.h \ GameProject/CResourceStore.h \ GameProject/CVirtualDirectory.h \ GameProject/CResourceEntry.h \ GameProject/CResourceIterator.h \ Resource/CDependencyGroup.h \ Resource/Factory/CDependencyGroupLoader.h \ GameProject/CDependencyTree.h \ Resource/Factory/CUnsupportedFormatLoader.h \ Resource/Factory/CUnsupportedParticleLoader.h \ Resource/Resources.h \ Resource/Factory/CResourceFactory.h \ GameProject/DependencyListBuilders.h \ Resource/CAudioGroup.h \ Resource/Factory/CAudioGroupLoader.h \ Resource/CAudioLookupTable.h \ Resource/CStringList.h \ CAudioManager.h \ Resource/Factory/CAnimEventLoader.h \ Resource/AnimationClasses.h \ Resource/Animation/CAnimation.h \ Resource/Animation/CAnimationParameters.h \ Resource/Animation/CAnimEventData.h \ Resource/Animation/CAnimSet.h \ Resource/Animation/CSkeleton.h \ Resource/Animation/CSkin.h \ Resource/Animation/IMetaTransition.h \ Resource/Animation/IMetaAnimation.h \ GameProject/CAssetNameMap.h \ GameProject/AssetNameGeneration.h \ GameProject/CGameInfo.h \ Resource/CResTypeInfo.h \ Resource/Cooker/CResourceCooker.h \ Resource/CAudioMacro.h \ CompressionUtil.h \ Resource/Animation/CSourceAnimData.h \ Resource/CMapArea.h \ Resource/CSavedStateID.h \ IProgressNotifier.h \ IUIRelay.h \ Resource/CResTypeFilter.h \ GameProject/COpeningBanner.h \ Resource/Script/CPropertyNameGenerator.h \ Resource/Script/IPropertyNew.h \ Resource/Script/TPropertyProxy.h \ Resource/Script/Property/CEnumProperty.h \ Resource/Script/Property/CFlagsProperty.h \ Resource/Script/Property/CAssetProperty.h \ Resource/Script/Property/CPointerProperty.h \ Resource/Script/Property/CArrayProperty.h \ Resource/Script/Property/Properties.h \ Resource/Script/Property/TPropertyRef.h \ Resource/Script/Property/CBoolProperty.h \ Resource/Script/Property/CByteProperty.h \ Resource/Script/Property/CShortProperty.h \ Resource/Script/Property/CIntProperty.h \ Resource/Script/Property/CFloatProperty.h \ Resource/Script/Property/CStringProperty.h \ Resource/Script/Property/CSoundProperty.h \ Resource/Script/Property/CAnimationProperty.h \ Resource/Script/Property/CSequenceProperty.h \ Resource/Script/Property/CSplineProperty.h \ Resource/Script/Property/CAnimationSetProperty.h \ Resource/Script/Property/CVectorProperty.h \ Resource/Script/Property/CColorProperty.h \ Resource/Script/Property/CStructProperty.h \ Resource/Script/Property/CGuidProperty.h # Source Files SOURCES += \ Render/CCamera.cpp \ Render/CDrawUtil.cpp \ Render/CGraphics.cpp \ Render/CRenderer.cpp \ Render/CRenderBucket.cpp \ Resource/Area/CGameArea.cpp \ Resource/Cooker/CMaterialCooker.cpp \ Resource/Cooker/CModelCooker.cpp \ Resource/Cooker/CTemplateWriter.cpp \ Resource/Cooker/CTextureEncoder.cpp \ Resource/Cooker/CWorldCooker.cpp \ Resource/Factory/CAnimSetLoader.cpp \ Resource/Factory/CAreaLoader.cpp \ Resource/Factory/CCollisionLoader.cpp \ Resource/Factory/CFontLoader.cpp \ Resource/Factory/CMaterialLoader.cpp \ Resource/Factory/CModelLoader.cpp \ Resource/Factory/CScanLoader.cpp \ Resource/Factory/CScriptLoader.cpp \ Resource/Factory/CStringLoader.cpp \ Resource/Factory/CTemplateLoader.cpp \ Resource/Factory/CTextureDecoder.cpp \ Resource/Factory/CWorldLoader.cpp \ Resource/Model/CBasicModel.cpp \ Resource/Model/CModel.cpp \ Resource/Model/CStaticModel.cpp \ Resource/Model/SSurface.cpp \ Resource/Script/CMasterTemplate.cpp \ Resource/Script/CScriptObject.cpp \ Resource/Script/CScriptTemplate.cpp \ Resource/CCollisionMesh.cpp \ Resource/CFont.cpp \ Resource/CLight.cpp \ Resource/CMaterial.cpp \ Resource/CMaterialPass.cpp \ Resource/CTexture.cpp \ Resource/CWorld.cpp \ Scene/CCollisionNode.cpp \ Scene/CLightNode.cpp \ Scene/CModelNode.cpp \ Scene/CSceneNode.cpp \ Scene/CScriptNode.cpp \ Scene/CStaticNode.cpp \ ScriptExtra/CDamageableTriggerExtra.cpp \ ScriptExtra/CDoorExtra.cpp \ ScriptExtra/CPointOfInterestExtra.cpp \ ScriptExtra/CScriptExtra.cpp \ ScriptExtra/CSpacePirateExtra.cpp \ ScriptExtra/CWaypointExtra.cpp \ CAreaAttributes.cpp \ CRayCollisionTester.cpp \ OpenGL/CDynamicVertexBuffer.cpp \ OpenGL/CFramebuffer.cpp \ OpenGL/CIndexBuffer.cpp \ OpenGL/CShader.cpp \ OpenGL/CShaderGenerator.cpp \ OpenGL/CVertexArrayManager.cpp \ OpenGL/CVertexBuffer.cpp \ OpenGL/GLCommon.cpp \ ScriptExtra/CRadiusSphereExtra.cpp \ Resource/Cooker/CAreaCooker.cpp \ Resource/Script/IPropertyTemplate.cpp \ Resource/Script/IProperty.cpp \ Scene/FShowFlags.cpp \ Scene/CScene.cpp \ Scene/CSceneIterator.cpp \ Resource/CPoiToWorld.cpp \ Resource/Factory/CPoiToWorldLoader.cpp \ Resource/Cooker/CPoiToWorldCooker.cpp \ Resource/Cooker/CScriptCooker.cpp \ ScriptExtra/CSplinePathExtra.cpp \ Resource/Factory/CSkeletonLoader.cpp \ Scene/CCharacterNode.cpp \ Resource/Factory/CAnimationLoader.cpp \ Resource/Factory/CSkinLoader.cpp \ Resource/Model/EVertexAttribute.cpp \ Scene/CScriptAttachNode.cpp \ ScriptExtra/CSandwormExtra.cpp \ Resource/CCollisionMaterial.cpp \ GameProject/CGameProject.cpp \ GameProject/CGameExporter.cpp \ GameProject/CResourceStore.cpp \ GameProject/CVirtualDirectory.cpp \ GameProject/CResourceEntry.cpp \ GameProject/CPackage.cpp \ Resource/Factory/CDependencyGroupLoader.cpp \ GameProject/CDependencyTree.cpp \ Resource/Factory/CUnsupportedFormatLoader.cpp \ Resource/Factory/CUnsupportedParticleLoader.cpp \ GameProject/DependencyListBuilders.cpp \ Resource/Factory/CAudioGroupLoader.cpp \ CAudioManager.cpp \ Resource/Factory/CAnimEventLoader.cpp \ Resource/Animation/CAnimation.cpp \ Resource/Animation/CAnimationParameters.cpp \ Resource/Animation/CSkeleton.cpp \ Resource/Animation/IMetaAnimation.cpp \ Resource/Animation/IMetaTransition.cpp \ GameProject/AssetNameGeneration.cpp \ GameProject/CAssetNameMap.cpp \ GameProject/CGameInfo.cpp \ Resource/CResTypeInfo.cpp \ CompressionUtil.cpp \ IUIRelay.cpp \ GameProject\COpeningBanner.cpp \ IProgressNotifier.cpp \ Resource/Script/CPropertyNameGenerator.cpp \ Resource/Script/IPropertyNew.cpp # Codegen CODEGEN_OUT_PATH = $$BUILD_DIR/Core/codegen_build/auto_codegen.cpp CODEGEN_SRC_PATH = $$PWD include($$EXTERNALS_DIR/CodeGen/codegen.pri) # Library Sources SOURCES += $$EXTERNALS_DIR/lzo-2.10/src/lzo_init.c \ $$EXTERNALS_DIR/lzo-2.10/src/lzo1x_9x.c \ $$EXTERNALS_DIR/lzo-2.10/src/lzo1x_d1.c